diff options
Diffstat (limited to 'Northstar.CustomServers/mod')
7 files changed, 29 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg b/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg index 3d323c01..cfd0ffe8 100644 --- a/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg +++ b/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg @@ -15,7 +15,8 @@ everything_unlocked 1 // unlock everything ns_should_return_to_lobby 1 // whether the server should return to private match lobby after completing a game, if 0, this will go to the next map/mode in the playlist net_chan_limit_mode 2 // kick clients that go over the limit -net_chan_limit_msec_per_sec 30 // number of milliseconds of server netchan processing time clients can use per second before getting kicked +net_chan_limit_msec_per_sec 100 // number of milliseconds of server netchan processing time clients can use per second before getting kicked +sv_querylimit_per_sec 10 // number of connectionless packets clients can send to this server per second without getting blocked base_tickinterval_mp 0.016666667 // default tickrate: 60 tick sv_updaterate_mp 20 // default updaterate: 20 tick sv_minupdaterate 20 // unsure if this actually works, but if it does, should set minimum client updaterate diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_loadouts_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_loadouts_mp.gnut index af028e71..abd189e8 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/_loadouts_mp.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/_loadouts_mp.gnut @@ -254,7 +254,7 @@ void function SetPlayerLoadoutDirty( entity player ) void function TryGivePilotLoadoutForGracePeriod( entity player ) { - if ( !IsLobby() && IsAlive( player ) && player.s.loadoutDirty ) + if ( !IsLobby() && IsAlive( player ) && player.s.loadoutDirty && !player.IsTitan() && !player.ContextAction_IsActive() ) { player.s.loadoutDirty = false diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_lts.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_lts.nut index 485981d8..31c85a57 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_lts.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_lts.nut @@ -22,6 +22,7 @@ void function GamemodeLts_Init() SetShouldUseRoundWinningKillReplay( true ) SetRoundWinningKillReplayKillClasses( true, true ) // both titan and pilot kills are tracked ScoreEvent_SetupEarnMeterValuesForTitanModes() + SetLoadoutGracePeriodEnabled( false ) FlagSet( "ForceStartSpawn" ) AddCallback_OnPilotBecomesTitan( RefreshThirtySecondWallhackHighlight ) diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut index c4ffada1..a7dc00de 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut @@ -8,6 +8,7 @@ void function GamemodeTTDM_Init() Riff_ForceTitanExitEnabled( eTitanExitEnabled.Never ) TrackTitanDamageInPlayerGameStat( PGS_ASSAULT_SCORE ) ScoreEvent_SetupEarnMeterValuesForMixedModes() + SetLoadoutGracePeriodEnabled( false ) ClassicMP_SetCustomIntro( TTDMIntroSetup, TTDMIntroLength ) diff --git a/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut b/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut index 3acd1652..b5c6ea32 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut @@ -39,6 +39,10 @@ bool function ClientCommandCallback_PrivateMatchLaunch( entity player, array<str { if ( file.startState == ePrivateMatchStartState.STARTING ) { + if ( GetConVarBool( "ns_private_match_only_host_can_start" ) ) + if ( !NSIsPlayerIndexLocalPlayer( player.GetPlayerIndex() ) ) + return true + // cancel start if we're already mid-countdown file.startState = ePrivateMatchStartState.READY SetUIVar( level, "privatematch_starting", ePrivateMatchStartState.READY ) @@ -62,6 +66,10 @@ bool function ClientCommandCallback_PrivateMatchSetMode( entity player, array<st if ( args.len() != 1 ) return true + if ( GetConVarInt( "ns_private_match_only_host_can_change_settings" ) == 2 ) + if ( !NSIsPlayerIndexLocalPlayer( player.GetPlayerIndex() ) ) + return true + // todo: need to verify this value file.mode = args[0] //GameRules_SetGameMode( args[0] ) // can't do this here due to out of sync errors with new clients @@ -80,6 +88,10 @@ bool function ClientCommandCallback_SetCustomMap( entity player, array<string> a if ( args.len() != 1 ) return true + if ( GetConVarInt( "ns_private_match_only_host_can_change_settings" ) == 2 ) + if ( !NSIsPlayerIndexLocalPlayer( player.GetPlayerIndex() ) ) + return true + // todo: need to verify this value file.map = args[0] @@ -190,6 +202,10 @@ bool function ClientCommandCallback_PrivateMatchSetPlaylistVarOverride( entity p { if ( args.len() < 2 ) return true + + if ( GetConVarInt( "ns_private_match_only_host_can_change_settings" ) >= 1 ) + if ( !NSIsPlayerIndexLocalPlayer( player.GetPlayerIndex() ) ) + return true bool found = false foreach ( string category in GetPrivateMatchSettingCategories() ) @@ -212,6 +228,10 @@ bool function ClientCommandCallback_PrivateMatchSetPlaylistVarOverride( entity p bool function ClientCommandCallback_ResetMatchSettingsToDefault( entity player, array<string> args ) { + if ( GetConVarInt( "ns_private_match_only_host_can_change_settings" ) >= 1 ) + if ( !NSIsPlayerIndexLocalPlayer( player.GetPlayerIndex() ) ) + return true + ClearPlaylistVarOverrides() return true }
\ No newline at end of file diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut index 4b90b1a2..562f65e5 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut @@ -80,6 +80,9 @@ void function PIN_GameStart() void function SetGameState( int newState ) { + if ( newState == GetGameState() ) + return + SetServerVar( "gameStateChangeTime", Time() ) SetServerVar( "gameState", newState ) svGlobal.levelEnt.Signal( "GameStateChanged" ) diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut index 108909a3..119b1712 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut @@ -213,7 +213,7 @@ void function ScoreEvent_SetupEarnMeterValuesForMixedModes() // mixed modes in t { // todo needs earn/overdrive values // player-controlled stuff - ScoreEvent_SetEarnMeterValues( "KillPilot", 0.7, 0.15 ) + ScoreEvent_SetEarnMeterValues( "KillPilot", 0.07, 0.15 ) ScoreEvent_SetEarnMeterValues( "KillTitan", 0.0, 0.15 ) ScoreEvent_SetEarnMeterValues( "TitanKillTitan", 0.0, 0.0 ) // unsure ScoreEvent_SetEarnMeterValues( "PilotBatteryStolen", 0.0, 0.35 ) // this actually just doesn't have overdrive in vanilla even |