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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut8
1 files changed, 6 insertions, 2 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
index b8cd67ad..4b2e539c 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
@@ -222,6 +222,7 @@ void function CodeCallback_OnPlayerRespawned( entity player )
player.SetPredictionEnabled( true )
Loadouts_TryGivePilotLoadout( player )
SetHumanRagdollImpactTable( player )
+ ClearLastAttacker( player ) // so dying to anything doesn't credit the same attacker after respawning
foreach ( entity weapon in player.GetMainWeapons() )
weapon.SetProScreenOwner( player )
@@ -261,7 +262,7 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga
player.SetNoTargetSmartAmmo( false )
player.ClearExtraWeaponMods()
- player.AddToPlayerGameStat( PGS_DEATHS, 1 )
+
if ( player.IsTitan() )
SoulDies( player.GetTitanSoul(), damageInfo ) // cleanup some titan stuff, no idea where else to put this
@@ -303,7 +304,10 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga
player.SetObserverTarget( null )
if ( !file.playerDeathsHidden )
+ {
+ player.AddToPlayerGameStat( PGS_DEATHS, 1 )
Remote_CallFunction_NonReplay( player, "ServerCallback_YouDied", attacker.GetEncodedEHandle(), GetHealthFrac( attacker ), methodOfDeath )
+ }
float deathcamLength = GetDeathCamLength( player )
wait deathcamLength
@@ -630,4 +634,4 @@ float function GetTitanBuildTime(entity player)
void function TitanPlayerHotDropsIntoLevel( entity player )
{
-} \ No newline at end of file
+}