diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/aisettings/npc_stalker.txt')
-rw-r--r-- | Northstar.CustomServers/scripts/aisettings/npc_stalker.txt | 162 |
1 files changed, 0 insertions, 162 deletions
diff --git a/Northstar.CustomServers/scripts/aisettings/npc_stalker.txt b/Northstar.CustomServers/scripts/aisettings/npc_stalker.txt deleted file mode 100644 index ae3347e9..00000000 --- a/Northstar.CustomServers/scripts/aisettings/npc_stalker.txt +++ /dev/null @@ -1,162 +0,0 @@ -npc_stalker -{ - AIClass stalker - TraverseAnimType stalker - - title #NPC_STALKER - ui_targetinfo "ui/targetinfo_stalker_bounty" [$mp] - ui_targetinfo "ui/targetinfo_npc_hackable" [$sp] - ui_targetinfo_offset_z 12 - - useSequenceBounds 1 - - aiEnemy_usePriorityDist 1300 - aiEnemy_immediateThreatDist 200 - - AimAngularSpeed 7 - - ArmorType normal - - BaseClass "npc_stalker" - BodyType human - - footstep_type "stalker" - footstepSprintSpeedThreshold 85 - mechanical 1 - - BehaviorSelector "behavior_stalker" - crawlingSettingsWrapper "npc_stalker_crawling" - - chaseStopDist 75 [$sp] - chaseStopDistHeavyArmor 200 [$sp] - - chaseStopDist 500 [$mp] - chaseStopDistHeavyArmor 800 [$mp] - - traverseCostFactor 5.0 // need to take into account slow move speed - minGoalRadius 1600 - - DefaultModelName "models/robots/stalker/robot_stalker.mdl" [$sp] - DefaultModelName_IMC "models/robots/stalker/robot_stalker.mdl" [$sp] - DefaultModelName_MIL "models/robots/stalker/robot_stalker.mdl" [$sp] - - DefaultModelName "models/robots/stalker/robot_stalker_red.mdl" [$mp] - DefaultModelName_IMC "models/robots/stalker/robot_stalker_red.mdl" [$mp] - DefaultModelName_MIL "models/robots/stalker/robot_stalker_red.mdl" [$mp] - - DefaultWeapon "mp_weapon_lstar" - WeaponCapacity "PilotMainWeapons" - - longJumpHeight 2000 - - GibModel0 "models/robots/stalker/robot_stalker_l_leg_gib.mdl" [$sp] - GibModel1 "models/robots/stalker/robot_stalker_r_leg_gib.mdl" [$sp] - GibModel2 "models/robots/stalker/robot_stalker_l_arm_gib.mdl" [$sp] - GibModel3 "models/robots/stalker/robot_stalker_r_arm_gib.mdl" [$sp] - GibModelSoftened0 "models/robots/stalker/robot_stalker_l_leg_gib.mdl" [$sp] - GibModelSoftened1 "models/robots/stalker/robot_stalker_r_leg_gib.mdl" [$sp] - GibModelSoftened2 "models/robots/stalker/robot_stalker_l_arm_gib.mdl" [$sp] - GibModelSoftened3 "models/robots/stalker/robot_stalker_r_arm_gib.mdl" [$sp] - GibModel0 "models/robots/stalker/robot_stalker_l_leg_red_gib.mdl" [$mp] - GibModel1 "models/robots/stalker/robot_stalker_r_leg_red_gib.mdl" [$mp] - GibModel2 "models/robots/stalker/robot_stalker_l_arm_red_gib.mdl" [$mp] - GibModel3 "models/robots/stalker/robot_stalker_r_arm_red_gib.mdl" [$mp] - GibModelSoftened0 "models/robots/stalker/robot_stalker_l_leg_red_gib.mdl" [$mp] - GibModelSoftened1 "models/robots/stalker/robot_stalker_r_leg_red_gib.mdl" [$mp] - GibModelSoftened2 "models/robots/stalker/robot_stalker_l_arm_red_gib.mdl" [$mp] - GibModelSoftened3 "models/robots/stalker/robot_stalker_r_arm_red_gib.mdl" [$mp] - GibAttachment0 "left_leg" - GibAttachment1 "right_leg" - GibAttachment2 "left_arm" - GibAttachment3 "right_arm" - GibSpeed 100 - GibAngularSpeed 5 - GibMaxDist 1600 - GibFX "P_exp_spectre_death" - GibSound "Explo_Spectre" - - headshotFX "P_headshot_pilot_robot" - landingImpactTable "pilot_landing" - footstepImpactTable "pilot_foostep" - - faceEnemyStrictToleranceAngle 25 - faceEnemyWhileMovingDist 60 - - FOV_Idle_Far_Horz 60 - FOV_Idle_Far_Vert 50 - FOV_Idle_Near_Horz 130 - FOV_Idle_Near_Vert 70 - - FOV_Alert_Far_Horz 60 - FOV_Alert_Far_Vert 50 - FOV_Alert_Near_Horz 130 - FOV_Alert_Near_Vert 70 - - FOV_Combat_Far_Horz 60 - FOV_Combat_Far_Vert 50 - FOV_Combat_Near_Horz 130 - FOV_Combat_Near_Vert 70 - - FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical - FOV_Near_Dist 350 // distance at which we transition between near and far FOV values - FOV_Vert_Offset 0 - - HullType "HULL_HUMAN" - magneticRange 125 - MaxArrivalDist 170 - - aimassist_adspull_centerAttachmentName "CHESTFOCUS" - aimassist_adspull_centerRadius 11.0 - aimassist_adspull_headshotAttachmentName "HEADSHOT" - aimassist_adspull_headshotRadius 8.0 - aimassist_adspull_noPitchUp 1 // don't want players to get sucked to chest when they're trying to chop the legs - - MeleeDamageMin 20 [$mp] - MeleeDamageMax 20 [$mp] - Health 150 [$mp] - - PainOnHeavyDamageThreshold 80 [$mp] // turned off for mp - PainOnRepeatDamageThreshold 50 [$mp] - - MeleeDamageMin 53 [$sp] - MeleeDamageMax 53 [$sp] - Health 250 [$sp] - - PainOnHeavyDamageThreshold 59 [$sp] - PainOnRepeatDamageThreshold 75 [$sp] - - MeleeDamageRadius 30 [$mp] - MeleeRange 50 [$mp] - - MeleeDamageRadius 60 [$sp] - MeleeRange 60 [$sp] - - MeleeDamageForce 40000 - - meleeImpactEffectTable "melee_spectre" - - MinForceWalkDist 0 - MinStartMoveDist 100 - MoveYawSpeed 12 - allowTurn45Anims 0 - moveDeflectionLookAheadTime 1.5 - - DrawEnemyHealthBar 0 - DrawTargetHealthBar 0 - - resetBurstOnStopShootOverlay 1 - restrictAimGunToValidSequences 1 - - showFriendlyIcon 1 - showTitle 1 [$mp] - showTitle 1 [$sp] - - smartAmmoLockAttachmentName0 HEADFOCUS - smartAmmoLockAttachmentName1 left_arm - smartAmmoLockAttachmentName2 right_arm - smartAmmoLockAttachmentName3 foot_L_sole - smartAmmoLockAttachmentName4 foot_R_sole - waitBetweenWeaponBurst 1 - suppressLSP_duration 8 - reactChanceDefault 90 -} |