diff options
Diffstat (limited to 'Northstar.CustomServers/scripts/aisettings/npc_spectre.txt')
-rw-r--r-- | Northstar.CustomServers/scripts/aisettings/npc_spectre.txt | 216 |
1 files changed, 0 insertions, 216 deletions
diff --git a/Northstar.CustomServers/scripts/aisettings/npc_spectre.txt b/Northstar.CustomServers/scripts/aisettings/npc_spectre.txt deleted file mode 100644 index 27efebad..00000000 --- a/Northstar.CustomServers/scripts/aisettings/npc_spectre.txt +++ /dev/null @@ -1,216 +0,0 @@ -npc_spectre -{ - AIClass spectre - TraverseAnimType spectre - - title #NPC_SPECTRE - useSequenceBounds 1 - - aiEnemy_usePriorityDist 1300 - aiEnemy_immediateThreatDist 200 [$sp] - aiEnemy_immediateThreatDist 94 [$mp] - - AimAngularSpeed 7 - - ArmorType normal - - BaseClass "npc_spectre" - BodyType human - - footstep_type "robot" - mechanical 1 - - BehaviorSelector "behavior_spectre" - - chaseStopDist 300 - chaseStopDistHeavyArmor 800 - - allowCower 0 - allowUseCover 1 - - traverseCostFactor 2.0 - minGoalRadius 256 - - DefaultModelName "models/robots/spectre/imc_spectre.mdl" - DefaultModelName_IMC "models/robots/spectre/imc_spectre.mdl" - DefaultModelName_MIL "models/robots/spectre/imc_spectre.mdl" - - DefaultWeapon "mp_weapon_rspn101" - WeaponCapacity "PilotMainWeapons" - - longJumpCheckMinInterval 15 - longJumpCheckMaxInterval 30 - longJumpMinDist 400 - longJumpMaxDist 700 - longJumpHeight 300 - - GibModel0 "models/robots/spectre/spectre_assault_d_gib_leg_l.mdl" - GibModel1 "models/robots/spectre/spectre_assault_d_gib_leg_r.mdl" - GibModel2 "models/robots/spectre/spectre_assault_d_gib_arm_l.mdl" - GibModel3 "models/robots/spectre/spectre_assault_d_gib_arm_r.mdl" - GibModelSoftened0 "models/robots/spectre/spectre_assault_d_gib_leg_l.mdl" - GibModelSoftened1 "models/robots/spectre/spectre_assault_d_gib_leg_r.mdl" - GibModelSoftened2 "models/robots/spectre/spectre_assault_d_gib_arm_l.mdl" - GibModelSoftened3 "models/robots/spectre/spectre_assault_d_gib_arm_r.mdl" - GibAttachment0 "left_leg" - GibAttachment1 "right_leg" - GibAttachment2 "left_arm" - GibAttachment3 "right_arm" - GibSpeed 200 - GibAngularSpeed 20 - GibMaxDist 1600 - GibFX "P_exp_spectre_death" - GibSound "Explo_Spectre" - - headshotFX "P_headshot_pilot_robot" - landingImpactTable "pilot_landing" - footstepImpactTable "pilot_foostep" - - faceEnemyStrictToleranceAngle 30 - faceEnemyWhileMovingDist 600 - - "mp" [$mp] - { - crouchCombatDistInner 300 - crouchCombatDistOuter 350 - - FOV_Alert_Far_Horz 100 - FOV_Alert_Far_Vert 60 - FOV_Alert_Near_Horz 130 - FOV_Alert_Near_Vert 180 - FOV_Combat_Far_Horz 100 - FOV_Combat_Far_Vert 60 - FOV_Combat_Near_Horz 130 - FOV_Combat_Near_Vert 180 - FOV_Idle_Far_Horz 100 - FOV_Idle_Far_Vert 60 - FOV_Idle_Near_Horz 130 - FOV_Idle_Near_Vert 180 - - NoticeForgetPostTime 5.0 - NoticeForgetPreTime 1.0 - - NoticeDistNear_Alert 300 - NoticeDistNear_Combat 300 - NoticeDistNear_Idle 150 - NoticeDistFar_Alert 2000 - NoticeDistFar_Combat 2000 - NoticeDistFar_Idle 2000 - NoticeTimeNear_Alert 0.1 - NoticeTimeNear_Combat 0.0 - NoticeTimeNear_Idle 0.1 - NoticeTimeFar_Alert 1.0 - NoticeTimeFar_Combat 1.0 - NoticeTimeFar_Idle 1.0 - NoticeTimePeripheral_Alert 0.7 - NoticeTimePeripheral_Combat 0.7 - NoticeTimePeripheral_Idle 0.7 - } - - "sp" [$sp] - { - crouchCombatDistInner 400 - crouchCombatDistOuter 500 - - FOV_Alert_Far_Horz 100 - FOV_Alert_Far_Vert 60 - FOV_Alert_Near_Horz 180 - FOV_Alert_Near_Vert 100 - FOV_Combat_Far_Horz 100 - FOV_Combat_Far_Vert 60 - FOV_Combat_Near_Horz 180 - FOV_Combat_Near_Vert 80 - FOV_Idle_Far_Horz 100 - FOV_Idle_Far_Vert 60 - FOV_Idle_Near_Horz 170 - FOV_Idle_Near_Vert 80 - - NoticeForgetPostTime 5.0 - NoticeForgetPreTime 1.0 - - NoticeDistNear_Alert 300 - NoticeDistNear_Combat 300 - NoticeDistNear_Idle 150 - NoticeDistFar_Alert 1800 - NoticeDistFar_Combat 2500 - NoticeDistFar_Idle 1500 - NoticeTimeNear_Alert 0.2 - NoticeTimeNear_Combat 0.1 - NoticeTimeNear_Idle 0.5 - NoticeTimeFar_Alert 0.75 - NoticeTimeFar_Combat 0.5 - NoticeTimeFar_Idle 2.0 - NoticeTimePeripheral_Alert 1.0 - NoticeTimePeripheral_Combat 0.75 - NoticeTimePeripheral_Idle 2.0 - } - - FOV_Near_Dist 150 // distance at which we transition between near and far FOV values - FOV_Far_Dist 2000 // use far values after this distance, interpolate horizontal in between, use far for vertical - FOV_Vert_Offset -20 // looking down instead of up... better for pilots on high ground feeling - - HullType "HULL_HUMAN" - leechAnimSet spectre - leechMaxDist 150 - magneticRange 125 - MaxArrivalDist 170 - - aimassist_adspull_centerAttachmentName "CHESTFOCUS" - aimassist_adspull_centerRadius 11.0 - aimassist_adspull_headshotAttachmentName "HEADSHOT" - aimassist_adspull_headshotRadius 7.0 - - MeleeDamageMax 20 [$mp] - MeleeDamageMin 20 [$mp] - - MeleeDamageMax 53 [$sp] - MeleeDamageMin 53 [$sp] - - Health 130 [$sp] - Health 100 [$mp] - - PainOnHeavyDamageThreshold 32 - PainOnRepeatDamageThreshold 70 - - MeleeDamageRadius 40 [$mp] - MeleeRange 65 [$mp] - - MeleeDamageRadius 60 [$sp] - MeleeRange 60 [$sp] - - MeleeChargeDamageMin 80 - MeleeChargeDamageMax 80 - MeleeChargeDamageMinHeavyArmor 80 - MeleeChargeDamageMaxHeavyArmor 80 - MeleeChargeDamageRadius 25 - MeleeChargeRange 135 - meleeChargeInterval 1 - MeleeChargeEnemyArmorType any - - meleeImpactEffectTable "melee_spectre" - - MinForceWalkDist 0 - MinStartMoveDist 100 - MoveYawSpeed 12 - moveDeflectionLookAheadTime 0.5 [$sp] - - shootingCoverFightRadius 600 [$sp] - - DrawEnemyHealthBar 0 - DrawTargetHealthBar 0 - - resetBurstOnStopShootOverlay 1 - restrictAimGunToValidSequences 1 - - showFriendlyIcon 1 - showTitle 1 [$mp] - showTitle 1 [$sp] - - ui_targetinfo "ui/targetinfo_spectre_bounty" [$mp] - ui_targetinfo "ui/targetinfo_npc_hackable" [$sp] - - smartAmmoLockAttachmentName0 HEADFOCUS - waitBetweenWeaponBurst 1 - suppressLSP_duration 1.5 - reactChanceDefault 90 -} |