diff options
Diffstat (limited to 'Northstar.CustomServers/mod')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut | 3 | ||||
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut | 9 |
2 files changed, 9 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut index 62f7d459..b8cd67ad 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut @@ -335,6 +335,7 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga } player.SetPlayerSettings( "spectator" ) // prevent a crash with going from titan => pilot on respawn + player.StopPhysics() // need to set this after SetPlayerSettings if ( RespawnsEnabled() ) { @@ -467,6 +468,7 @@ void function RespawnAsTitan( entity player, bool manualPosition = false ) void function PlayerBecomesSpectator( entity player ) { player.StartObserverMode( OBS_MODE_CHASE ) + player.StopPhysics() player.EndSignal( "OnRespawned" ) player.EndSignal( "OnDestroy" ) @@ -533,6 +535,7 @@ void function PlayerBecomesSpectator( entity player ) player.SetObserverModeStaticAngles( target.GetAngles() ) player.StartObserverMode( OBS_MODE_STATIC ) } + player.StopPhysics() } } diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut index 119b1712..002b1331 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut @@ -148,6 +148,11 @@ void function ScoreEvent_PlayerKilled( entity victim, entity attacker, var damag if ( attacker.p.playerKillStreaks[ victim ] == DOMINATING_KILL_REQUIREMENT ) AddPlayerScore( attacker, "Dominating" ) + if ( Time() - attacker.s.lastKillTime > CASCADINGKILL_REQUIREMENT_TIME ) + { + attacker.s.currentTimedKillstreak = 0 // reset first before kill + attacker.s.lastKillTime = Time() + } // timed killstreaks if ( Time() - attacker.s.lastKillTime <= CASCADINGKILL_REQUIREMENT_TIME ) @@ -161,8 +166,6 @@ void function ScoreEvent_PlayerKilled( entity victim, entity attacker, var damag else if ( attacker.s.currentTimedKillstreak == MEGAKILL_REQUIREMENT_KILLS ) AddPlayerScore( attacker, "MegaKill" ) } - else - attacker.s.currentTimedKillstreak = 0 // reset if a kill took too long attacker.s.lastKillTime = Time() } @@ -231,4 +234,4 @@ void function ScoreEvent_SetupEarnMeterValuesForMixedModes() // mixed modes in t void function ScoreEvent_SetupEarnMeterValuesForTitanModes() { // relatively sure we don't have to do anything here but leaving this function for consistency -}
\ No newline at end of file +} |