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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut12
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut24
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut19
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut12
4 files changed, 63 insertions, 4 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut
index 94aff34a..a02b9072 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut
@@ -32,6 +32,18 @@ void function GiveScoreForPlayerKill( entity victim, entity attacker, var damage
{
if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() && GetGameState() == eGameState.Playing )
AddTeamScore( attacker.GetTeam(), 1 )
+
+ table<int, bool> alreadyAssisted
+ foreach( DamageHistoryStruct attackerInfo in victim.e.recentDamageHistory )
+ {
+ bool exists = attackerInfo.attacker.GetEncodedEHandle() in alreadyAssisted ? true : false
+ if( attackerInfo.attacker != attacker && !exists )
+ {
+ alreadyAssisted[attackerInfo.attacker.GetEncodedEHandle()] <- true
+ attackerInfo.attacker.AddToPlayerGameStat( PGS_ASSISTS, 1 )
+ }
+ }
+
}
int function CheckScoreForDraw()
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut
index 5a7b7d77..a3ea5172 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut
@@ -12,6 +12,26 @@ void function GiveScoreForPlayerKill( entity victim, entity attacker, var damage
{
if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() && GetGameState() == eGameState.Playing )
AddTeamScore( attacker.GetTeam(), 1 )
+
+ table<int, bool> alreadyAssisted
+ foreach( DamageHistoryStruct attackerInfo in victim.e.recentDamageHistory )
+ {
+ bool exists = attackerInfo.attacker.GetEncodedEHandle() in alreadyAssisted ? true : false
+ if( attackerInfo.attacker != attacker && !exists )
+ {
+ alreadyAssisted[attackerInfo.attacker.GetEncodedEHandle()] <- true
+ attackerInfo.attacker.AddToPlayerGameStat( PGS_ASSISTS, 1 )
+ }
+ }
+ // try
+ // {
+ // if( attackerInfo.attacker != attacker && !alreadyAssisted[attackerInfo.attacker.GetEncodedEHandle()] )
+ // {
+ // alreadyAssisted[attackerInfo.attacker.GetEncodedEHandle()] <- true
+ // attackerInfo.attacker.AddToPlayerGameStat( PGS_ASSISTS, 1 )
+ // }
+ // } catch ( ex )
+ // print( "Exception found in assist, ignoring: " + ex)
}
void function RateSpawnpoints_Directional( int checkclass, array<entity> spawnpoints, int team, entity player )
@@ -22,9 +42,9 @@ void function RateSpawnpoints_Directional( int checkclass, array<entity> spawnpo
int function CheckScoreForDraw()
{
- if (GameRules_GetTeamScore(TEAM_IMC) > GameRules_GetTeamScore(TEAM_MILITIA))
+ if ( GameRules_GetTeamScore( TEAM_IMC ) > GameRules_GetTeamScore( TEAM_MILITIA ) )
return TEAM_IMC
- else if (GameRules_GetTeamScore(TEAM_MILITIA) > GameRules_GetTeamScore(TEAM_IMC))
+ else if ( GameRules_GetTeamScore( TEAM_MILITIA ) > GameRules_GetTeamScore( TEAM_IMC ) )
return TEAM_MILITIA
return TEAM_UNASSIGNED
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
index 4b2e539c..b169de63 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
@@ -222,7 +222,7 @@ void function CodeCallback_OnPlayerRespawned( entity player )
player.SetPredictionEnabled( true )
Loadouts_TryGivePilotLoadout( player )
SetHumanRagdollImpactTable( player )
- ClearLastAttacker( player ) // so dying to anything doesn't credit the same attacker after respawning
+ ClearLastAttacker( player ) // so dying to anything doesn't credit the same attacker after respawning
foreach ( entity weapon in player.GetMainWeapons() )
weapon.SetProScreenOwner( player )
@@ -277,9 +277,24 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga
player.s.inPostDeath = false
})
+
entity attacker = DamageInfo_GetAttacker( damageInfo )
int methodOfDeath = DamageInfo_GetDamageSourceIdentifier( damageInfo )
+ table<int, bool> alreadyAssisted
+ foreach( DamageHistoryStruct attackerInfo in player.e.recentDamageHistory )
+ {
+ bool exists = attackerInfo.attacker.GetEncodedEHandle() in alreadyAssisted ? true : false
+ if( attackerInfo.attacker != attacker && !exists )
+ {
+ alreadyAssisted[attackerInfo.attacker.GetEncodedEHandle()] <- true
+ Remote_CallFunction_NonReplay( attackerInfo.attacker, "ServerCallback_SetAssistInformation", attackerInfo.damageSourceId, attacker.GetEncodedEHandle(), player.GetEncodedEHandle(), attackerInfo.time )
+ AddPlayerScore(attackerInfo.attacker, "PilotAssist" )
+ }
+
+
+ }
+
player.p.rematchOrigin = player.p.deathOrigin
if ( IsValid( attacker ) && methodOfDeath == eDamageSourceId.titan_execution )
{
@@ -414,7 +429,7 @@ void function RespawnAsTitan( entity player, bool manualPosition = false )
player.isSpawning = true
entity spawnpoint = FindSpawnPoint( player, true, ( ShouldStartSpawn( player ) || Flag( "ForceStartSpawn" ) ) && !IsFFAGame() )
- TitanLoadoutDef titanLoadout = GetTitanLoadoutForPlayer( player )
+ TitanLoadoutDef titanLoadout = GetTitanLoadoutForPlayer( player )
asset model = GetPlayerSettingsAssetForClassName( titanLoadout.setFile, "bodymodel" )
Attachment warpAttach = GetAttachmentAtTimeFromModel( model, "at_hotdrop_01", "offset", spawnpoint.GetOrigin(), spawnpoint.GetAngles(), 0 )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut
index 7b86a1d8..b7fd4d52 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut
@@ -190,6 +190,18 @@ void function ScoreEvent_TitanKilled( entity victim, entity attacker, var damage
AddPlayerScore( attacker, "TitanKillTitan", victim.GetTitanSoul().GetOwner() )
else
AddPlayerScore( attacker, "KillTitan", victim.GetTitanSoul().GetOwner() )
+
+ table<int, bool> alreadyAssisted
+ foreach( DamageHistoryStruct attackerInfo in victim.e.recentDamageHistory )
+ {
+ bool exists = attackerInfo.attacker.GetEncodedEHandle() in alreadyAssisted ? true : false
+ if( attackerInfo.attacker != attacker && !exists )
+ {
+ alreadyAssisted[attackerInfo.attacker.GetEncodedEHandle()] <- true
+ AddPlayerScore(attackerInfo.attacker, "TitanAssist" )
+ Remote_CallFunction_NonReplay( attackerInfo.attacker, "ServerCallback_SetAssistInformation", attackerInfo.damageSourceId, attacker.GetEncodedEHandle(), victim.GetEncodedEHandle(), attackerInfo.time )
+ }
+ }
}
void function ScoreEvent_NPCKilled( entity victim, entity attacker, var damageInfo )