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-rw-r--r--Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg2
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut2
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut1
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut11
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_changemap.nut3
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut3
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut1
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut2
8 files changed, 22 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg b/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg
index cfd0ffe8..d92ca3ec 100644
--- a/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg
+++ b/Northstar.CustomServers/mod/cfg/autoexec_ns_server.cfg
@@ -16,7 +16,7 @@ ns_should_return_to_lobby 1 // whether the server should return to private match
net_chan_limit_mode 2 // kick clients that go over the limit
net_chan_limit_msec_per_sec 100 // number of milliseconds of server netchan processing time clients can use per second before getting kicked
-sv_querylimit_per_sec 10 // number of connectionless packets clients can send to this server per second without getting blocked
+sv_querylimit_per_sec 15 // number of connectionless packets clients can send to this server per second without getting blocked
base_tickinterval_mp 0.016666667 // default tickrate: 60 tick
sv_updaterate_mp 20 // default updaterate: 20 tick
sv_minupdaterate 20 // unsure if this actually works, but if it does, should set minimum client updaterate
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
index 3bef1cda..a4f23b85 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
@@ -383,7 +383,7 @@ void function EvacDropshipKilled( entity dropship, var damageInfo )
if ( IsValid( player ) )
{
player.ClearParent()
- player.Die( DamageInfo_GetAttacker( damageInfo ), DamageInfo_GetWeapon( damageInfo ), { damageSourceId = eDamageSourceId.evac_dropship_explosion } )
+ player.Die( DamageInfo_GetAttacker( damageInfo ), DamageInfo_GetWeapon( damageInfo ), { damageSourceId = eDamageSourceId.evac_dropship_explosion, scriptType = DF_GIB } )
}
}
} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut
index a7dc00de..9e5d95ba 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut
@@ -11,6 +11,7 @@ void function GamemodeTTDM_Init()
SetLoadoutGracePeriodEnabled( false )
ClassicMP_SetCustomIntro( TTDMIntroSetup, TTDMIntroLength )
+ ClassicMP_ForceDisableEpilogue( true )
AddCallback_OnPlayerKilled( AddTeamScoreForPlayerKilled ) // dont have to track autotitan kills since you cant leave your titan in this mode
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
index 6945fb96..62f7d459 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
@@ -42,6 +42,7 @@ void function BaseGametype_Init_MPSP()
AddPostDamageCallback( "npc_titan", AddToTitanDamageStat )
RegisterSignal( "PlayerRespawnStarted" )
+ RegisterSignal( "KillCamOver" )
}
void function SetIntermissionCamera( entity camera )
@@ -316,8 +317,10 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga
player.SetObserverTarget( null )
}
+ // hack: double check if killcams are enabled and valid here in case gamestate has changed this
+ shouldDoReplay = shouldDoReplay && Replay_IsEnabled() && KillcamsEnabled() && IsValid( attacker )
// quick note: in cases where player.Die() is called: e.g. for round ends, player == attacker
- if ( shouldDoReplay && Replay_IsEnabled() && KillcamsEnabled() && IsValid( attacker ) ) // hack: double check if killcams are enabled and valid here in case gamestate has changed this
+ if ( shouldDoReplay )
{
player.watchingKillreplayEndTime = Time() + replayLength
float beforeTime = GetKillReplayBeforeTime( player, methodOfDeath )
@@ -355,7 +358,12 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga
RespawnAsPilot( player )
}
else if ( GamePlayingOrSuddenDeath() || GetGameState() == eGameState.Epilogue )
+ {
+ if ( shouldDoReplay && player.IsWatchingKillReplay() )
+ player.WaitSignal( "KillCamOver" )
+
thread PlayerBecomesSpectator( player )
+ }
}
void function PlayerWatchesKillReplayWrapper( entity player, entity attacker, float timeSinceAttackerSpawned, float timeOfDeath, float beforeTime, table replayTracker )
@@ -373,6 +381,7 @@ void function PlayerWatchesKillReplayWrapper( entity player, entity attacker, fl
// don't clear if we're in a roundwinningkillreplay
if ( IsValid( player ) && !( ( GetGameState() == eGameState.SwitchingSides || GetGameState() == eGameState.WinnerDetermined ) && IsRoundWinningKillReplayEnabled() ) )
{
+ player.Signal( "KillCamOver" )
player.ClearReplayDelay()
player.ClearViewEntity()
player.SetPredictionEnabled( true )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_changemap.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_changemap.nut
index 470fa6a4..16a3ce92 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_changemap.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_changemap.nut
@@ -34,7 +34,10 @@ void function CodeCallback_MatchIsOver()
for ( int j = 0; j < GetCurrentPlaylistGamemodeByIndexMapsCount( i ); j++ )
{
if ( changeOnNextIteration )
+ {
GameRules_ChangeMap( GetCurrentPlaylistGamemodeByIndexMapByIndex( i, j ), GetCurrentPlaylistGamemodeByIndex( i ) )
+ return
+ }
if ( GetCurrentPlaylistGamemodeByIndexMapByIndex( i, j ) == GetMapName() )
changeOnNextIteration = true // change to next map/mode we iterate over
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
index 7ca1246b..4f6a1291 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
@@ -203,6 +203,9 @@ void function SpawnPlayerIntoDropship( entity player )
void function PlayerJumpsFromDropship( entity player )
{
+ player.EndSignal( "OnDeath" )
+ player.EndSignal( "OnDestroy" )
+
OnThreadEnd( function() : ( player )
{
if ( IsValid( player ) )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
index 6518b633..2f16379e 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
@@ -451,6 +451,7 @@ void function GameStateEnter_SwitchingSides_Threaded()
void function PlayerWatchesSwitchingSidesKillReplay( entity player, bool doReplay, float replayLength )
{
+ player.EndSignal( "OnDestroy" )
player.FreezeControlsOnServer()
ScreenFadeToBlackForever( player, SWITCHING_SIDES_DELAY_REPLAY ) // automatically cleared
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut
index 58a4be02..92307f3c 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut
@@ -191,6 +191,7 @@ void function PlayerWatchesWargamesIntro( entity player )
player.ClearParent()
player.UnforceStand()
player.MovementEnable()
+ player.ClearInvulnerable()
Remote_CallFunction_NonReplay( player, "ServerCallback_ClearFactionLeaderIntro" )
}
})
@@ -224,6 +225,7 @@ void function PlayerWatchesWargamesIntro( entity player )
TrainingPod_ViewConeLock_PodClosed( player )
player.DisableWeaponViewModel()
player.MovementDisable()
+ player.SetInvulnerable()
// spawn faction leader
// no clue why client subtracts 4.5 from the time we give this, so just add it here instead