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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut34
1 files changed, 16 insertions, 18 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
index 7d5029b1..fb296247 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
@@ -21,10 +21,8 @@ struct CP_PlayerStruct
entity player
bool isOnHardpoint
array<float> timeOnPoints //floats sorted same as in hardpoints array not by ID
-
}
-
struct {
bool ampingEnabled = true
@@ -45,7 +43,6 @@ void function GamemodeCP_Init()
AddCallback_OnClientConnected(GamemodeCP_InitPlayer)
AddCallback_OnClientDisconnected(GamemodeCP_RemovePlayer)
-
ScoreEvent_SetEarnMeterValues("KillPilot",0.1,0.12)
ScoreEvent_SetEarnMeterValues("KillTitan",0,0)
ScoreEvent_SetEarnMeterValues("TitanKillTitan",0,0)
@@ -63,8 +60,8 @@ void function GamemodeCP_Init()
ScoreEvent_SetEarnMeterValues("HardpointPerimeterDefense",0.1,0.12)
ScoreEvent_SetEarnMeterValues("HardpointSiege",0.1,0.15)
ScoreEvent_SetEarnMeterValues("HardpointSnipe",0.1,0.15)
-
}
+
void function GamemodeCP_OnPlayerKilled(entity victim, entity attacker, var damageInfo)
{
HardpointStruct attackerCP
@@ -129,6 +126,7 @@ void function GamemodeCP_OnPlayerKilled(entity victim, entity attacker, var dama
}
}
+
void function RateSpawnpoints_CP( int checkClass, array<entity> spawnpoints, int team, entity player )
{
if ( HasSwitchedSides() )
@@ -137,13 +135,13 @@ void function RateSpawnpoints_CP( int checkClass, array<entity> spawnpoints, int
// check hardpoints, determine which ones we own
array<entity> startSpawns = SpawnPoints_GetPilotStart( team )
vector averageFriendlySpawns
-
+
// average out startspawn positions
foreach ( entity spawnpoint in startSpawns )
averageFriendlySpawns += spawnpoint.GetOrigin()
-
+
averageFriendlySpawns /= startSpawns.len()
-
+
entity friendlyHardpoint // determine our furthest out hardpoint
foreach ( entity hardpoint in HARDPOINTS )
{
@@ -158,13 +156,13 @@ void function RateSpawnpoints_CP( int checkClass, array<entity> spawnpoints, int
friendlyHardpoint = hardpoint
}
}
-
- vector ratingPos
+
+ vector ratingPos
if ( IsValid( friendlyHardpoint ) )
ratingPos = friendlyHardpoint.GetOrigin()
- else
+ else
ratingPos = averageFriendlySpawns
-
+
foreach ( entity spawnpoint in spawnpoints )
{
// idk about magic number here really
@@ -179,7 +177,7 @@ void function SpawnHardpoints()
{
if ( GameModeRemove( spawnpoint ) )
continue
-
+
// spawnpoints are CHardPoint entities
// init the hardpoint ent
int hardpointID = 0
@@ -189,20 +187,20 @@ void function SpawnHardpoints()
hardpointID = 2
spawnpoint.SetHardpointID( hardpointID )
-
+
HardpointStruct hardpointStruct
hardpointStruct.hardpoint = spawnpoint
hardpointStruct.prop = CreatePropDynamic( spawnpoint.GetModelName(), spawnpoint.GetOrigin(), spawnpoint.GetAngles(), 6 )
-
+
entity trigger = GetEnt( expect string( spawnpoint.kv.triggerTarget ) )
hardpointStruct.trigger = trigger
-
+
file.hardpoints.append( hardpointStruct )
HARDPOINTS.append( spawnpoint ) // for vo script
spawnpoint.s.trigger <- trigger // also for vo script
-
- SetGlobalNetEnt( "objective" + spawnpoint.kv.hardpointGroup + "Ent", spawnpoint )
-
+
+ SetGlobalNetEnt( "objective" + spawnpoint.kv.hardpointGroup + "Ent", spawnpoint )
+
// set up trigger functions
trigger.SetEnterCallback( OnHardpointEntered )
trigger.SetLeaveCallback( OnHardpointLeft )