aboutsummaryrefslogtreecommitdiff
path: root/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite.txt
diff options
context:
space:
mode:
Diffstat (limited to 'Northstar.CustomServers/scripts/aisettings/npc_pilot_elite.txt')
-rw-r--r--Northstar.CustomServers/scripts/aisettings/npc_pilot_elite.txt107
1 files changed, 107 insertions, 0 deletions
diff --git a/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite.txt b/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite.txt
new file mode 100644
index 000000000..8bd840296
--- /dev/null
+++ b/Northstar.CustomServers/scripts/aisettings/npc_pilot_elite.txt
@@ -0,0 +1,107 @@
+npc_pilot_elite
+{
+ HullType "HULL_HUMAN"
+ AIClass pilot_elite
+ BodyType human
+ ArmorType normal
+ TraverseAnimType human
+
+ smartAmmoLockAttachmentName0 CHESTFOCUS
+
+ footstep_type "grunt"
+
+ title #NPC_PILOT
+ ui_targetinfo "ui/targetinfo_npc_basic" [$mp]
+ ui_targetinfo "ui/targetinfo_npc_basic" [$sp]
+
+ BaseClass "npc_pilot_elite"
+
+ DefaultModelName "models/humans/pilots/sp_medium_reaper_m.mdl"
+ DefaultWeapon "mp_weapon_r97"
+ BehaviorSelector "behavior_pilot_elite"
+
+ Health 250 [$sp]
+ Health 250 [$mp]
+
+ PainOnHeavyDamageThreshold 250
+ breakOutOfPainDamageThreshold 150
+ PainOnRepeatDamageThreshold 300
+
+ allowUseCover 1
+
+ FOV_Vert_Offset 0
+ FOV_Near_Dist 150 // distance at which we transition between near and far FOV values
+ FOV_Far_Dist 1000 // use far values after this distance, interpolate horizontal in between, use far for vertical
+
+ FOV_Idle_Near_Horz 130
+ FOV_Idle_Near_Vert 180
+ FOV_Idle_Far_Horz 60
+ FOV_Idle_Far_Vert 60
+
+ FOV_Alert_Near_Horz 130
+ FOV_Alert_Near_Vert 180
+ FOV_Alert_Far_Horz 60
+ FOV_Alert_Far_Vert 60
+
+ FOV_Combat_Near_Horz 180
+ FOV_Combat_Near_Vert 180
+ FOV_Combat_Far_Horz 130
+ FOV_Combat_Far_Vert 100
+
+ AimAngularSpeed 7
+
+ YawSpeed 30
+ MoveYawSpeed 30
+
+ faceEnemyWhileMovingDist 1000
+
+ aimassist_adspull_centerAttachmentName "CHESTFOCUS"
+ aimassist_adspull_centerRadius 11.0
+ aimassist_adspull_headshotAttachmentName "HEADSHOT"
+ aimassist_adspull_headshotRadius 13.0
+
+ MeleeDamageMin 70
+ MeleeDamageMax 80
+ MeleeDamageRadius 32
+ MeleeRange 80
+ MeleeCosAngleRange 0.2
+ MeleeChargeRange 220
+ MeleeChargeDamageMin 180
+ MeleeChargeDamageMax 200
+ MeleeChargeDamageRadius 70
+ meleeInterval 0
+ meleeChargeInterval 3
+ meleeImpactEffectTable "melee_spectre"
+
+ blockPeriod 7
+ maxBlockPerPeriod 3
+
+ dodgePeriod 4 // Don't dodge more than maxDodgePerPeriod within this time
+ maxDodgePerPeriod 2 // Don't dodge more than this many times in dodgePeriod
+ minConsecutiveDodgeTime 1.5
+ dodgeForwardThreshold 800
+ dodgeBackwardThreshold 0
+ StrafeDodgeDamage 300
+
+ circleStrafeDist 500
+ circleStrafeAngleIncrement 30
+
+ chaseStopDist 16
+ chaseStopDistHeavyArmor 250
+
+ tauntInterval 60
+
+ MinStartMoveDist 100
+ MaxArrivalDist 150
+ MinForceWalkDist 0 // 150
+
+ leechMaxDist 0
+ showFriendlyIcon 1
+
+ meleeable 1
+
+ magneticRange 125
+
+ evasiveCombatTotalHealthDiffPct 0.8
+ aggressiveCombatTotalHealthDiffPct 0.95
+}