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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/_loadouts_mp.gnut22
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut3
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/conversation/_battle_chatter.gnut24
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/conversation/_grunt_chatter_mp.gnut2
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/conversation/_spectre_chatter_mp.gnut2
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter.gnut22
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut24
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut288
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut4
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut7
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut4
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut4
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut6
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut8
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_angel_city.nut7
15 files changed, 308 insertions, 119 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_loadouts_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_loadouts_mp.gnut
index abd189e82..a31963cf6 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/_loadouts_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/_loadouts_mp.gnut
@@ -267,15 +267,25 @@ void function TryGivePilotLoadoutForGracePeriod( entity player )
if ( ( ( Time() - respawnTimeReal <= CLASS_CHANGE_GRACE_PERIOD || GetGameState() < eGameState.Playing ) && file.loadoutGracePeriodEnabled ) || player.p.usingLoadoutCrate )
{
- // because the game sucks and stuff Loadouts_TryGivePilotLoadout doesn't work in intro so have to do this manually
- int loadoutIndex = GetPersistentSpawnLoadoutIndex( player, "pilot" )
- GivePilotLoadout( player, GetPilotLoadoutFromPersistentData( player, loadoutIndex ) )
- SetActivePilotLoadout( player )
- SetActivePilotLoadoutIndex( player, loadoutIndex )
+ if ( !Loadouts_CanGivePilotLoadout( player ) && player.GetParent() != null && ( HasCinematicFlag( player, CE_FLAG_INTRO ) || HasCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING ) || HasCinematicFlag( player, CE_FLAG_WAVE_SPAWNING ) ) )
+ thread GiveLoadoutWhenIntroOver( player )
+ else
+ Loadouts_TryGivePilotLoadout( player )
player.p.usingLoadoutCrate = false
}
else
SendHudMessage( player, "#LOADOUT_CHANGE_NEXT_BOTH", -1, 0.4, 255, 255, 255, 255, 0.15, 3.0, 0.5 ) // like 90% sure this is innacurate lol
}
-} \ No newline at end of file
+}
+
+void function GiveLoadoutWhenIntroOver( entity player )
+{
+ player.EndSignal( "OnDestroy" )
+ player.EndSignal( "OnDeath" )
+
+ while ( player.GetParent() != null && ( HasCinematicFlag( player, CE_FLAG_INTRO ) || HasCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING ) || HasCinematicFlag( player, CE_FLAG_WAVE_SPAWNING ) ) )
+ WaitFrame()
+
+ Loadouts_TryGivePilotLoadout( player )
+}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut b/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut
index 732773714..d1f4bd804 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut
@@ -293,6 +293,9 @@ void function PlayerUsesAmpedWeaponsBurncardThreaded( entity player )
//weapons.extend( player.GetOffhandWeapons() ) // idk? unsure of vanilla behaviour here
foreach ( entity weapon in weapons )
{
+ if( weapon.GetWeaponPrimaryClipCountMax() > 0 )
+ weapon.SetWeaponPrimaryClipCount( weapon.GetWeaponPrimaryClipCountMax() ) // kind of a fix to get ammo to full, cba to give new weapon
+
weapon.RemoveMod( "silencer" ) // both this and the burnmod will override firing fx, if a second one overrides this we crash
foreach ( string mod in GetWeaponBurnMods( weapon.GetWeaponClassName() ) )
{
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/conversation/_battle_chatter.gnut b/Northstar.CustomServers/mod/scripts/vscripts/conversation/_battle_chatter.gnut
index 961816c7c..0fee4f2ce 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/conversation/_battle_chatter.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/conversation/_battle_chatter.gnut
@@ -4,14 +4,16 @@ global function TryPlayWeaponBattleChatterLine
void function BattleChatter_Init()
{
- //ShBattleChatter_Init()
+ AddCallback_OnPlayerGetsNewPilotLoadout( UpdatePlayerVoiceIndex )
}
void function PlayBattleChatterLine( entity player, string conversationType )
{
+ int conversationIndex = GetConversationIndex( conversationType )
+
foreach( entity otherPlayer in GetPlayerArray() )
if ( ShouldPlayBattleChatter( conversationType, otherPlayer, player ) && player != otherPlayer )
- Remote_CallFunction_NonReplay( otherPlayer, "ServerCallback_PlayBattleChatter", GetConversationIndex( conversationType ), player.GetEncodedEHandle() )
+ Remote_CallFunction_Replay( otherPlayer, "ServerCallback_PlayBattleChatter", conversationIndex, player.GetEncodedEHandle() )
}
void function TryPlayWeaponBattleChatterLine( entity player, entity weapon )
@@ -22,4 +24,22 @@ void function TryPlayWeaponBattleChatterLine( entity player, entity weapon )
expect string( chatterEvent )
PlayBattleChatterLine( player, chatterEvent )
+}
+
+void function UpdatePlayerVoiceIndex( entity player, PilotLoadoutDef voiceIndex )
+{
+ if ( IsPlayerFemale( player ) )
+ {
+ if ( player.IsMechanical() )
+ player.SetPlayerNetInt( "battleChatterVoiceIndex", SelectRandomAndroidFemaleBattleChatterVoice() )
+ else
+ player.SetPlayerNetInt( "battleChatterVoiceIndex", SelectRandomFemaleBattleChatterVoice() )
+ }
+ else
+ {
+ if ( player.IsMechanical() )
+ player.SetPlayerNetInt( "battleChatterVoiceIndex", SelectRandomAndroidMaleBattleChatterVoice() )
+ else
+ player.SetPlayerNetInt( "battleChatterVoiceIndex", SelectRandomMaleBattleChatterVoice() )
+ }
} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/conversation/_grunt_chatter_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/conversation/_grunt_chatter_mp.gnut
index b638e92bb..1a70c2896 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/conversation/_grunt_chatter_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/conversation/_grunt_chatter_mp.gnut
@@ -14,5 +14,5 @@ void function PlayGruntChatterMPLine( entity grunt, string conversationType )
foreach ( entity player in GetPlayerArray() )
if ( ShouldPlayGruntChatterMPLine( conversationType, player, grunt ) )
- Remote_CallFunction_NonReplay( player, "ServerCallback_PlayGruntChatterMP", GetConversationIndex( conversationType ), grunt.GetEncodedEHandle() )
+ Remote_CallFunction_Replay( player, "ServerCallback_PlayGruntChatterMP", GetConversationIndex( conversationType ), grunt.GetEncodedEHandle() )
} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/conversation/_spectre_chatter_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/conversation/_spectre_chatter_mp.gnut
index 2f9e0f844..74ba53714 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/conversation/_spectre_chatter_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/conversation/_spectre_chatter_mp.gnut
@@ -14,5 +14,5 @@ void function PlaySpectreChatterMPLine( entity spectre, string conversationType
foreach ( entity player in GetPlayerArray() )
if ( ShouldPlaySpectreChatterMPLine( conversationType, player, spectre ) )
- Remote_CallFunction_NonReplay( player, "ServerCallback_PlaySpectreChatterMP", GetConversationIndex( conversationType ), spectre.GetEncodedEHandle() )
+ Remote_CallFunction_Replay( player, "ServerCallback_PlaySpectreChatterMP", GetConversationIndex( conversationType ), spectre.GetEncodedEHandle() )
} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter.gnut b/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter.gnut
index 691f07fb4..dda84976c 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter.gnut
@@ -39,8 +39,6 @@ global function SharedEarnMeter_AddEarnedAndOwned
global function PlayerEarnMeter_SetEnabled
global function PlayerEarnMeter_Enabled
-global function PlayerEarnMeter_SetBoostByRef
-
global struct EarnMeterThresholdEarnedStruct
{
float threshold
@@ -507,24 +505,4 @@ void function PlayerEarnMeter_SetEnabled( bool enabled )
bool function PlayerEarnMeter_Enabled()
{
return file.earnMeterEnabled
-}
-
-void function PlayerEarnMeter_SetBoostByRef( entity player, string boostRef ) {
- EarnObject earnobject = EarnObject_GetByRef( boostRef )
- BurnReward burncard = BurnReward_GetByRef( boostRef )
-
- if ( Riff_BoostAvailability() != eBoostAvailability.Disabled )
- {
- PlayerEarnMeter_SetReward( player, earnobject ) // pretty sure this works?
- PlayerEarnMeter_SetRewardFrac( player, burncard.cost )
- PlayerEarnMeter_EnableReward( player )
- }
-
- if ( EarnMeterMP_IsTitanEarnGametype() )
- {
- PlayerEarnMeter_SetGoal( player, EarnObject_GetByRef( GetTitanLoadoutForPlayer( player ).titanClass ) )
- PlayerEarnMeter_EnableGoal( player ) // prevents goalstate from being set incorrectly
- }
- else
- PlayerEarnMeter_SetGoal( player, earnobject )
} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut
index 1aa0f042d..4417168ac 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut
@@ -2,6 +2,7 @@ untyped
global function Sv_EarnMeterMP_Init
global function EarnMeterMP_SetTitanLoadout
global function EarnMeterMP_SetPassiveMeterGainEnabled
+global function EarnMeterMP_SetBoostByRef
struct {
float playingStartTime
@@ -36,7 +37,7 @@ void function SetupPlayerEarnMeter( entity player )
PlayerEarnMeter_Reset( player )
string burncardRef = GetSelectedBurnCardRef( player )
- PlayerEarnMeter_SetBoostByRef( player, burncardRef )
+ EarnMeterMP_SetBoostByRef( player, burncardRef )
// catchup bonus for late joiners
// todo: maths on this is fine but for some reason it won't set correctly, could be getting reset somewhere?
@@ -176,4 +177,25 @@ void function EarnMeterMP_TitanEarned( entity player )
if ( PlayerEarnMeter_GetRewardFrac( player ) != 0 )
PlayerEarnMeter_EnableReward( player )
}
+}
+
+void function EarnMeterMP_SetBoostByRef( entity player, string boostRef )
+{
+ EarnObject earnobject = EarnObject_GetByRef( boostRef )
+ BurnReward burncard = BurnReward_GetByRef( boostRef )
+
+ if ( Riff_BoostAvailability() != eBoostAvailability.Disabled )
+ {
+ PlayerEarnMeter_SetReward( player, earnobject ) // pretty sure this works?
+ PlayerEarnMeter_SetRewardFrac( player, burncard.cost )
+ PlayerEarnMeter_EnableReward( player )
+ }
+
+ if ( EarnMeterMP_IsTitanEarnGametype() )
+ {
+ PlayerEarnMeter_SetGoal( player, EarnObject_GetByRef( GetTitanLoadoutForPlayer( player ).titanClass ) )
+ PlayerEarnMeter_EnableGoal( player ) // prevents goalstate from being set incorrectly
+ }
+ else
+ PlayerEarnMeter_SetGoal( player, earnobject )
} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
index 8e5599a19..56e1d04f6 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
@@ -2,6 +2,7 @@ untyped
global function GamemodeCP_Init
global function RateSpawnpoints_CP
+global function DEV_PrintHardpointsInfo
// needed for sh_gamemode_cp_dialogue
global array<entity> HARDPOINTS
@@ -157,104 +158,210 @@ void function StartHardpointThink()
void function HardpointThink( HardpointStruct hardpoint )
{
entity hardpointEnt = hardpoint.hardpoint
-
+
float lastTime = Time()
float lastScoreTime = Time()
-
+
WaitFrame() // wait a frame so deltaTime is never zero
+
while ( GamePlayingOrSuddenDeath() )
{
- int imcCappers = hardpoint.imcCappers.len()
- int militiaCappers = hardpoint.militiaCappers.len()
-
- float deltaTime = Time() - lastTime
-
- int cappingTeam
- if ( imcCappers > militiaCappers )
- cappingTeam = TEAM_IMC
- else if ( militiaCappers > imcCappers )
- cappingTeam = TEAM_MILITIA
-
- if ( cappingTeam != TEAM_UNASSIGNED )
+ int imcPilotCappers = 0
+ int militiaPilotCappers = 0
+
+ int imcTitanCappers = 0
+ int militiaTitanCappers = 0
+
+ float currentTime = Time()
+ float deltaTime = currentTime - lastTime
+
+ foreach(entity p in hardpoint.imcCappers)
{
- // hardpoint is owned by controlling team
- if ( hardpointEnt.GetTeam() == cappingTeam )
+ if(p.IsPlayer())
{
- // hardpoint is being neutralised, reverse the neutralisation
- if ( GetHardpointCappingTeam( hardpoint ) != cappingTeam || GetHardpointCaptureProgress( hardpoint ) < 1.0 )
+ if(p.IsTitan())
{
- SetHardpointCappingTeam( hardpoint, cappingTeam )
- SetHardpointCaptureProgress( hardpoint, min( 1.0, GetHardpointCaptureProgress( hardpoint ) + ( deltaTime / CAPTURE_DURATION_CAPTURE ) ) )
+ imcTitanCappers = imcTitanCappers + 1
}
- // hardpoint is fully captured, start amping if amping is enabled
- else if ( file.ampingEnabled && GetHardpointState( hardpoint ) < CAPTURE_POINT_STATE_AMPING )
- SetHardpointState( hardpoint, CAPTURE_POINT_STATE_AMPING )
-
- // amp the hardpoint
- if ( GetHardpointState( hardpoint ) == CAPTURE_POINT_STATE_AMPING )
+ else
{
- SetHardpointCaptureProgress( hardpoint, min( 2.0, GetHardpointCaptureProgress( hardpoint ) + ( deltaTime / HARDPOINT_AMPED_DELAY ) ) )
- if ( GetHardpointCaptureProgress( hardpoint ) == 2.0 )
+ imcPilotCappers = imcPilotCappers + 1
+ }
+ }
+ }
+ foreach(entity p in hardpoint.militiaCappers)
+ {
+ if(p.IsPlayer())
+ {
+ if(p.IsTitan())
+ {
+ militiaTitanCappers = militiaTitanCappers + 1
+ }
+ else
+ {
+
+ militiaPilotCappers = militiaPilotCappers + 1
+ }
+ }
+ }
+ int imcCappers
+ int militiaCappers
+
+ bool hardpointBlocked = false
+ if((imcTitanCappers+militiaTitanCappers)>0)
+ {
+ imcCappers = imcTitanCappers
+ militiaCappers = militiaTitanCappers
+ }
+ else
+ {
+ imcCappers = imcPilotCappers
+ militiaCappers = militiaPilotCappers
+ }
+
+ int cappingTeam
+ int capperAmount = 0
+
+ if((imcCappers > 0) && (militiaCappers > 0)){
+ hardpointBlocked = true
+ }
+ else if ( imcCappers > 0 )
+ {
+ cappingTeam = TEAM_IMC
+ capperAmount = imcCappers
+ }
+ else if ( militiaCappers > 0 )
+ {
+ cappingTeam = TEAM_MILITIA
+ capperAmount = militiaCappers
+ }
+ capperAmount = int(min(capperAmount, 3))
+
+ if(hardpointBlocked)
+ {
+ SetHardpointState(hardpoint,CAPTURE_POINT_STATE_HALTED)
+ }
+ else if(cappingTeam==TEAM_UNASSIGNED)//nobody on point
+ {
+
+ switch(GetHardpointState(hardpoint))
+ {
+ case CAPTURE_POINT_STATE_UNASSIGNED:
+ SetHardpointCaptureProgress(hardpoint,max(0.0,GetHardpointCaptureProgress(hardpoint)-(deltaTime/CAPTURE_DURATION_CAPTURE)))
+ if(GetHardpointCaptureProgress(hardpoint)==0.0)
{
- SetHardpointState( hardpoint, CAPTURE_POINT_STATE_AMPED )
-
- // can't use the dialogue functions here because for some reason GamemodeCP_VO_Amped isn't global?
- PlayFactionDialogueToTeam( "amphp_youAmped" + hardpointEnt.kv.hardpointGroup, cappingTeam )
- PlayFactionDialogueToTeam( "amphp_enemyAmped" + hardpointEnt.kv.hardpointGroup, GetOtherTeam( cappingTeam ) )
+ SetHardpointState(hardpoint,CAPTURE_POINT_STATE_UNASSIGNED)
+ SetHardpointCappingTeam(hardpoint,TEAM_UNASSIGNED)
}
+ break
+ case CAPTURE_POINT_STATE_CAPTURED:
+ SetHardpointCappingTeam(hardpoint,hardpointEnt.GetTeam())
+ SetHardpointCaptureProgress(hardpoint,min(1.0,GetHardpointCaptureProgress(hardpoint)+(deltaTime/CAPTURE_DURATION_CAPTURE)))
+ break
+ case CAPTURE_POINT_STATE_AMPED:
+ case CAPTURE_POINT_STATE_AMPING:
+ SetHardpointCappingTeam(hardpoint,hardpointEnt.GetTeam())
+ SetHardpointCaptureProgress(hardpoint,max(1.0,GetHardpointCaptureProgress(hardpoint)-(deltaTime/HARDPOINT_AMPED_DELAY)))
+ if(GetHardpointCaptureProgress(hardpoint)<=1.001)
+ SetHardpointState(hardpoint,CAPTURE_POINT_STATE_CAPTURED)
+ break
+ }
+ }
+ else if(hardpointEnt.GetTeam()==TEAM_UNASSIGNED)
+ {
+ if(GetHardpointCappingTeam(hardpoint)==TEAM_UNASSIGNED)
+ {
+ SetHardpointCaptureProgress( hardpoint, min(1.0,GetHardpointCaptureProgress( hardpoint ) + ( deltaTime / CAPTURE_DURATION_CAPTURE * capperAmount) ) )
+ SetHardpointCappingTeam(hardpoint,cappingTeam)
+ if(GetHardpointCaptureProgress(hardpoint)>=1.0)
+ {
+ SetHardpointState(hardpoint,CAPTURE_POINT_STATE_CAPTURED)
+ SetTeam( hardpointEnt, cappingTeam )
+ SetTeam( hardpoint.prop, cappingTeam )
+ EmitSoundOnEntityToTeamExceptPlayer( hardpointEnt, "hardpoint_console_captured", cappingTeam, null )
+ GamemodeCP_VO_Captured( hardpointEnt )
}
}
- else // we don't own this hardpoint, cap it
+ else if(GetHardpointCappingTeam(hardpoint)==cappingTeam)
{
- SetHardpointCappingTeam( hardpoint, cappingTeam )
- GamemodeCP_VO_StartCapping( hardpointEnt ) // this doesn't consistently trigger for some reason
-
- SetHardpointCaptureProgress( hardpoint, min( 1.0, GetHardpointCaptureProgress( hardpoint ) + ( deltaTime / CAPTURE_DURATION_CAPTURE ) ) )
-
- if ( GetHardpointCaptureProgress( hardpoint ) >= 1.0 )
+ SetHardpointCaptureProgress( hardpoint,min(1.0, GetHardpointCaptureProgress( hardpoint ) + ( deltaTime / CAPTURE_DURATION_CAPTURE * capperAmount) ) )
+ if(GetHardpointCaptureProgress(hardpoint)>=1.0)
{
+ SetHardpointState(hardpoint,CAPTURE_POINT_STATE_CAPTURED)
SetTeam( hardpointEnt, cappingTeam )
SetTeam( hardpoint.prop, cappingTeam )
- SetHardpointState( hardpoint, CAPTURE_POINT_STATE_CAPTURED )
-
EmitSoundOnEntityToTeamExceptPlayer( hardpointEnt, "hardpoint_console_captured", cappingTeam, null )
GamemodeCP_VO_Captured( hardpointEnt )
}
}
+ else
+ {
+ SetHardpointCaptureProgress( hardpoint,max(0.0, GetHardpointCaptureProgress( hardpoint ) - ( deltaTime / CAPTURE_DURATION_CAPTURE * capperAmount) ) )
+ if(GetHardpointCaptureProgress(hardpoint)==0.0)
+ {
+ SetHardpointCappingTeam(hardpoint,cappingTeam)
+ if(GetHardpointCaptureProgress(hardpoint)>=1)
+ {
+ SetHardpointState(hardpoint,CAPTURE_POINT_STATE_CAPTURED)
+ SetTeam( hardpointEnt, cappingTeam )
+ SetTeam( hardpoint.prop, cappingTeam )
+ EmitSoundOnEntityToTeamExceptPlayer( hardpointEnt, "hardpoint_console_captured", cappingTeam, null )
+ GamemodeCP_VO_Captured( hardpointEnt )
+ }
+ }
+
+ }
}
- // capture halting
- else if ( imcCappers > 0 && imcCappers == militiaCappers )
- SetHardpointState( hardpoint, CAPTURE_POINT_STATE_HALTED )
- // amped decay
- else if ( imcCappers == 0 && militiaCappers == 0 && GetHardpointState( hardpoint ) >= CAPTURE_POINT_STATE_AMPING )
+ else if(hardpointEnt.GetTeam()!=cappingTeam)
{
- // it seems like network vars won't change if they're too similar? often we get situations here where it's tryna change from 1.00098 to 1 which doesn't work
- // so we need to check the "real" progress manually
- // have only gotten this issue here so far, but in theory i think this could be an issue in a good few places, worth looking out for
- // tho, idk might not be, we don't work with numbers at this small of a scale too often
- float realProgress = max( 1.0, GetHardpointCaptureProgress( hardpoint ) - ( deltaTime / HARDPOINT_AMPED_DELAY ) )
- SetHardpointCaptureProgress( hardpoint, realProgress )
-
- if ( realProgress == 1 )
- SetHardpointState( hardpoint, CAPTURE_POINT_STATE_CAPTURED )
- // dont use unamping atm
- //else
- // SetHardpointState( hardpoint, CAPTURE_POINT_STATE_SELF_UNAMPING )
+ SetHardpointCappingTeam(hardpoint,cappingTeam)
+ SetHardpointCaptureProgress( hardpoint,max(0.0, GetHardpointCaptureProgress( hardpoint ) - ( deltaTime / CAPTURE_DURATION_CAPTURE * capperAmount) ) )
+ if(GetHardpointCaptureProgress(hardpoint)<=1.0)
+ {
+ SetHardpointState(hardpoint,CAPTURE_POINT_STATE_CAPTURED)//unamp
+ }
+ if(GetHardpointCaptureProgress(hardpoint)<=0.0)
+ {
+ SetHardpointCaptureProgress(hardpoint,1.0)
+ SetTeam( hardpointEnt, cappingTeam )
+ SetTeam( hardpoint.prop, cappingTeam )
+ SetHardpointState(hardpoint,CAPTURE_POINT_STATE_CAPTURED)
+ EmitSoundOnEntityToTeamExceptPlayer( hardpointEnt, "hardpoint_console_captured", cappingTeam, null )
+ GamemodeCP_VO_Captured( hardpointEnt )
+ }
}
-
- // scoring
- if ( hardpointEnt.GetTeam() != TEAM_UNASSIGNED && GetHardpointState( hardpoint ) >= CAPTURE_POINT_STATE_CAPTURED && Time() - lastScoreTime >= TEAM_OWNED_SCORE_FREQ )
+ else if(hardpointEnt.GetTeam()==cappingTeam)
{
- lastScoreTime = Time()
-
- // 2x score if amped
+ SetHardpointCappingTeam(hardpoint,cappingTeam)
+ if(GetHardpointCaptureProgress(hardpoint)<1.0)
+ {
+ SetHardpointCaptureProgress(hardpoint,GetHardpointCaptureProgress(hardpoint)+(deltaTime/CAPTURE_DURATION_CAPTURE*capperAmount))
+ }
+ else if(file.ampingEnabled)//amping or reamping
+ {
+ if(GetHardpointState(hardpoint)<CAPTURE_POINT_STATE_AMPING)
+ SetHardpointState(hardpoint,CAPTURE_POINT_STATE_AMPING)
+ SetHardpointCaptureProgress( hardpoint, min( 2.0, GetHardpointCaptureProgress( hardpoint ) + ( deltaTime / HARDPOINT_AMPED_DELAY * capperAmount ) ) )
+ if(GetHardpointCaptureProgress(hardpoint)==2.0&&!(GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPED))
+ {
+ SetHardpointState( hardpoint, CAPTURE_POINT_STATE_AMPED )
+ // can't use the dialogue functions here because for some reason GamemodeCP_VO_Amped isn't global?
+ PlayFactionDialogueToTeam( "amphp_youAmped" + hardpointEnt.kv.hardpointGroup, cappingTeam )
+ PlayFactionDialogueToTeam( "amphp_enemyAmped" + hardpointEnt.kv.hardpointGroup, GetOtherTeam( cappingTeam ) )
+ }
+ }
+ }
+
+ if ( hardpointEnt.GetTeam() != TEAM_UNASSIGNED && GetHardpointState( hardpoint ) >= CAPTURE_POINT_STATE_CAPTURED && currentTime - lastScoreTime >= TEAM_OWNED_SCORE_FREQ && !hardpointBlocked&&!(cappingTeam==GetOtherTeam(hardpointEnt.GetTeam())))
+ {
+ lastScoreTime = currentTime
if ( GetHardpointState( hardpoint ) == CAPTURE_POINT_STATE_AMPED )
AddTeamScore( hardpointEnt.GetTeam(), 2 )
- else
+ else if( GetHardpointState( hardpoint) >= CAPTURE_POINT_STATE_CAPTURED)
AddTeamScore( hardpointEnt.GetTeam(), 1 )
}
-
- lastTime = Time()
+
+ lastTime = currentTime
WaitFrame()
}
}
@@ -264,33 +371,33 @@ void function HardpointThink( HardpointStruct hardpoint )
void function TrackChevronStates()
{
// you get 1 amped arrow for chevron / 4, 1 unamped arrow for every 1 the amped chevrons
-
+
while ( true )
{
int imcChevron
int militiaChevron
-
+
foreach ( HardpointStruct hardpoint in file.hardpoints )
{
if ( hardpoint.hardpoint.GetTeam() == TEAM_IMC )
{
if ( hardpoint.hardpoint.GetHardpointState() == CAPTURE_POINT_STATE_AMPED )
imcChevron += 4
- else if ( hardpoint.hardpoint.GetHardpointState() >= CAPTURE_POINT_STATE_CAPTURED )
+ else
imcChevron++
}
else if ( hardpoint.hardpoint.GetTeam() == TEAM_MILITIA )
{
if ( hardpoint.hardpoint.GetHardpointState() == CAPTURE_POINT_STATE_AMPED )
militiaChevron += 4
- else if ( hardpoint.hardpoint.GetHardpointState() >= CAPTURE_POINT_STATE_CAPTURED )
+ else
militiaChevron++
}
}
-
+
SetGlobalNetInt( "imcChevronState", imcChevron )
SetGlobalNetInt( "milChevronState", militiaChevron )
-
+
WaitFrame()
}
}
@@ -319,4 +426,35 @@ void function OnHardpointLeft( entity trigger, entity player )
hardpoint.imcCappers.remove( hardpoint.imcCappers.find( player ) )
else
hardpoint.militiaCappers.remove( hardpoint.militiaCappers.find( player ) )
-} \ No newline at end of file
+}
+
+string function CaptureStateToString( int state )
+{
+ switch ( state )
+ {
+ case CAPTURE_POINT_STATE_UNASSIGNED:
+ return "UNASSIGNED"
+ case CAPTURE_POINT_STATE_HALTED:
+ return "HALTED"
+ case CAPTURE_POINT_STATE_CAPTURED:
+ return "CAPTURED"
+ case CAPTURE_POINT_STATE_AMPING:
+ return "AMPING"
+ case CAPTURE_POINT_STATE_AMPED:
+ return "AMPED"
+ }
+ return "UNKNOWN"
+}
+
+void function DEV_PrintHardpointsInfo()
+{
+ foreach (entity hardpoint in HARDPOINTS)
+ {
+ printt(
+ "Hardpoint:", hardpoint.kv.hardpointGroup,
+ "|Team:", Dev_TeamIDToString(hardpoint.GetTeam()),
+ "|State:", CaptureStateToString(hardpoint.GetHardpointState()),
+ "|Progress:", GetGlobalNetFloat("objective" + hardpoint.kv.hardpointGroup + "Progress")
+ )
+ }
+}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut
index 64a78d355..a02b9072e 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut
@@ -30,7 +30,7 @@ void function GamemodePs_Init()
void function GiveScoreForPlayerKill( entity victim, entity attacker, var damageInfo )
{
- if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() || GetGameState() != eGameState.Playing )
+ if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() && GetGameState() == eGameState.Playing )
AddTeamScore( attacker.GetTeam(), 1 )
table<int, bool> alreadyAssisted
@@ -230,4 +230,4 @@ void function RateSpawnpoints_SpawnZones( int checkClass, array<entity> spawnpoi
spawn.CalculateRating( checkClass, player.GetTeam(), rating, rating )
}
-} \ No newline at end of file
+}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut
index 974481c18..207af721e 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut
@@ -23,6 +23,7 @@ void function GamemodeSpeedball_Init()
AddCallback_GameStateEnter( eGameState.Prematch, CreateFlagIfNoFlagSpawnpoint )
AddCallback_GameStateEnter( eGameState.Playing, ResetFlag )
+ AddCallback_GameStateEnter( eGameState.WinnerDetermined,GamemodeSpeedball_OnWinnerDetermined)
AddCallback_OnTouchHealthKit( "item_flag", OnFlagCollected )
AddCallback_OnPlayerKilled( OnPlayerKilled )
SetTimeoutWinnerDecisionFunc( TimeoutCheckFlagHolder )
@@ -147,3 +148,9 @@ int function TimeoutCheckFlagHolder()
return file.flagCarrier.GetTeam()
}
+
+void function GamemodeSpeedball_OnWinnerDetermined()
+{
+ if(IsValid(file.flagCarrier))
+ file.flagCarrier.AddToPlayerGameStat( PGS_ASSAULT_SCORE, 1 )
+} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut
index 8699375ad..a3ea51725 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut
@@ -10,7 +10,7 @@ void function GamemodeTdm_Init()
void function GiveScoreForPlayerKill( entity victim, entity attacker, var damageInfo )
{
- if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() || GetGameState() != eGameState.Playing )
+ if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() && GetGameState() == eGameState.Playing )
AddTeamScore( attacker.GetTeam(), 1 )
table<int, bool> alreadyAssisted
@@ -48,4 +48,4 @@ int function CheckScoreForDraw()
return TEAM_MILITIA
return TEAM_UNASSIGNED
-} \ No newline at end of file
+}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut
index 417d0fbfd..3102326cd 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut
@@ -71,7 +71,7 @@ void function PlayerWatchesTTDMIntroIntermissionCam( entity player )
void function AddTeamScoreForPlayerKilled( entity victim, entity attacker, var damageInfo )
{
- if ( victim == attacker || !victim.IsPlayer() || !attacker.IsPlayer() || GetGameState() != eGameState.Playing )
+ if ( victim == attacker || !victim.IsPlayer() || !attacker.IsPlayer() && GetGameState() == eGameState.Playing )
return
AddTeamScore( GetOtherTeam( victim.GetTeam() ), 1 )
@@ -85,4 +85,4 @@ int function CheckScoreForDraw()
return TEAM_MILITIA
return TEAM_UNASSIGNED
-} \ No newline at end of file
+}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
index 2d39cf2d8..e5c8799dd 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
@@ -848,5 +848,9 @@ void function GiveTitanToPlayer( entity player )
float function GetTimeLimit_ForGameMode()
{
- return 100.0
+ string mode = GameRules_GetGameMode()
+ string playlistString = "timelimit"
+
+ // default to 10 mins, because that seems reasonable
+ return GetCurrentPlaylistVarFloat( playlistString, 10 )
} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut
index 887e97cc9..b7fd4d520 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut
@@ -95,7 +95,7 @@ void function ScoreEvent_PlayerKilled( entity victim, entity attacker, var damag
// have to do this early before we reset victim's player killstreaks
// nemesis when you kill a player that is dominating you
- if ( attacker.IsPlayer() && attacker in victim.p.playerKillStreaks && victim.p.playerKillStreaks[ attacker ] == NEMESIS_KILL_REQUIREMENT )
+ if ( attacker.IsPlayer() && attacker in victim.p.playerKillStreaks && victim.p.playerKillStreaks[ attacker ] >= NEMESIS_KILL_REQUIREMENT )
AddPlayerScore( attacker, "Nemesis" )
// reset killstreaks on specific players
@@ -108,7 +108,7 @@ void function ScoreEvent_PlayerKilled( entity victim, entity attacker, var damag
if ( !attacker.IsPlayer() )
return
-
+ attacker.p.numberOfDeathsSinceLastKill = 0 // since they got a kill, remove the comeback trigger
// pilot kill
AddPlayerScore( attacker, "KillPilot", victim )
@@ -145,7 +145,7 @@ void function ScoreEvent_PlayerKilled( entity victim, entity attacker, var damag
attacker.p.playerKillStreaks[ victim ]++
// dominating
- if ( attacker.p.playerKillStreaks[ victim ] == DOMINATING_KILL_REQUIREMENT )
+ if ( attacker.p.playerKillStreaks[ victim ] >= DOMINATING_KILL_REQUIREMENT )
AddPlayerScore( attacker, "Dominating" )
if ( Time() - attacker.s.lastKillTime > CASCADINGKILL_REQUIREMENT_TIME )
@@ -163,7 +163,7 @@ void function ScoreEvent_PlayerKilled( entity victim, entity attacker, var damag
AddPlayerScore( attacker, "DoubleKill" )
else if ( attacker.s.currentTimedKillstreak == TRIPLEKILL_REQUIREMENT_KILLS )
AddPlayerScore( attacker, "TripleKill" )
- else if ( attacker.s.currentTimedKillstreak == MEGAKILL_REQUIREMENT_KILLS )
+ else if ( attacker.s.currentTimedKillstreak >= MEGAKILL_REQUIREMENT_KILLS )
AddPlayerScore( attacker, "MegaKill" )
}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_angel_city.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_angel_city.nut
index 87c9ea985..e7cc82241 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_angel_city.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_angel_city.nut
@@ -13,6 +13,7 @@ void function CodeCallback_MapInit()
// there are some really busted titan startspawns that are on the fucking other side of the map from where they should be, so we remove them
AddSpawnCallback( "info_spawnpoint_titan_start", TrimBadTitanStartSpawns )
+ AddSpawnCallback( "sky_camera", FixSkycamFog )
}
void function TrimBadTitanStartSpawns( entity spawn )
@@ -24,4 +25,10 @@ void function TrimBadTitanStartSpawns( entity spawn )
if ( Distance2D( spawn.GetOrigin(), comparisonOrigin ) >= 2000.0 )
spawn.Destroy()
+}
+
+void function FixSkycamFog( entity skycam )
+{
+ if ( skycam.GetTargetName() == "skybox_cam_level" )
+ skycam.kv.useworldfog = 1
} \ No newline at end of file