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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/_loadouts_mp.gnut11
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/_mapspawn.gnut9
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut28
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut3
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut1
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ffa.nut1
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_lts.nut1
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_mfd.nut4
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut3
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut1
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut1
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut1
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut2
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut31
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut9
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut2
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_playlist.gnut17
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut6
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/spawn.nut13
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/sh_calling_cards.gnut424
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/sh_stats.gnut526
21 files changed, 105 insertions, 989 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_loadouts_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_loadouts_mp.gnut
index 2017b64b..af028e71 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/_loadouts_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/_loadouts_mp.gnut
@@ -55,7 +55,14 @@ void function SetWeaponDropsEnabled( bool enabled )
void function DestroyDroppedWeapon( entity victim, entity attacker, var damageInfo )
{
if ( !file.weaponDropsEnabled && IsValid( victim.GetActiveWeapon() ) )
- victim.GetActiveWeapon().Destroy()
+ thread DelayDestroyDroppedWeapon( victim.GetActiveWeapon() )
+}
+
+void function DelayDestroyDroppedWeapon( entity weapon )
+{
+ WaitEndFrame()
+ if ( IsValid( weapon ) )
+ weapon.Destroy()
}
TitanLoadoutDef function GetTitanLoadoutForPlayer( entity player )
@@ -258,7 +265,7 @@ void function TryGivePilotLoadoutForGracePeriod( entity player )
else
respawnTimeReal = expect float( player.s.respawnTime )
- if ( Time() - respawnTimeReal <= CLASS_CHANGE_GRACE_PERIOD || player.p.usingLoadoutCrate || GetGameState() < eGameState.Playing )
+ if ( ( ( Time() - respawnTimeReal <= CLASS_CHANGE_GRACE_PERIOD || GetGameState() < eGameState.Playing ) && file.loadoutGracePeriodEnabled ) || player.p.usingLoadoutCrate )
{
// because the game sucks and stuff Loadouts_TryGivePilotLoadout doesn't work in intro so have to do this manually
int loadoutIndex = GetPersistentSpawnLoadoutIndex( player, "pilot" )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_mapspawn.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_mapspawn.gnut
index 3efee093..73e76910 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/_mapspawn.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/_mapspawn.gnut
@@ -208,9 +208,12 @@ var function CodeCallback_ClientCommand( entity player, array<string> args )
}
else
{
- printl( "############################" )
- printl( "CommandString: " + commandString + " was not added via AddClientCommandCallback but is being called in CodeCallback_ClientCommand" )
- printl( "############################" )
+ if ( GetConVarBool( "ns_should_log_unknown_clientcommands" ) )
+ {
+ printl( "############################" )
+ printl( "CommandString: " + commandString + " was not added via AddClientCommandCallback but is being called in CodeCallback_ClientCommand" )
+ printl( "############################" )
+ }
return false
}
}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut
index c698cb36..6682807b 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut
@@ -22,6 +22,8 @@ void function EarnMeterMP_SetTitanLoadout( entity player )
{
if ( EarnMeterMP_IsTitanEarnGametype() )
PlayerEarnMeter_SetGoal( player, EarnObject_GetByRef( GetTitanLoadoutForPlayer( player ).titanClass ) )
+ else
+ PlayerEarnMeter_SetGoal( player, EarnObject_GetByRef( GetSelectedBurncardRefFromWeaponOrPlayer( null, player ) ) )
}
void function EarnMeterMP_SetPassiveMeterGainEnabled( bool enabled )
@@ -46,6 +48,8 @@ void function SetupPlayerEarnMeter( entity player )
PlayerEarnMeter_SetGoal( player, EarnObject_GetByRef( GetTitanLoadoutForPlayer( player ).titanClass ) )
PlayerEarnMeter_EnableGoal( player ) // prevents goalstate from being set incorrectly
}
+ else
+ PlayerEarnMeter_SetGoal( player, EarnObject_GetByRef( GetSelectedBurncardRefFromWeaponOrPlayer( null, player ) ) )
// catchup bonus for late joiners
// todo: maths on this is fine but for some reason it won't set correctly, could be getting reset somewhere?
@@ -66,10 +70,9 @@ void function OnPlaying()
{
Riff_ForceTitanAvailability( eTitanAvailability.Custom ) // doesn't seem to affect anything aside from preventing some annoying client stuff
svGlobal.titanAvailabilityCheck = IsTitanAvailable
- SetCallback_EarnMeterGoalEarned( EarnMeterMP_TitanEarned )
}
- else // if no titans from earnmeter in this mode, just reset when we finish meter
- SetCallback_EarnMeterGoalEarned( PlayerEarnMeter_Reset )
+
+ SetCallback_EarnMeterGoalEarned( EarnMeterMP_TitanEarned )
}
void function OnPlayerRespawned( entity player )
@@ -179,6 +182,21 @@ void function EarnMeterMP_BoostEarned( entity player )
void function EarnMeterMP_TitanEarned( entity player )
{
- SetTitanAvailable( player )
- //Remote_CallFunction_Replay( player, "ServerCallback_TitanReadyMessage" ) // broken for some reason
+ if ( EarnMeterMP_IsTitanEarnGametype() )
+ {
+ SetTitanAvailable( player )
+ //Remote_CallFunction_Replay( player, "ServerCallback_TitanReadyMessage" ) // broken for some reason
+ }
+ else
+ {
+ PlayerEarnMeter_Reset( player )
+ // reset rewards
+ string burncardRef = GetSelectedBurncardRefFromWeaponOrPlayer( null, player )
+ PlayerEarnMeter_SetReward( player, EarnObject_GetByRef( burncardRef ) )
+ PlayerEarnMeter_SetRewardFrac( player, BurnReward_GetByRef( burncardRef ).cost )
+ PlayerEarnMeter_EnableReward( player )
+
+ if ( PlayerEarnMeter_GetRewardFrac( player ) != 0 )
+ PlayerEarnMeter_EnableReward( player )
+ }
} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
index d086d65b..ac5b8129 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
@@ -102,7 +102,10 @@ void function EvacEpilogue()
( file.evacNodes.len() > 0 || IsValid( GetEnt( "escape_node1" ) ) ) // code assumes escape_node1 should be first node if automatically registering
if ( canRunEvac )
+ {
+ SetRespawnsEnabled( false )
thread Evac( GetOtherTeam( winner ), EVAC_INITIAL_WAIT, EVAC_ARRIVAL_TIME, EVAC_WAIT_TIME, EvacEpiloguePlayerCanBoard, EvacEpilogueShouldLeaveEarly, EvacEpilogueCompleted )
+ }
else
thread EvacEpilogueCompleted( null ) // this is hacky but like, this also shouldn't really be hit in normal gameplay
}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
index 4ea25fa7..8e5599a1 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
@@ -27,6 +27,7 @@ void function GamemodeCP_Init()
file.ampingEnabled = GetCurrentPlaylistVarInt( "cp_amped_capture_points", 1 ) == 1
RegisterSignal( "HardpointCaptureStart" )
+ ScoreEvent_SetupEarnMeterValuesForMixedModes()
AddCallback_EntitiesDidLoad( SpawnHardpoints )
AddCallback_GameStateEnter( eGameState.Playing, StartHardpointThink )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ffa.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ffa.nut
index 6a8b3ea4..27eef177 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ffa.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ffa.nut
@@ -3,6 +3,7 @@ global function FFA_Init
void function FFA_Init()
{
ClassicMP_ForceDisableEpilogue( true )
+ ScoreEvent_SetupEarnMeterValuesForMixedModes()
AddCallback_OnPlayerKilled( OnPlayerKilled )
}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_lts.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_lts.nut
index 5de78b53..485981d8 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_lts.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_lts.nut
@@ -21,6 +21,7 @@ void function GamemodeLts_Init()
Riff_ForceSetSpawnAsTitan( eSpawnAsTitan.Always )
SetShouldUseRoundWinningKillReplay( true )
SetRoundWinningKillReplayKillClasses( true, true ) // both titan and pilot kills are tracked
+ ScoreEvent_SetupEarnMeterValuesForTitanModes()
FlagSet( "ForceStartSpawn" )
AddCallback_OnPilotBecomesTitan( RefreshThirtySecondWallhackHighlight )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_mfd.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_mfd.nut
index 326f3302..9d5dbd24 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_mfd.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_mfd.nut
@@ -13,6 +13,7 @@ void function GamemodeMfd_Init()
GamemodeMfdShared_Init()
RegisterSignal( "MarkKilled" )
+ ScoreEvent_SetupEarnMeterValuesForMixedModes()
// todo
if ( GAMETYPE == MARKED_FOR_DEATH_PRO )
@@ -175,8 +176,9 @@ void function UpdateMarksForKill( entity victim, entity attacker, var damageInfo
{
if ( victim == GetMarked( victim.GetTeam() ) )
{
+ MessageToAll( eEventNotifications.MarkedForDeathKill, null, victim, attacker.GetEncodedEHandle() )
svGlobal.levelEnt.Signal( "MarkKilled", { mark = victim } )
-
+
if ( attacker.IsPlayer() )
attacker.SetPlayerGameStat( PGS_ASSAULT_SCORE, attacker.GetPlayerGameStat( PGS_ASSAULT_SCORE ) + 1 )
}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut
index 3a852f91..4e62e8c5 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut
@@ -2,7 +2,10 @@ global function GamemodePs_Init
void function GamemodePs_Init()
{
+ Riff_ForceTitanAvailability( eTitanAvailability.Never )
+
AddCallback_OnPlayerKilled( GiveScoreForPlayerKill )
+ ScoreEvent_SetupEarnMeterValuesForMixedModes()
}
void function GiveScoreForPlayerKill( entity victim, entity attacker, var damageInfo )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut
index abc9013a..49fd5f2e 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut
@@ -17,6 +17,7 @@ void function GamemodeSpeedball_Init()
SetShouldUseRoundWinningKillReplay( true )
Riff_ForceTitanAvailability( eTitanAvailability.Never )
Riff_ForceSetEliminationMode( eEliminationMode.Pilots )
+ ScoreEvent_SetupEarnMeterValuesForMixedModes()
AddSpawnCallbackEditorClass( "script_ref", "info_speedball_flag", CreateFlag )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut
index 9e80b863..5dd8a403 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut
@@ -4,6 +4,7 @@ global function RateSpawnpoints_Directional
void function GamemodeTdm_Init()
{
AddCallback_OnPlayerKilled( GiveScoreForPlayerKill )
+ ScoreEvent_SetupEarnMeterValuesForMixedModes()
}
void function GiveScoreForPlayerKill( entity victim, entity attacker, var damageInfo )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut
index faf3e5ca..c4ffada1 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut
@@ -7,6 +7,7 @@ void function GamemodeTTDM_Init()
Riff_ForceSetSpawnAsTitan( eSpawnAsTitan.Always )
Riff_ForceTitanExitEnabled( eTitanExitEnabled.Never )
TrackTitanDamageInPlayerGameStat( PGS_ASSAULT_SCORE )
+ ScoreEvent_SetupEarnMeterValuesForMixedModes()
ClassicMP_SetCustomIntro( TTDMIntroSetup, TTDMIntroLength )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut b/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut
index 7011de08..3acd1652 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut
@@ -91,7 +91,7 @@ bool function ClientCommandCallback_SetCustomMap( entity player, array<string> a
bool function ClientCommandCallback_PrivateMatchSwitchTeams( entity player, array<string> args )
{
- if ( file.startState == ePrivateMatchStartState.STARTING )
+ if ( file.startState == ePrivateMatchStartState.STARTING || GetGamemodeVarOrUseValue( file.mode, "max_teams", "2" ).tointeger() != 2 )
return true
// currently only support 2 teams in private matches
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
index 9c4949b6..6945fb96 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
@@ -38,8 +38,8 @@ void function BaseGametype_Init_MPSP()
AddClientCommandCallback( "spec_prev", ClientCommandCallback_spec_prev )
AddClientCommandCallback( "spec_mode", ClientCommandCallback_spec_mode )
- AddDamageCallback( "player", AddToTitanDamageStat )
- AddDamageCallback( "npc_titan", AddToTitanDamageStat )
+ AddPostDamageCallback( "player", AddToTitanDamageStat )
+ AddPostDamageCallback( "npc_titan", AddToTitanDamageStat )
RegisterSignal( "PlayerRespawnStarted" )
}
@@ -354,10 +354,8 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga
else // spawn as pilot
RespawnAsPilot( player )
}
- else
- {
+ else if ( GamePlayingOrSuddenDeath() || GetGameState() == eGameState.Epilogue )
thread PlayerBecomesSpectator( player )
- }
}
void function PlayerWatchesKillReplayWrapper( entity player, entity attacker, float timeSinceAttackerSpawned, float timeOfDeath, float beforeTime, table replayTracker )
@@ -372,7 +370,8 @@ void function PlayerWatchesKillReplayWrapper( entity player, entity attacker, fl
OnThreadEnd( function() : ( player )
{
- if ( IsValid( player ) )
+ // don't clear if we're in a roundwinningkillreplay
+ if ( IsValid( player ) && !( ( GetGameState() == eGameState.SwitchingSides || GetGameState() == eGameState.WinnerDetermined ) && IsRoundWinningKillReplayEnabled() ) )
{
player.ClearReplayDelay()
player.ClearViewEntity()
@@ -389,9 +388,9 @@ void function DecideRespawnPlayer( entity player )
// this isn't even used atm, could likely be removed if some vanilla code didn't rely on it
}
-void function RespawnAsPilot( entity player, bool manualPosition = false )
+void function RespawnAsPilot( entity player )
{
- player.RespawnPlayer( FindSpawnPoint( player, false, ShouldStartSpawn( player ) && !IsFFAGame() ) )
+ player.RespawnPlayer( FindSpawnPoint( player, false, ( ShouldStartSpawn( player ) || Flag( "ForceStartSpawn" ) ) && !IsFFAGame() ) )
}
void function RespawnAsTitan( entity player, bool manualPosition = false )
@@ -399,7 +398,7 @@ void function RespawnAsTitan( entity player, bool manualPosition = false )
player.Signal( "PlayerRespawnStarted" )
player.isSpawning = true
- entity spawnpoint = FindSpawnPoint( player, true, ShouldStartSpawn( player ) && !IsFFAGame() )
+ entity spawnpoint = FindSpawnPoint( player, true, ( ShouldStartSpawn( player ) || Flag( "ForceStartSpawn" ) ) && !IsFFAGame() )
TitanLoadoutDef titanLoadout = GetTitanLoadoutForPlayer( player )
@@ -501,15 +500,23 @@ void function PlayerBecomesSpectator( entity player )
targetIndex--
}
+ if ( targetIndex >= targets.len() )
+ targetIndex = 0
+
entity target = targets[ targetIndex ]
player.StopObserverMode()
- player.SetSpecReplayDelay( 0.0 ) // clear spectator replay
+ if ( player.IsWatchingSpecReplay() )
+ player.SetSpecReplayDelay( 0.0 ) // clear spectator replay
if ( target.IsPlayer() )
{
- player.SetObserverTarget( target )
- player.StartObserverMode( OBS_MODE_CHASE )
+ try
+ {
+ player.SetObserverTarget( target )
+ player.StartObserverMode( OBS_MODE_CHASE )
+ }
+ catch ( ex ) {}
}
else
{
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
index 69f67584..1e6d8271 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
@@ -150,10 +150,11 @@ void function SpawnPlayerIntoDropship( entity player )
playerDropship = dropship
playerDropshipIndex = i
+ dropship.players[ i ] = player
break
}
- if ( true )//if ( playerDropship.dropship == null )
+ if ( playerDropship.dropship == null )
{
// if we're at this point, we have more players than we do dropships, so just pick a random one
playerDropship = teamDropships.getrandom()
@@ -189,10 +190,11 @@ void function SpawnPlayerIntoDropship( entity player )
jumpSequence.firstPersonAnim = DROPSHIP_JUMP_ANIMS_POV[ playerDropshipIndex ]
jumpSequence.thirdPersonAnim = DROPSHIP_JUMP_ANIMS[ playerDropshipIndex ]
jumpSequence.attachment = "ORIGIN"
- jumpSequence.setInitialTime = Time() - ( file.introStartTime + 10.9 ) // pretty sure you should do this with GetScriptedAnimEventCycleFrac?
+ jumpSequence.setInitialTime = max( 0.0, Time() - ( file.introStartTime + 11.0 ) ) // pretty sure you should do this with GetScriptedAnimEventCycleFrac?
// idk unsure how to use that, all i know is getsequenceduration > the length it actually should be
- FirstPersonSequence( jumpSequence, player, playerDropship.dropship )
+ thread FirstPersonSequence( jumpSequence, player, playerDropship.dropship )
+ WaittillAnimDone( player ) // somehow this is better than just waiting for the blocking FirstPersonSequence call?
player.s.dropshipIntroIsJumping <- true
thread PlayerJumpsFromDropship( player )
@@ -217,6 +219,7 @@ void function PlayerJumpsFromDropship( entity player )
player.ConsumeDoubleJump() // movementdisable doesn't prevent double jumps
// wait for player to hit the ground
+ wait 0.1 // assume players will never actually hit ground before this
while ( !player.IsOnGround() && !player.IsWallRunning() && !player.IsWallHanging() ) // todo this needs tweaking
WaitFrame()
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
index b2ce4fca..4b90b1a2 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
@@ -127,7 +127,7 @@ void function WaitForPlayers( )
// note: atm if someone disconnects as this happens the game will just wait forever
float endTime = Time() + 30.0
- while ( GetPendingClientsCount() != 0 && endTime > Time() )
+ while ( ( GetPendingClientsCount() != 0 && endTime > Time() ) || GetPlayerArray().len() == 0 )
WaitFrame()
print( "done waiting!" )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_playlist.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_playlist.gnut
index 8db52b11..b27fdbaa 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_playlist.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_playlist.gnut
@@ -7,6 +7,12 @@ void function Playlist_Init()
AddCallback_OnPlayerRespawned( FeaturedModeSettingsSetupPilotLoadouts )
AddCallback_OnPilotBecomesTitan( FeaturedModeSettingsSetupTitanLoadouts )
+ if ( IsFeaturedMode( "all_holopilot" ) || IsFeaturedMode( "all_grapple" ) ||
+ IsFeaturedMode( "all_phase" ) || IsFeaturedMode( "all_ticks" ) ||
+ IsFeaturedMode( "rocket_arena" ) || IsFeaturedMode( "shotguns_snipers" ) ||
+ IsFeaturedMode( "tactikill" ) || IsFeaturedMode( "amped_tacticals" ) )
+ SetLoadoutGracePeriodEnabled( false )
+
// iron lts rules
if ( HasIronRules() )
Riff_ForceTitanExitEnabled( eTitanExitEnabled.Never )
@@ -78,6 +84,8 @@ void function FeaturedModeSettingsSetupPilotLoadouts( entity player )
modifiedLoadout.secondaryMods = [ "rocket_arena" ]
}
+ modifiedLoadout.meleeMods = [ "rocket_arena" ]
+
player.GiveExtraWeaponMod( "rocket_arena" )
}
@@ -120,7 +128,12 @@ void function FeaturedModeSettingsSetupTitanLoadouts( entity player, entity tita
if ( IsFeaturedMode( "turbo_titans" ) )
{
array<string> settingsMods = player.GetPlayerSettingsMods()
- settingsMods.append( "turbo_titan" )
- player.SetPlayerSettingsWithMods( player.GetPlayerSettings(), settingsMods )
+
+ // seems to crash if we set both of these at once? idk odd game
+ if ( !settingsMods.contains( "pas_mobility_dash_capacity" ) )
+ {
+ settingsMods.append( "turbo_titan" )
+ player.SetPlayerSettingsWithMods( player.GetPlayerSettings(), settingsMods )
+ }
}
} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut
index ac64af37..e52c9142 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut
@@ -10,6 +10,7 @@ global function ScoreEvent_NPCKilled
global function ScoreEvent_SetEarnMeterValues
global function ScoreEvent_SetupEarnMeterValuesForMixedModes
+global function ScoreEvent_SetupEarnMeterValuesForTitanModes
struct {
bool firstStrikeDone = false
@@ -212,7 +213,7 @@ void function ScoreEvent_SetupEarnMeterValuesForMixedModes() // mixed modes in t
{
// todo needs earn/overdrive values
// player-controlled stuff
- ScoreEvent_SetEarnMeterValues( "KillPilot", 0.0, 0.05 )
+ ScoreEvent_SetEarnMeterValues( "KillPilot", 0.7, 0.15 )
ScoreEvent_SetEarnMeterValues( "KillTitan", 0.0, 0.15 )
ScoreEvent_SetEarnMeterValues( "TitanKillTitan", 0.0, 0.0 ) // unsure
ScoreEvent_SetEarnMeterValues( "PilotBatteryStolen", 0.0, 0.35 )
@@ -227,6 +228,5 @@ void function ScoreEvent_SetupEarnMeterValuesForMixedModes() // mixed modes in t
void function ScoreEvent_SetupEarnMeterValuesForTitanModes()
{
- // todo needs earn/overdrive values
-
+ // relatively sure we don't have to do anything here but leaving this function for consistency
} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/spawn.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/spawn.nut
index 88f1e04c..9b293524 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/spawn.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/spawn.nut
@@ -267,7 +267,7 @@ bool function IsSpawnpointValid( entity spawnpoint, int team )
return false
}
- array<entity> projectiles = GetProjectileArrayEx( "any", TEAM_ANY, TEAM_ANY, spawnpoint.GetOrigin(), 400 )
+ array<entity> projectiles = GetProjectileArrayEx( "any", TEAM_ANY, TEAM_ANY, spawnpoint.GetOrigin(), 600 )
foreach ( entity projectile in projectiles )
if ( projectile.GetTeam() != team )
return false
@@ -283,13 +283,14 @@ bool function IsSpawnpointValid( entity spawnpoint, int team )
{
if ( enemyPlayer.GetTeam() == team || !IsAlive( enemyPlayer ) )
continue
+
+ float dist = 1000.0
+ // check fov, constant here is stolen from every other place this is done
+ if ( VectorDot_PlayerToOrigin( enemyPlayer, spawnpoint.GetOrigin() ) > 0.8 )
+ dist /= 0.75
// check distance, constant here is basically arbitrary
- if ( Distance( enemyPlayer.GetOrigin(), spawnpoint.GetOrigin() ) > 1000.0 )
- continue
-
- // check fov, constant here is stolen from every other place this is done
- if ( VectorDot_PlayerToOrigin( enemyPlayer, spawnpoint.GetOrigin() ) < 0.8 )
+ if ( Distance( enemyPlayer.GetOrigin(), spawnpoint.GetOrigin() ) > dist )
continue
// check actual los
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/sh_calling_cards.gnut b/Northstar.CustomServers/mod/scripts/vscripts/sh_calling_cards.gnut
deleted file mode 100644
index 67461945..00000000
--- a/Northstar.CustomServers/mod/scripts/vscripts/sh_calling_cards.gnut
+++ /dev/null
@@ -1,424 +0,0 @@
-global function ShCallingCards_Init
-
-global function PlayerCallingCard_GetActive
-global function PlayerCallingCard_GetActiveIndex
-
-global function CallingCard_GetRef
-global function CallingCard_GetImage
-global function CallingCards_GetCount
-global function CallingCard_GetByIndex
-global function CallingCard_GetByRef
-
-global function PlayerCallsignIcon_GetActive
-global function PlayerCallsignIcon_GetActiveIndex
-
-global function CallsignIcon_GetRef
-global function CallsignIcon_GetImage
-global function CallingCard_GetLayout
-global function CallsignIcon_GetSmallImage
-global function CallsignIcons_GetCount
-global function CallsignIcon_GetByIndex
-global function CallsignIcon_GetByRef
-
-global function PlayerCallingCard_RefOverride
-
-#if SERVER
- global function PlayerCallsignIcon_SetActive
- global function PlayerCallingCard_SetActiveByRef
- global function PlayerCallsignIcon_SetActiveByRef
-#endif
-
-global struct CallingCard
-{
- int index = -1
- string ref = ""
- asset image = $""
- int layoutType = 0
-}
-
-global struct CallsignIcon
-{
- int index = -1
- string ref = ""
- asset image = $""
- asset smallImage = $""
- int layoutType = 0
-}
-
-struct
-{
- table<string, CallingCard> callingCards
- array<string> callingCardRefs
-
- table<string, CallsignIcon> callsignIcons
- array<string> callsignIconRefs
-
- int nextCallingCardIndex = 0
- int nextCallsignIconIndex = 0
-} file
-
-void function ShCallingCards_Init()
-{
- bool initialized = ( file.callingCardRefs.len() > 0 )
-
- if ( !initialized )
- {
- var dataTable = GetDataTable( $"datatable/calling_cards.rpak" )
- for ( int row = 0; row < GetDatatableRowCount( dataTable ); row++ )
- {
- string cardRef = GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, CALLING_CARD_REF_COLUMN_NAME ) )
- asset image = GetDataTableAsset( dataTable, row, GetDataTableColumnByName( dataTable, CALLING_CARD_IMAGE_COLUMN_NAME ) )
- int layoutType = GetDataTableInt( dataTable, row, GetDataTableColumnByName( dataTable, CALLING_CARD_LAYOUT_COLUMN_NAME ) )
-
- CallingCard callingCard
- callingCard.ref = cardRef
- callingCard.image = image
- callingCard.index = row
- callingCard.layoutType = layoutType
-
- file.callingCards[cardRef] <- callingCard
- file.callingCardRefs.append( cardRef )
- }
- }
-
- if ( !initialized )
- {
- var dataTable = GetDataTable( $"datatable/callsign_icons.rpak" )
- for ( int row = 0; row < GetDatatableRowCount( dataTable ); row++ )
- {
- string iconRef = GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, CALLSIGN_ICON_REF_COLUMN_NAME ) )
- asset image = GetDataTableAsset( dataTable, row, GetDataTableColumnByName( dataTable, CALLSIGN_ICON_IMAGE_COLUMN_NAME ) )
- asset smallImage = GetDataTableAsset( dataTable, row, GetDataTableColumnByName( dataTable, CALLSIGN_ICON_SMALL_IMAGE_COLUMN_NAME ) )
-
- CallsignIcon callsignIcon
- callsignIcon.ref = iconRef
- callsignIcon.image = image
- callsignIcon.smallImage = smallImage
- callsignIcon.index = row
-
- file.callsignIcons[iconRef] <- callsignIcon
- file.callsignIconRefs.append( iconRef )
- }
- }
-
- #if SERVER
- AddCallback_OnClientConnecting( OnClientConnecting )
- AddCallback_OnTitanBecomesPilot( OnClassChangeBecomePilot )
- AddCallback_OnPilotBecomesTitan( OnClassChangeBecomeTitan )
- #endif
-}
-
-#if SERVER
-void function OnClientConnecting( entity player )
-{
- // hack - don't do this because pdefs aren't fully working
-
- // initialize the persistent network vars
- // string ref = CallingCard_GetRef( PlayerCallingCard_GetActive( player ) )
- // PlayerCallingCard_SetActiveByRef( player, ref )
- //
- // CallsignIcon callsignIcon = PlayerCallsignIcon_GetActive( player )
- //
- // PlayerCallsignIcon_SetActive( player, callsignIcon )
- // player.SetTargetInfoIcon( callsignIcon.smallImage )
-}
-#endif
-
-#if DEV
-CallingCard function DEV_GetNextCallingCard()
-{
- int index = file.nextCallingCardIndex
- printt( "using CallingCard index", index )
- file.nextCallingCardIndex++
- file.nextCallingCardIndex = file.nextCallingCardIndex % file.callingCardRefs.len()
-
- string ref = file.callingCardRefs[index]
- return file.callingCards[ref]
-}
-
-CallsignIcon function DEV_GetNextCallsignIcon()
-{
- int index = file.nextCallsignIconIndex
- printt( "using CallsignIcon index", index )
- file.nextCallsignIconIndex++
- file.nextCallsignIconIndex = file.nextCallsignIconIndex % file.callsignIconRefs.len()
-
- string ref = file.callsignIconRefs[index]
- return file.callsignIcons[ref]
-}
-#endif
-
-int function PlayerCallingCard_GetActiveIndex( entity player )
-{
- #if CLIENT
- int index
- if ( player != GetLocalClientPlayer() )
- index = player.GetPlayerNetInt( "activeCallingCardIndex" )
- else
- index = player.GetPersistentVarAsInt( "activeCallingCardIndex" )
- #else
- int index = player.GetPersistentVarAsInt( "activeCallingCardIndex" )
- #endif
- return index
-}
-
-CallingCard function PlayerCallingCard_GetActive( entity player )
-{
- int index = PlayerCallingCard_GetActiveIndex( player )
- string ref = file.callingCardRefs[index]
- #if CLIENT || UI
- ref = PlayerCallingCard_RefOverride( player, ref )
- #endif
- return file.callingCards[ref]
-}
-
-string function CallingCard_GetRef( CallingCard callingCard )
-{
- return callingCard.ref
-}
-
-asset function CallingCard_GetImage( CallingCard callingCard )
-{
- return callingCard.image
-}
-
-int function CallingCard_GetLayout( CallingCard callingCard )
-{
- return callingCard.layoutType
-}
-
-int function CallingCards_GetCount()
-{
- return file.callingCards.len()
-}
-
-CallingCard function CallingCard_GetByIndex( int index )
-{
- // JFS: handle players with invalid indices
- //Assert( index < CallingCards_GetCount() )
- if ( index >= file.callingCards.len() )
- return file.callingCards["callsign_16_col"]
-
- return file.callingCards[file.callingCardRefs[index]]
-}
-
-CallingCard function CallingCard_GetByRef( string ref )
-{
- return file.callingCards[ref]
-}
-
-
-int function PlayerCallsignIcon_GetActiveIndex( entity player )
-{
- #if CLIENT
- int index
- if ( player != GetLocalClientPlayer() )
- index = player.GetPlayerNetInt( "activeCallsignIconIndex" )
- else
- index = player.GetPersistentVarAsInt( "activeCallsignIconIndex" )
- #else
- int index = player.GetPersistentVarAsInt( "activeCallsignIconIndex" )
- #endif
- return index
-}
-
-CallsignIcon function PlayerCallsignIcon_GetActive( entity player )
-{
- int index = PlayerCallsignIcon_GetActiveIndex( player )
- string ref = file.callsignIconRefs[index]
- return file.callsignIcons[ref]
-}
-
-string function CallsignIcon_GetRef( CallsignIcon callsignIcon )
-{
- return callsignIcon.ref
-}
-
-asset function CallsignIcon_GetImage( CallsignIcon callsignIcon )
-{
- return callsignIcon.image
-}
-
-asset function CallsignIcon_GetSmallImage( CallsignIcon callsignIcon )
-{
- return callsignIcon.smallImage
-}
-
-int function CallsignIcons_GetCount()
-{
- return file.callsignIcons.len()
-}
-
-CallsignIcon function CallsignIcon_GetByIndex( int index )
-{
- // JFS: handle players with invalid indices
- // Assert( index < CallsignIcons_GetCount() )
-
- if ( index >= file.callsignIconRefs.len() )
- index = 0
-
- return file.callsignIcons[file.callsignIconRefs[index]]
-}
-
-CallsignIcon function CallsignIcon_GetByRef( string ref )
-{
- return file.callsignIcons[ref]
-}
-
-
-const table< string, string > dynamicCardRefMap = {
- callsign_fd_ion_dynamic = "ion",
- callsign_fd_tone_dynamic = "tone",
- callsign_fd_scorch_dynamic = "scorch",
- callsign_fd_legion_dynamic = "legion",
- callsign_fd_northstar_dynamic = "northstar",
- callsign_fd_ronin_dynamic = "ronin",
- callsign_fd_monarch_dynamic = "vanguard",
-}
-
-const table< string, array<string> > dynamicCardMap = {
- callsign_fd_ion_dynamic =
- [
- "callsign_fd_ion_dynamic",
- "callsign_fd_ion_dynamic",
- "callsign_fd_ion_hard",
- "callsign_fd_ion_master",
- "callsign_fd_ion_insane",
- ],
-
- callsign_fd_tone_dynamic =
- [
- "callsign_fd_tone_dynamic",
- "callsign_fd_tone_dynamic",
- "callsign_fd_tone_hard",
- "callsign_fd_tone_master",
- "callsign_fd_tone_insane",
- ],
-
- callsign_fd_scorch_dynamic =
- [
- "callsign_fd_scorch_dynamic",
- "callsign_fd_scorch_dynamic",
- "callsign_fd_scorch_hard",
- "callsign_fd_scorch_master",
- "callsign_fd_scorch_insane",
- ],
-
- callsign_fd_legion_dynamic =
- [
- "callsign_fd_legion_dynamic",
- "callsign_fd_legion_dynamic",
- "callsign_fd_legion_hard",
- "callsign_fd_legion_master",
- "callsign_fd_legion_insane",
- ],
-
- callsign_fd_northstar_dynamic =
- [
- "callsign_fd_northstar_dynamic",
- "callsign_fd_northstar_dynamic",
- "callsign_fd_northstar_hard",
- "callsign_fd_northstar_master",
- "callsign_fd_northstar_insane",
- ],
-
- callsign_fd_ronin_dynamic =
- [
- "callsign_fd_ronin_dynamic",
- "callsign_fd_ronin_dynamic",
- "callsign_fd_ronin_hard",
- "callsign_fd_ronin_master",
- "callsign_fd_ronin_insane",
- ],
-
- callsign_fd_monarch_dynamic =
- [
- "callsign_fd_monarch_dynamic",
- "callsign_fd_monarch_dynamic",
- "callsign_fd_monarch_hard",
- "callsign_fd_monarch_master",
- "callsign_fd_monarch_insane",
- ],
-}
-
-string function PlayerCallingCard_RefOverride( entity player, string ref )
-{
- const string CARD_DYNAMIC = "_dynamic"
-
- if ( ref.find( CARD_DYNAMIC ) == null )
- return ref
-
- if ( ref.find( CARD_DYNAMIC ) != ref.len() - CARD_DYNAMIC.len() )
- return ref
-
- if ( ref in dynamicCardRefMap )
- {
- string titanRef = dynamicCardRefMap[ref]
- int highestDifficulty = FD_GetHighestDifficultyForTitan( player, titanRef )
-
- return dynamicCardMap[ref][minint( highestDifficulty, dynamicCardMap[ref].len() - 1 )]
- }
-
- return ref
-}
-
-#if SERVER
-/*
-InitUnlockAsEntitlement( "callsign_fd_ion_dynamic", "", ET_DLC7_ION_WARPAINT )
-InitUnlockAsEntitlement( "callsign_fd_tone_dynamic", "", ET_DLC7_TONE_WARPAINT )
-InitUnlockAsEntitlement( "callsign_fd_scorch_dynamic", "", ET_DLC7_SCORCH_WARPAINT )
-InitUnlockAsEntitlement( "callsign_fd_legion_dynamic", "", ET_DLC7_LEGION_WARPAINT )
-InitUnlockAsEntitlement( "callsign_fd_northstar_dynamic", "", ET_DLC7_NORTHSTAR_WARPAINT )
-InitUnlockAsEntitlement( "callsign_fd_ronin_dynamic", "", ET_DLC7_RONIN_WARPAINT )
-InitUnlockAsEntitlement( "callsign_fd_monarch_dynamic", "", ET_DLC7_MONARCH_WARPAINT )
-*/
-
-void function PlayerCallingCard_SetActiveByIndex( entity player, int index )
-{
-// if ( player.GetPersistentVarAsInt( "activeCallingCardIndex" ) != index )
- player.SetCallingCard( index )
-
- player.SetPlayerNetInt( "activeCallingCardIndex", index )
- player.SetPersistentVar( "activeCallingCardIndex", index )
-}
-
-void function PlayerCallingCard_SetActiveByRef( entity player, string ref )
-{
- PlayerCallingCard_SetActiveByIndex( player, file.callingCards[ref].index )
-
- if ( PlayerCallingCard_RefOverride( player, ref ) != ref )
- player.SetCallingCard( file.callingCards[PlayerCallingCard_RefOverride( player, ref )].index )
-}
-
-void function PlayerCallsignIcon_SetActiveByIndex( entity player, int index )
-{
-// if ( player.GetPersistentVarAsInt( "activeCallsignIconIndex" ) != index )
- player.SetCallSign( index )
-
- player.SetPlayerNetInt( "activeCallsignIconIndex", index )
- player.SetPersistentVar( "activeCallsignIconIndex", index )
-}
-
-void function PlayerCallsignIcon_SetActive( entity player, CallsignIcon callsignIcon )
-{
- PlayerCallsignIcon_SetActiveByIndex( player, callsignIcon.index )
-}
-
-void function PlayerCallsignIcon_SetActiveByRef( entity player, string ref )
-{
- PlayerCallsignIcon_SetActiveByIndex( player, file.callsignIcons[ref].index )
-}
-
-void function OnClassChangeBecomePilot( entity player, entity titan )
-{
- CallsignIcon callsignIcon = PlayerCallsignIcon_GetActive( player )
- player.SetTargetInfoIcon( callsignIcon.smallImage )
-}
-
-void function OnClassChangeBecomeTitan( entity player, entity titan )
-{
- string titanRef = GetTitanCharacterNameFromSetFile( player.GetPlayerSettings() )
- player.SetTargetInfoIcon( GetTitanCoreIcon( titanRef ) )
-}
-
-#endif \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/sh_stats.gnut b/Northstar.CustomServers/mod/scripts/vscripts/sh_stats.gnut
deleted file mode 100644
index 31634a9b..00000000
--- a/Northstar.CustomServers/mod/scripts/vscripts/sh_stats.gnut
+++ /dev/null
@@ -1,526 +0,0 @@
-
-global function InitStatsTables
-global function IsValidStat
-global function GetPlayerStatInt
-global function GetPlayerStatFloat
-global function GetPlayerStat_AllCompetitiveModesAndMapsInt
-global function GetStatVar
-global function GetStatVarType
-global function GetStatVarLocalizedUnlock
-global function Stats_GetFixedSaveVar
-global function FD_GetHighestDifficultyForTitan
-
-/*void function AddItemsToStatsList( array<string> refs )
-{
- foreach ( ref in refs )
- shGlobalMP.statsItemsList.append( ref )
-}*/
-
-void function InitStatsTables()
-{
- int persistenceItemsCount = PersistenceGetEnumCount( "loadoutWeaponsAndAbilities" )
- for ( int i = 0; i < persistenceItemsCount; i++ )
- {
- string enumName = PersistenceGetEnumItemNameForIndex( "loadoutWeaponsAndAbilities", i )
- if ( enumName != "" )
- shGlobalMP.statsItemsList.append( enumName )
- }
-
- //##############################################
- // GAMES STATS
- //##############################################
-
- AddPersistentStatCategory( "game_stats" )
-
- AddPersistentStat( "game_stats", "game_joined", "", "mapStats[%mapname%].gamesJoined[%gamemode%]", "#" )
- AddPersistentStat( "game_stats", "game_completed", "", "mapStats[%mapname%].gamesCompleted[%gamemode%]", "#" )
- AddPersistentStat( "game_stats", "game_won", "", "mapStats[%mapname%].gamesWon[%gamemode%]", "#" )
- AddPersistentStat( "game_stats", "game_lost", "", "mapStats[%mapname%].gamesLost[%gamemode%]", "#" )
- AddPersistentStat( "game_stats", "mvp", "", "mapStats[%mapname%].topPlayerOnTeam[%gamemode%]", "#" )
- AddPersistentStat( "game_stats", "top3OnTeam", "", "mapStats[%mapname%].top3OnTeam[%gamemode%]", "#" )
- AddPersistentStat( "game_stats", "hoursPlayed", "", "mapStats[%mapname%].hoursPlayed[%gamemode%]", "#" )
- AddPersistentStat( "game_stats", "perfectMatches", "", "mapStats[%mapname%].perfectMatchesByDifficulty[%difficulty%]", "#" )
- AddPersistentStat( "game_stats", "games_completed_fd", "", "mapStats[%mapname%].matchesByDifficulty[%difficulty%]", "#" )
- AddPersistentStat( "game_stats", "games_won_fd", "", "mapStats[%mapname%].winsByDifficulty[%difficulty%]", "#" )
-
- int gameModeCount = PersistenceGetEnumCount( "gameModes" )
- for ( int modeIndex = 0; modeIndex < gameModeCount; modeIndex++ )
- {
- string gameModeName = PersistenceGetEnumItemNameForIndex( "gameModes", modeIndex )
-
- AddPersistentStat( "game_stats", "mode_played", gameModeName, "gameStats.modesPlayed[" + gameModeName + "]", "#UNLOCK_MODE_PLAYED" )
- AddPersistentStat( "game_stats", "mode_won", gameModeName, "gameStats.modesWon[" + gameModeName + "]", "#UNLOCK_MODE_WON" )
-
- AddPersistentStat( "game_stats", "pvp_kills_by_mode", gameModeName, "gameStats.pvpKills[" + gameModeName + "]", "#UNLOCK_MODE_PILOT_KILLS" )
- AddPersistentStat( "game_stats", "times_kd_2_to_1_by_mode", gameModeName, "gameStats.timesKillDeathRatio2to1[" + gameModeName + "]", "#UNLOCK_MODE_KD_2_1" )
- AddPersistentStat( "game_stats", "times_kd_2_to_1_pvp_by_mode", gameModeName, "gameStats.timesKillDeathRatio2to1_pvp[" + gameModeName + "]", "#UNLOCK_MODE_PILOT_KD_2_1" )
- }
-
- AddPersistentStat( "game_stats", "mvp_total", "", "gameStats.mvp_total", "#UNLOCK_GAME_MVP" )
- AddPersistentStat( "game_stats", "game_completed_total", "", "gameStats.gamesCompletedTotal", "#UNLOCK_GAME_COMPLETED" )
- AddPersistentStat( "game_stats", "game_won_total", "", "gameStats.gamesWonTotal", "#UNLOCK_GAME_WON" )
-
- //##############################################
- // TIME STATS
- //##############################################
-
- AddPersistentStatCategory( "time_stats" )
-
- AddPersistentStatFloat( "time_stats", "hours_total", "", "timeStats.total", "#UNLOCK_TIME_HOURS" )
- AddPersistentStatFloat( "time_stats", "hours_as_pilot", "", "timeStats.asPilot", "#UNLOCK_TIME_HOURS_PILOT" )
- AddPersistentStatFloat( "time_stats", "hours_wallrunning", "", "timeStats.wallrunning", "#UNLOCK_TIME_HOURS_WALLRUN" )
- AddPersistentStatFloat( "time_stats", "hours_inAir", "", "timeStats.inAir", "#UNLOCK_TIME_HOURS_AIR" )
- AddPersistentStatFloat( "time_stats", "hours_as_titan", "", "timeStats.asTitanTotal", "#UNLOCK_TIME_HOURS_TITAN" )
-
- AddPersistentStatFloat( "time_stats", "hours_dead", "", "timeStats.dead", "#" )
- AddPersistentStatFloat( "time_stats", "hours_wallhanging", "", "timeStats.wallhanging", "#" )
-
- // hours_as_titan_stryder
- // hours_as_titan_atlas
- // hours_as_titan_ogre
- foreach ( titan, alias in GetAsTitanTypes() )
- {
- AddPersistentStatFloat( "time_stats", "hours_as_titan_" + alias, "", "timeStats.asTitan[" + alias + "]", "#UNLOCK_TIME_HOURS_TITAN_SPECIFIC" )
- }
-
- //##############################################
- // DISTANCE STATS
- //##############################################
-
- AddPersistentStatCategory( "distance_stats" )
-
- AddPersistentStatFloat( "distance_stats", "total", "", "distanceStats.total", "#UNLOCK_DISTANCE_KM" )
- AddPersistentStatFloat( "distance_stats", "asPilot", "", "distanceStats.asPilot", "#UNLOCK_DISTANCE_KM_PILOT" )
- AddPersistentStatFloat( "distance_stats", "wallrunning", "", "distanceStats.wallrunning", "#UNLOCK_DISTANCE_KM_WALLRUN" )
- AddPersistentStatFloat( "distance_stats", "inAir", "", "distanceStats.inAir", "#UNLOCK_DISTANCE_KM_AIR" )
- AddPersistentStatFloat( "distance_stats", "asTitan", "", "distanceStats.asTitanTotal", "#UNLOCK_TIME_HOURS_TITAN" )
-
- AddPersistentStatFloat( "distance_stats", "ziplining", "", "distanceStats.ziplining", "#" )
- AddPersistentStatFloat( "distance_stats", "onFriendlyTitan", "", "distanceStats.onFriendlyTitan", "#" )
- AddPersistentStatFloat( "distance_stats", "onEnemyTitan", "", "distanceStats.onEnemyTitan", "#" )
-
- foreach ( titan, alias in GetAsTitanTypes() )
- {
- AddPersistentStatFloat( "distance_stats", titan, "", "distanceStats.asTitan[" + alias + "]", "#UNLOCK_DISTANCE_KM_TITAN_SPECIFIC" )
- }
-
- //##############################################
- // WEAPON STATS
- //##############################################
-
- AddPersistentStatCategory( "weapon_stats" )
-
- foreach ( string ref in shGlobalMP.statsItemsList )
- {
- AddPersistentStat( "weapon_stats", "shotsHit", ref, "weaponStats[" + ref + "].shotsHit", "#UNLOCK_WEAPON_SHOTS_HIT" )
- AddPersistentStat( "weapon_stats", "headshots", ref, "weaponStats[" + ref + "].headshots", "#UNLOCK_WEAPON_HEADSHOTS" )
- AddPersistentStat( "weapon_stats", "critHits", ref, "weaponStats[" + ref + "].critHits", "#UNLOCK_WEAPON_SHOTS_CRIT" )
- AddPersistentStatFloat( "weapon_stats", "hoursUsed", ref, "weaponStats[" + ref + "].hoursUsed", "#UNLOCK_WEAPON_HOURS_USED" )
- AddPersistentStatFloat( "weapon_stats", "hoursEquipped", ref, "weaponStats[" + ref + "].hoursEquipped", "#UNLOCK_WEAPON_HOURS_EQUIPPED" )
-
- AddPersistentStat( "weapon_stats", "shotsFired", ref, "weaponStats[" + ref + "].shotsFired", "#" )
- AddPersistentStat( "weapon_stats", "titanDamage", ref, "weaponStats[" + ref + "].titanDamage", "#UNLOCK_WEAPON_TITAN_DAMAGE" )
- }
-
- //##############################################
- // KILLS STATS FOR WEAPON
- //##############################################
-
- AddPersistentStatCategory( "weapon_kill_stats" )
-
- foreach ( string ref in shGlobalMP.statsItemsList )
- {
- AddPersistentStat( "weapon_kill_stats", "total", ref, "weaponKillStats[" + ref + "].total", "#UNLOCK_WEAPON_KILLS" )
- AddPersistentStat( "weapon_kill_stats", "pilots", ref, "weaponKillStats[" + ref + "].pilots", "#UNLOCK_WEAPON_PILOT_KILLS" )
- AddPersistentStat( "weapon_kill_stats", "ejecting_pilots", ref, "weaponKillStats[" + ref + "].ejecting_pilots", "#UNLOCK_WEAPON_GOOSER_KILLS" )
- AddPersistentStat( "weapon_kill_stats", "titansTotal", ref, "weaponKillStats[" + ref + "].titansTotal", "#UNLOCK_WEAPON_TITAN_KILLS" )
- AddPersistentStat( "weapon_kill_stats", "assistsTotal", ref, "weaponKillStats[" + ref + "].assistsTotal", "#UNLOCK_WEAPON_ASSISTS" )
- AddPersistentStat( "weapon_kill_stats", "killingSprees", ref, "weaponKillStats[" + ref + "].killingSprees", "#UNLOCK_WEAPON_KILLING_SPREES" )
-
- AddPersistentStat( "weapon_kill_stats", "spectres", ref, "weaponKillStats[" + ref + "].spectres", "#" )
- AddPersistentStat( "weapon_kill_stats", "marvins", ref, "weaponKillStats[" + ref + "].marvins", "#" )
- AddPersistentStat( "weapon_kill_stats", "grunts", ref, "weaponKillStats[" + ref + "].grunts", "#" )
- AddPersistentStat( "weapon_kill_stats", "ai", ref, "weaponKillStats[" + ref + "].ai", "#" )
-
- foreach ( titan, alias in GetPluralTitanTypes() )
- {
- AddPersistentStat( "weapon_kill_stats", titan, ref, "weaponKillStats[" + ref + "].titans[" + alias + "]", "#" )
- }
-
- // fix this so it doesn't need explicit list of titans
- AddPersistentStat( "weapon_kill_stats", "npcTitans_ion", ref, "weaponKillStats[" + ref + "].npcTitans[ion]", "#" )
- AddPersistentStat( "weapon_kill_stats", "npcTitans_scorch", ref, "weaponKillStats[" + ref + "].npcTitans[scorch]", "#" )
- AddPersistentStat( "weapon_kill_stats", "npcTitans_northstar", ref, "weaponKillStats[" + ref + "].npcTitans[northstar]", "#" )
- AddPersistentStat( "weapon_kill_stats", "npcTitans_ronin", ref, "weaponKillStats[" + ref + "].npcTitans[ronin]", "#" )
- AddPersistentStat( "weapon_kill_stats", "npcTitans_tone", ref, "weaponKillStats[" + ref + "].npcTitans[tone]", "#" )
- AddPersistentStat( "weapon_kill_stats", "npcTitans_legion", ref, "weaponKillStats[" + ref + "].npcTitans[legion]", "#" )
- AddPersistentStat( "weapon_kill_stats", "npcTitans_vanguard", ref, "weaponKillStats[" + ref + "].npcTitans[vanguard]", "#" )
- }
-
- //##############################################
- // GENERAL KILLS STATS
- //##############################################
-
- AddPersistentStatCategory( "kills_stats" )
-
- AddPersistentStat( "kills_stats", "total", "", "killStats.total", "#UNLOCK_KILLS_TOTAL" )
- AddPersistentStat( "kills_stats", "totalWhileUsingBurnCard", "", "killStats.totalWhileUsingBurnCard", "#" )
- AddPersistentStat( "kills_stats", "titansWhileTitanBCActive", "", "killStats.titansWhileTitanBCActive", "#" )
- AddPersistentStat( "kills_stats", "totalPVP", "", "killStats.totalPVP", "#" )
- AddPersistentStat( "kills_stats", "pilots", "", "killStats.pilots", "#UNLOCK_KILLS_PILOT" )
- AddPersistentStat( "kills_stats", "spectres", "", "killStats.spectres", "#" )
- AddPersistentStat( "kills_stats", "marvins", "", "killStats.marvins", "#" )
- AddPersistentStat( "kills_stats", "grunts", "", "killStats.grunts", "#" )
- AddPersistentStat( "kills_stats", "totalTitans", "", "killStats.totalTitans", "#UNLOCK_KILLS_TITAN" )
- AddPersistentStat( "kills_stats", "totalPilots", "", "killStats.totalPilots", "#" )
- AddPersistentStat( "kills_stats", "totalNPC", "", "killStats.totalNPC", "#" )
- AddPersistentStat( "kills_stats", "totalTitansWhileDoomed", "", "killStats.totalTitansWhileDoomed", "#UNLOCK_KILLS_TITAN_WHILE_DOOMED" )
- AddPersistentStat( "kills_stats", "asPilot", "", "killStats.asPilot", "#" )
- AddPersistentStat( "kills_stats", "totalAssists", "", "killStats.totalAssists", "#UNLOCK_KILLS_ASSISTS" )
-
- foreach ( titan, alias in GetAsTitanTypes() )
- {
- AddPersistentStat( "kills_stats", titan, "", "killStats.asTitan[" + alias + "]", "#UNLOCK_KILLS_ASTITAN" )
- }
-
- AddPersistentStat( "kills_stats", "killingSpressAs_ion", "", "killStats.killingSprees[ion]", "#UNLOCK_KILLS_SPREES_ASTITAN" )
- AddPersistentStat( "kills_stats", "killingSpressAs_scorch", "", "killStats.killingSprees[scorch]", "#UNLOCK_KILLS_SPREES_ASTITAN" )
- AddPersistentStat( "kills_stats", "killingSpressAs_northstar", "", "killStats.killingSprees[northstar]", "#UNLOCK_KILLS_SPREES_ASTITAN" )
- AddPersistentStat( "kills_stats", "killingSpressAs_ronin", "", "killStats.killingSprees[ronin]", "#UNLOCK_KILLS_SPREES_ASTITAN" )
- AddPersistentStat( "kills_stats", "killingSpressAs_tone", "", "killStats.killingSprees[tone]", "#UNLOCK_KILLS_SPREES_ASTITAN" )
- AddPersistentStat( "kills_stats", "killingSpressAs_legion", "", "killStats.killingSprees[legion]", "#UNLOCK_KILLS_SPREES_ASTITAN" )
- AddPersistentStat( "kills_stats", "killingSpressAs_vanguard", "", "killStats.killingSprees[vanguard]", "#UNLOCK_KILLS_SPREES_ASTITAN" )
-
- AddPersistentStat( "kills_stats", "firstStrikes", "", "killStats.firstStrikes", "#UNLOCK_KILLS_FIRST_STRIKE" )
- AddPersistentStat( "kills_stats", "ejectingPilots", "", "killStats.ejectingPilots", "#UNLOCK_KILLS_GOOSER" )
- AddPersistentStat( "kills_stats", "whileEjecting", "", "killStats.whileEjecting", "#" )
- AddPersistentStat( "kills_stats", "cloakedPilots", "", "killStats.cloakedPilots", "#" )
- AddPersistentStat( "kills_stats", "whileCloaked", "", "killStats.whileCloaked", "#" )
- AddPersistentStat( "kills_stats", "wallrunningPilots", "", "killStats.wallrunningPilots", "#" )
- AddPersistentStat( "kills_stats", "whileWallrunning", "", "killStats.whileWallrunning", "#" )
- AddPersistentStat( "kills_stats", "wallhangingPilots", "", "killStats.wallhangingPilots", "#" )
- AddPersistentStat( "kills_stats", "whileWallhanging", "", "killStats.whileWallhanging", "#" )
-
- AddPersistentStat( "kills_stats", "pilotExecution", "", "killStats.pilotExecution", "#" )
- AddPersistentStat( "kills_stats", "pilotExecutePilot", "", "killStats.pilotExecutePilot", "#UNLOCK_KILLS_PILOT_EXECUTION" )
- AddPersistentStat( "kills_stats", "pilotExecutePilotWhileCloaked", "", "killStats.pilotExecutePilotWhileCloaked", "#UNLOCK_KILLS_PILOT_EXECUTION_WHILE_CLOAKED" )
- AddPersistentStat( "kills_stats", "pilotKillsWithHoloPilotActive", "", "killStats.pilotKillsWithHoloPilotActive", "#UNLOCK_KILLS_PILOT_KILLS_WHILE_HOLOPILOT_ACTIVE" )
- AddPersistentStat( "kills_stats", "pilotKillsWithAmpedWallActive", "", "killStats.pilotKillsWithAmpedWallActive", "#UNLOCK_KILLS_PILOT_KILLS_WHILE_AMPEDWALL_ACTIVE" )
-
- int pilotExecutionCount = PersistenceGetEnumCount( "pilotExecution" )
- for ( int i = 0; i < pilotExecutionCount; i++ )
- {
- string executionRef = PersistenceGetEnumItemNameForIndex( "pilotExecution", i )
- if ( executionRef != "" )
- AddPersistentStat( "kills_stats", "pilotExecutePilotUsing_" + executionRef, "", "killStats.pilotExecutePilotByType[" + executionRef + "]", "#UNLOCK_KILLS_PILOT_EXECUTION_USING_TELEFRAG" ) // will need to modify string if other unlock refs are used
- }
-
- AddPersistentStat( "kills_stats", "pilotKickMelee", "", "killStats.pilotKickMelee", "#" )
- AddPersistentStat( "kills_stats", "pilotKickMeleePilot", "", "killStats.pilotKickMeleePilot", "#" )
- AddPersistentStat( "kills_stats", "titanMelee", "", "killStats.titanMelee", "#" )
- AddPersistentStat( "kills_stats", "titanMeleePilot", "", "killStats.titanMeleePilot", "#" )
- AddPersistentStat( "kills_stats", "titanStepCrush", "", "killStats.titanStepCrush", "#" )
- AddPersistentStat( "kills_stats", "titanStepCrushPilot", "", "killStats.titanStepCrushPilot", "#" )
-
- foreach ( titan, alias in GetCapitalizedTitanTypes() )
- {
- AddPersistentStat( "kills_stats", "titanExocution" + titan, "", "killStats.titanExocution" + titan, "#UNLOCK_KILLS_TITAN_EXECUTION" )
- }
-
- AddPersistentStat( "kills_stats", "titanFallKill", "", "killStats.titanFallKill", "#UNLOCK_KILLS_TITANFALL" )
- AddPersistentStat( "kills_stats", "petTitanKillsFollowMode", "", "killStats.petTitanKillsFollowMode", "#" )
- AddPersistentStat( "kills_stats", "petTitanKillsGuardMode", "", "killStats.petTitanKillsGuardMode", "#" )
- AddPersistentStat( "kills_stats", "rodeo_total", "", "killStats.rodeo_total", "#UNLOCK_KILLS_RODEO" )
- AddPersistentStat( "kills_stats", "pilot_headshots_total", "", "killStats.pilot_headshots_total", "#UNLOCK_KILLS_HEADSHOT" )
- AddPersistentStat( "kills_stats", "evacShips", "", "killStats.evacShips", "#" )
- AddPersistentStat( "kills_stats", "flyers", "", "killStats.flyers", "#" )
- AddPersistentStat( "kills_stats", "nuclearCore", "", "killStats.nuclearCore", "#" )
- AddPersistentStat( "kills_stats", "evacuatingEnemies", "", "killStats.evacuatingEnemies", "#" )
- AddPersistentStat( "kills_stats", "coopChallenge_NukeTitan_Kills", "", "killStats.coopChallenge_NukeTitan_Kills", "#" )
- AddPersistentStat( "kills_stats", "coopChallenge_MortarTitan_Kills", "", "killStats.coopChallenge_MortarTitan_Kills", "#" )
- AddPersistentStat( "kills_stats", "coopChallenge_EmpTitan_Kills", "", "killStats.coopChallenge_EmpTitan_Kills", "#" )
- AddPersistentStat( "kills_stats", "coopChallenge_SuicideSpectre_Kills", "", "killStats.coopChallenge_SuicideSpectre_Kills", "#" )
- AddPersistentStat( "kills_stats", "coopChallenge_Turret_Kills", "", "killStats.coopChallenge_Turret_Kills", "#" )
- AddPersistentStat( "kills_stats", "coopChallenge_CloakDrone_Kills", "", "killStats.coopChallenge_CloakDrone_Kills", "#" )
- AddPersistentStat( "kills_stats", "coopChallenge_BubbleShieldGrunt_Kills", "", "killStats.coopChallenge_BubbleShieldGrunt_Kills", "#" )
- AddPersistentStat( "kills_stats", "coopChallenge_Dropship_Kills", "", "killStats.coopChallenge_Dropship_Kills", "#" )
- AddPersistentStat( "kills_stats", "coopChallenge_Sniper_Kills", "", "killStats.coopChallenge_Sniper_Kills", "#" )
- AddPersistentStat( "kills_stats", "ampedVortexKills", "", "killStats.ampedVortexKills", "#" )
- AddPersistentStat( "kills_stats", "meleeWhileCloaked", "", "killStats.meleeWhileCloaked", "#" )
- AddPersistentStat( "kills_stats", "pilotKillsWhileUsingActiveRadarPulse", "", "killStats.pilotKillsWhileUsingActiveRadarPulse", "#" )
- AddPersistentStat( "kills_stats", "titanKillsAsPilot", "", "killStats.titanKillsAsPilot", "#UNLOCK_KILLS_PVT" )
- AddPersistentStat( "kills_stats", "pilotKillsWhileStimActive", "", "killStats.pilotKillsWhileStimActive", "#" )
- AddPersistentStat( "kills_stats", "pilotKillsAsTitan", "", "killStats.pilotKillsAsTitan", "#UNLOCK_KILLS_TVP" )
- AddPersistentStat( "kills_stats", "pilotKillsAsPilot", "", "killStats.pilotKillsAsPilot", "#" )
- AddPersistentStat( "kills_stats", "titanKillsAsTitan", "", "killStats.titanKillsAsTitan", "#" )
-
- #if SERVER
- AddPersistentStat( "kills_stats", "pilotExecutePilotUsing_execution_telefrag", "", "killStats.pilotExecutePilotUsing_execution_telefrag", "#" )
- #endif
-
- //##############################################
- // GENERAL DEATHS STATS
- //##############################################
-
- AddPersistentStatCategory( "deaths_stats" )
-
- AddPersistentStat( "deaths_stats", "total", "", "deathStats.total" )
- AddPersistentStat( "deaths_stats", "totalPVP", "", "deathStats.totalPVP" )
- AddPersistentStat( "deaths_stats", "asPilot", "", "deathStats.asPilot" )
-
- foreach ( titan, alias in GetAsTitanTypes() )
- {
- AddPersistentStat( "deaths_stats", titan, "", "deathStats.asTitan[" + alias + "]" )
- }
-
- AddPersistentStat( "deaths_stats", "byPilots", "", "deathStats.byPilots" )
-
- foreach ( titan, alias in GetByTitanTypes() )
- {
- AddPersistentStat( "deaths_stats", titan, "", "deathStats.byTitans[" + alias + "]" )
- }
-
- AddPersistentStat( "deaths_stats", "bySpectres", "", "deathStats.bySpectres" )
- AddPersistentStat( "deaths_stats", "byGrunts", "", "deathStats.byGrunts" )
-
- foreach ( titan, alias in GetAsNPCTitanTypes() )
- {
- AddPersistentStat( "deaths_stats", titan, "", "deathStats.byNPCTitans[" + alias + "]" )
- }
- AddPersistentStat( "deaths_stats", "suicides", "", "deathStats.suicides" )
- AddPersistentStat( "deaths_stats", "whileEjecting", "", "deathStats.whileEjecting" )
-
-
- array<string> titanChassis = ["ion", "scorch", "northstar", "ronin", "tone", "legion", "vanguard"]
-
- AddPersistentStatCategory( "titan_stats" )
-
- foreach ( titan, chassis in GetCapitalizedTitanTypes() )
- {
- AddPersistentStat( "titan_stats", "pilots", chassis, "titanStats[" + chassis + "].pilots", "#UNLOCK_TITAN_PILOT_KILLS" )
- AddPersistentStat( "titan_stats", "titansTotal", chassis, "titanStats[" + chassis + "].titansTotal", "#UNLOCK_TITAN_TITAN_KILLS" )
- AddPersistentStat( "titan_stats", "titanDamage", chassis, "titanStats[" + chassis + "].titanDamage", "#UNLOCK_TITAN_TITAN_DAMAGE" )
- AddPersistentStat( "titan_stats", "coresEarned", chassis, "titanStats[" + chassis + "].coresEarned" )
- AddPersistentStat( "titan_stats", "pilotsAsPrime", chassis, "titanStats[" + chassis + "].pilotsAsPrime", "#UNLOCK_TITAN_PRIME_PILOT_KILLS" )
- AddPersistentStat( "titan_stats", "titansAsPrime", chassis, "titanStats[" + chassis + "].titansAsPrime", "#UNLOCK_TITAN_PRIME_TITAN_KILLS" )
- AddPersistentStat( "titan_stats", "executionsAsPrime", chassis, "titanStats[" + chassis + "].executionsAsPrime", "#UNLOCK_TITAN_PRIME_EXECUTIONS" )
- AddPersistentStat( "titan_stats", "matchesByDifficulty", chassis, "titanStats[" + chassis + "].matchesByDifficulty[%difficulty%]", "" )
- AddPersistentStat( "titan_stats", "perfectMatchesByDifficulty", chassis, "titanStats[" + chassis + "].perfectMatchesByDifficulty[%difficulty%]", "" )
- }
-
- //##############################################
- // MISC STATS
- //##############################################
-
- AddPersistentStatCategory( "misc_stats" )
-
- AddPersistentStat( "misc_stats", "titanFalls", "", "miscStats.titanFalls", "#UNLOCK_MISC_TITANFALLS" )
- AddPersistentStat( "misc_stats", "titanFallsFirst", "", "miscStats.titanFallsFirst", "#UNLOCK_MISC_TITANFALLS_FIRST" )
- AddPersistentStat( "misc_stats", "titanEmbarks", "", "miscStats.titanEmbarks", "#" )
- AddPersistentStat( "misc_stats", "rodeos", "", "miscStats.rodeos", "#UNLOCK_MISC_RODEOS" )
- AddPersistentStat( "misc_stats", "rodeosFromEject", "", "miscStats.rodeosFromEject", "#UNLOCK_MISC_RODOES_EJECT" )
- AddPersistentStat( "misc_stats", "timesEjected", "", "miscStats.timesEjected", "#" )
- AddPersistentStat( "misc_stats", "timesEjectedNuclear", "", "miscStats.timesEjectedNuclear", "#" )
- AddPersistentStat( "misc_stats", "burnCardsEarned", "", "miscStats.burnCardsEarned", "#" )
- AddPersistentStat( "misc_stats", "burnCardsSpent", "", "miscStats.burnCardsSpent", "#" )
- AddPersistentStat( "misc_stats", "boostsActivated", "", "miscStats.boostsActivated", "#" )
- AddPersistentStat( "misc_stats", "spectreLeeches", "", "miscStats.spectreLeeches", "#" )
- AddPersistentStat( "misc_stats", "spectreLeechesByMap", "", "miscStats.spectreLeechesByMap[%mapname%]", "#" )
- AddPersistentStat( "misc_stats", "evacsAttempted", "", "miscStats.evacsAttempted", "#" )
- AddPersistentStat( "misc_stats", "evacsSurvived", "", "miscStats.evacsSurvived", "#UNLOCK_MISC_EVACS" )
- AddPersistentStat( "misc_stats", "flagsCaptured", "", "miscStats.flagsCaptured", "#" )
- AddPersistentStat( "misc_stats", "flagsReturned", "", "miscStats.flagsReturned", "#" )
- AddPersistentStat( "misc_stats", "arcCannonMultiKills", "", "miscStats.arcCannonMultiKills", "#" )
- AddPersistentStat( "misc_stats", "gruntsConscripted", "", "miscStats.gruntsConscripted", "#" )
- AddPersistentStat( "misc_stats", "hardpointsCaptured", "", "miscStats.hardpointsCaptured", "#" )
- AddPersistentStat( "misc_stats", "challengeTiersCompleted", "", "miscStats.challengeTiersCompleted", "#" )
- AddPersistentStat( "misc_stats", "challengesCompleted", "", "miscStats.challengesCompleted", "#" )
- AddPersistentStat( "misc_stats", "dailyChallengesCompleted", "", "miscStats.dailyChallengesCompleted", "#" )
- AddPersistentStat( "misc_stats", "timesLastTitanRemaining", "", "miscStats.timesLastTitanRemaining", "#" )
- AddPersistentStat( "misc_stats", "killingSprees", "", "miscStats.killingSprees", "#UNLOCK_MISC_KILLING_SPREES" )
- AddPersistentStat( "misc_stats", "coopChallengesCompleted", "", "miscStats.coopChallengesCompleted", "#" )
-
- //##############################################
- // FD STATS
- //##############################################
-
- AddPersistentStatCategory( "fd_stats" )
-
- AddPersistentStat( "fd_stats", "arcMinesPlaced", "", "fdStats.arcMinesPlaced", "#UNLOCK_MISC_ARC_MINE_PLACE" )
- AddPersistentStat( "fd_stats", "turretsPlaced", "", "fdStats.turretsPlaced", "#UNLOCK_MISC_TURRET_PLACE" )
- AddPersistentStat( "fd_stats", "rodeos", "", "fdStats.rodeos", "#UNLOCK_FD_RODEOS" )
- AddPersistentStat( "fd_stats", "rodeoNukes", "", "fdStats.rodeoNukes", "#UNLOCK_MISC_RODEO_NUKES" )
- AddPersistentStat( "fd_stats", "arcMineZaps", "", "fdStats.arcMineZaps", "#UNLOCK_MISC_ARC_MINE_ZAPS" )
- AddPersistentStat( "fd_stats", "turretKills", "", "fdStats.turretKills", "#UNLOCK_MISC_TURRET_KILLS" )
- AddPersistentStat( "fd_stats", "harvesterBoosts", "", "fdStats.harvesterBoosts", "#UNLOCK_MISC_HARVESTER_BOOSTS" )
- AddPersistentStat( "fd_stats", "wavesComplete", "", "fdStats.wavesComplete", "#UNLOCK_MISC_WAVES_COMPLETE" )
- AddPersistentStat( "fd_stats", "easyWins", "", "fdStats.easyWins", "#UNLOCK_FD_EASY_WINS" )
- AddPersistentStat( "fd_stats", "normalWins", "", "fdStats.normalWins", "#UNLOCK_FD_NORMAL_WINS" )
- AddPersistentStat( "fd_stats", "hardWins", "", "fdStats.hardWins", "#UNLOCK_FD_HARD_WINS" )
- AddPersistentStat( "fd_stats", "masterWins", "", "fdStats.masterWins", "#UNLOCK_FD_MASTER_WINS" )
- AddPersistentStat( "fd_stats", "insaneWins", "", "fdStats.insaneWins", "#UNLOCK_FD_INSANE_WINS" )
- AddPersistentStat( "fd_stats", "highestTitanFDLevel", "", "fdStats.highestTitanFDLevel", "#UNLOCK_FD_TITAN_LEVEL" )
-
- //#############################################################
- // DEV ONLY STATS (NOT TRACKED IN RETAIL FOR PLAYER DISPLAY)
- //#############################################################
-
- AddPersistentStatCategory( "dev_stats" )
-
- AddPersistentStat( "dev_stats", "rank_skill", "", DEV_STAT )
- AddPersistentStat( "dev_stats", "raw_rank_skill", "", DEV_STAT )
-}
-
-void function AddPersistentStatCategory( string category )
-{
- shGlobalMP.playerStatVars[ category ] <- {}
-}
-
-void function AddPersistentStat( string category, string alias, string subAlias, string variable, string localizedUnlock = "" )
-{
- if ( !( alias in shGlobalMP.playerStatVars[ category ] ) )
- shGlobalMP.playerStatVars[ category ][ alias ] <- {}
- Assert( !( variable in shGlobalMP.playerStatVars[ category ][ alias ] ) )
-
- PlayerStatData playerStatData
- playerStatData.statVar = variable
- playerStatData.statType = ePlayerStatType.INT
- playerStatData.localizedUnlock = localizedUnlock
- shGlobalMP.playerStatVars[ category ][ alias ][ subAlias ] <- playerStatData
-}
-
-void function AddPersistentStatInt( string category, string alias, string subAlias, string variable, string localizedUnlock = "" )
-{
- if ( !( alias in shGlobalMP.playerStatVars[ category ] ) )
- shGlobalMP.playerStatVars[ category ][ alias ] <- {}
- Assert( !( variable in shGlobalMP.playerStatVars[ category ][ alias ] ) )
-
- PlayerStatData playerStatData
- playerStatData.statVar = variable
- playerStatData.statType = ePlayerStatType.INT
- playerStatData.localizedUnlock = localizedUnlock
- shGlobalMP.playerStatVars[ category ][ alias ][ subAlias ] <- playerStatData
-}
-
-void function AddPersistentStatFloat( string category, string alias, string subAlias, string variable, string localizedUnlock = "" )
-{
- if ( !( alias in shGlobalMP.playerStatVars[ category ] ) )
- shGlobalMP.playerStatVars[ category ][ alias ] <- {}
- Assert( !( variable in shGlobalMP.playerStatVars[ category ][ alias ] ) )
-
- PlayerStatData playerStatData
- playerStatData.statVar = variable
- playerStatData.statType = ePlayerStatType.FLOAT
- playerStatData.localizedUnlock = localizedUnlock
- shGlobalMP.playerStatVars[ category ][ alias ][ subAlias ] <- playerStatData
-}
-
-bool function IsValidStat( string category, string alias, string subAlias )
-{
- if ( category == "" || alias == "" )
- return false
-
- if ( !( category in shGlobalMP.playerStatVars ) )
- return false
-
- if ( !( alias in shGlobalMP.playerStatVars[ category ] ) )
- return false
-
- return ( subAlias in shGlobalMP.playerStatVars[ category ][ alias ] )
-}
-
-string function GetStatVar( string category, string alias, string subAlias = "" )
-{
- Assert( category in shGlobalMP.playerStatVars, "Invalid stat category " + category )
- Assert( alias in shGlobalMP.playerStatVars[ category ], "No stat alias " + alias + " in category " + category )
-
-
- Assert( subAlias in shGlobalMP.playerStatVars[ category ][ alias ] )
- return shGlobalMP.playerStatVars[ category ][ alias ][ subAlias ].statVar
-}
-
-int function GetStatVarType( string category, string alias, string subAlias = "" )
-{
- Assert( category in shGlobalMP.playerStatVars, "Invalid stat category " + category )
- Assert( alias in shGlobalMP.playerStatVars[ category ], "No stat alias " + alias + " in category " + category )
-
- Assert( subAlias in shGlobalMP.playerStatVars[ category ][ alias ] )
- return shGlobalMP.playerStatVars[ category ][ alias ][ subAlias ].statType
-}
-
-string function GetStatVarLocalizedUnlock( string category, string alias, string subAlias = "" )
-{
- Assert( category in shGlobalMP.playerStatVars, "Invalid stat category " + category )
- Assert( alias in shGlobalMP.playerStatVars[ category ], "No stat alias " + alias + " in category " + category )
-
- Assert( subAlias in shGlobalMP.playerStatVars[ category ][ alias ] )
- return shGlobalMP.playerStatVars[ category ][ alias ][ subAlias ].localizedUnlock
-}
-
-int function GetPlayerStatInt( entity player, string category, string alias, string subAlias = "" )
-{
- Assert( IsUI() || IsValid( player ) )
-
- string statString = GetStatVar( category, alias, subAlias )
- return player.GetPersistentVarAsInt( statString )
-}
-
-float function GetPlayerStatFloat( entity player, string category, string alias, string subAlias = "" )
-{
- Assert( IsUI() || IsValid( player ) )
-
- string statString = GetStatVar( category, alias, subAlias )
- return expect float( player.GetPersistentVar( statString ) )
-}
-
-
-string function Stats_GetFixedSaveVar( string saveVar, string mapName, string modeName, string difficultyLevel )
-{
- string fixedSaveVar = saveVar
- fixedSaveVar = StringReplace( fixedSaveVar, "%mapname%", mapName )
- fixedSaveVar = StringReplace( fixedSaveVar, "%gamemode%", modeName )
- fixedSaveVar = StringReplace( fixedSaveVar, "%difficulty%", difficultyLevel )
-
- return fixedSaveVar
-}
-
-int function GetPlayerStat_AllCompetitiveModesAndMapsInt( entity player, string category, string alias, string subAlias = "" )
-{
- Assert( IsUI() || IsValid( player ) )
-
- int count = 0
-
- int numMaps = PersistenceGetEnumCount( "maps" )
- int numModes = PersistenceGetEnumCount( "gameModes" )
-
- string statVarName = GetStatVar( category, alias, subAlias )
- string fixedSaveVar
-
- for ( int mode = 0; mode < numModes; mode++ )
- {
- for( int map = 0; map < numMaps; map++ )
- {
- fixedSaveVar = Stats_GetFixedSaveVar( statVarName, string( map ), string( mode ), "0" )
- count += expect int( player.GetPersistentVar( fixedSaveVar ) )
- }
- }
-
- return count
-}
-
-
-int function FD_GetHighestDifficultyForTitan( entity player, string titanRef )
-{
- string statVar = GetStatVar( "titan_stats", "matchesByDifficulty", titanRef )
-
- int highestDifficulty = 0
- for ( int difficulty = 0; difficulty < 5; difficulty++ )
- {
- string persistentVar = Stats_GetFixedSaveVar( statVar, "", "", string( difficulty ) )
- if ( player.GetPersistentVarAsInt( persistentVar ) > 0 )
- highestDifficulty = difficulty
- }
-
- return highestDifficulty
-}
-