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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut8
1 files changed, 8 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
index 4c52a9bf..e2bb36d2 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
@@ -201,6 +201,14 @@ void function GameStateEnter_Prematch()
if ( !GetClassicMPMode() && !ClassicMP_ShouldTryIntroAndEpilogueWithoutClassicMP() )
thread StartGameWithoutClassicMP()
+
+ // Initialise any spectators. Hopefully they are all initialised already in CodeCallback_OnClientConnectionCompleted
+ // (_base_gametype_mp.gnut) but for modes like LTS this doesn't seem to happen late enough to work properly.
+ foreach ( player in GetPlayerArray() )
+ {
+ if ( IsPrivateMatchSpectator( player ) )
+ InitialisePrivateMatchSpectatorPlayer( player )
+ }
}
void function StartGameWithoutClassicMP()