diff options
Diffstat (limited to 'Northstar.CustomServers/mod/scripts')
3 files changed, 133 insertions, 96 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut.bak b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut.bak new file mode 100644 index 00000000..8092a790 --- /dev/null +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut.bak @@ -0,0 +1,15 @@ +global function GamemodePs_Init
+
+void function GamemodePs_Init()
+{
+ Riff_ForceTitanAvailability( eTitanAvailability.Never )
+
+ AddCallback_OnPlayerKilled( GiveScoreForPlayerKill )
+ ScoreEvent_SetupEarnMeterValuesForMixedModes()
+}
+
+void function GiveScoreForPlayerKill( entity victim, entity attacker, var damageInfo )
+{
+ if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() && GetGameState() == eGameState.Epilogue)
+ AddTeamScore( attacker.GetTeam(), 1 )
+}
\ No newline at end of file diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut index fd5cbb14..ba180790 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut @@ -1,20 +1,31 @@ -global function GamemodeTdm_Init -global function RateSpawnpoints_Directional - -void function GamemodeTdm_Init() -{ - AddCallback_OnPlayerKilled( GiveScoreForPlayerKill ) - ScoreEvent_SetupEarnMeterValuesForMixedModes() -} - -void function GiveScoreForPlayerKill( entity victim, entity attacker, var damageInfo ) -{ - if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() && GetGameState() != eGameState.Epilogue ) - AddTeamScore( attacker.GetTeam(), 1 ) -} - -void function RateSpawnpoints_Directional( int checkclass, array<entity> spawnpoints, int team, entity player ) -{ - // temp - RateSpawnpoints_Generic( checkclass, spawnpoints, team, player ) -} +global function GamemodeTdm_Init
+global function RateSpawnpoints_Directional
+
+void function GamemodeTdm_Init()
+{
+ AddCallback_OnPlayerKilled( GiveScoreForPlayerKill )
+ ScoreEvent_SetupEarnMeterValuesForMixedModes()
+ SetTimeoutWinnerDecisionFunc( CheckScoreForDraw )
+}
+
+void function GiveScoreForPlayerKill( entity victim, entity attacker, var damageInfo )
+{
+ if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() || GetGameState() != eGameState.Playing )
+ AddTeamScore( attacker.GetTeam(), 1 )
+}
+
+void function RateSpawnpoints_Directional( int checkclass, array<entity> spawnpoints, int team, entity player )
+{
+ // temp
+ RateSpawnpoints_Generic( checkclass, spawnpoints, team, player )
+}
+
+int function CheckScoreForDraw()
+{
+ if (GameRules_GetTeamScore(TEAM_IMC) > GameRules_GetTeamScore(TEAM_MILITIA))
+ return TEAM_IMC
+ else if (GameRules_GetTeamScore(TEAM_MILITIA) > GameRules_GetTeamScore(TEAM_IMC))
+ return TEAM_MILITIA
+
+ return TEAM_UNASSIGNED
+}
\ No newline at end of file diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut index 82b673d2..c72fcb0d 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut @@ -1,76 +1,87 @@ -global function GamemodeTTDM_Init - -const float TTDMIntroLength = 15.0 - -void function GamemodeTTDM_Init() -{ - Riff_ForceSetSpawnAsTitan( eSpawnAsTitan.Always ) - Riff_ForceTitanExitEnabled( eTitanExitEnabled.Never ) - TrackTitanDamageInPlayerGameStat( PGS_ASSAULT_SCORE ) - ScoreEvent_SetupEarnMeterValuesForMixedModes() - SetLoadoutGracePeriodEnabled( false ) - - ClassicMP_SetCustomIntro( TTDMIntroSetup, TTDMIntroLength ) - ClassicMP_ForceDisableEpilogue( true ) - - AddCallback_OnPlayerKilled( AddTeamScoreForPlayerKilled ) // dont have to track autotitan kills since you cant leave your titan in this mode - - // probably needs scoreevent earnmeter values -} - -void function TTDMIntroSetup() -{ - // this should show intermission cam for 15 sec in prematch, before spawning players as titans - AddCallback_GameStateEnter( eGameState.Prematch, TTDMIntroStart ) - AddCallback_OnClientConnected( TTDMIntroShowIntermissionCam ) -} - -void function TTDMIntroStart() -{ - thread TTDMIntroStartThreaded() -} - -void function TTDMIntroStartThreaded() -{ - ClassicMP_OnIntroStarted() - - foreach ( entity player in GetPlayerArray() ) - TTDMIntroShowIntermissionCam( player ) - - wait TTDMIntroLength - - ClassicMP_OnIntroFinished() -} - -void function TTDMIntroShowIntermissionCam( entity player ) -{ - if ( GetGameState() != eGameState.Prematch ) - return - - thread PlayerWatchesTTDMIntroIntermissionCam( player ) -} - -void function PlayerWatchesTTDMIntroIntermissionCam( entity player ) -{ - ScreenFadeFromBlack( player ) - - entity intermissionCam = GetEntArrayByClass_Expensive( "info_intermission" )[ 0 ] - - // the angle set here seems sorta inconsistent as to whether it actually works or just stays at 0 for some reason - player.SetObserverModeStaticPosition( intermissionCam.GetOrigin() ) - player.SetObserverModeStaticAngles( intermissionCam.GetAngles() ) - player.StartObserverMode( OBS_MODE_STATIC_LOCKED ) - - wait TTDMIntroLength - - RespawnAsTitan( player, false ) - TryGameModeAnnouncement( player ) -} - -void function AddTeamScoreForPlayerKilled( entity victim, entity attacker, var damageInfo ) -{ - if ( victim == attacker || !victim.IsPlayer() || !attacker.IsPlayer() || GetGameState() != eGameState.Playing ) - return - - AddTeamScore( GetOtherTeam( victim.GetTeam() ), 1 ) -} +global function GamemodeTTDM_Init
+
+const float TTDMIntroLength = 15.0
+
+void function GamemodeTTDM_Init()
+{
+ Riff_ForceSetSpawnAsTitan( eSpawnAsTitan.Always )
+ Riff_ForceTitanExitEnabled( eTitanExitEnabled.Never )
+ TrackTitanDamageInPlayerGameStat( PGS_ASSAULT_SCORE )
+ ScoreEvent_SetupEarnMeterValuesForMixedModes()
+ SetLoadoutGracePeriodEnabled( false )
+
+ ClassicMP_SetCustomIntro( TTDMIntroSetup, TTDMIntroLength )
+ ClassicMP_ForceDisableEpilogue( true )
+ SetTimeoutWinnerDecisionFunc( CheckScoreForDraw )
+
+ AddCallback_OnPlayerKilled( AddTeamScoreForPlayerKilled ) // dont have to track autotitan kills since you cant leave your titan in this mode
+
+ // probably needs scoreevent earnmeter values
+}
+
+void function TTDMIntroSetup()
+{
+ // this should show intermission cam for 15 sec in prematch, before spawning players as titans
+ AddCallback_GameStateEnter( eGameState.Prematch, TTDMIntroStart )
+ AddCallback_OnClientConnected( TTDMIntroShowIntermissionCam )
+}
+
+void function TTDMIntroStart()
+{
+ thread TTDMIntroStartThreaded()
+}
+
+void function TTDMIntroStartThreaded()
+{
+ ClassicMP_OnIntroStarted()
+
+ foreach ( entity player in GetPlayerArray() )
+ TTDMIntroShowIntermissionCam( player )
+
+ wait TTDMIntroLength
+
+ ClassicMP_OnIntroFinished()
+}
+
+void function TTDMIntroShowIntermissionCam( entity player )
+{
+ if ( GetGameState() != eGameState.Prematch )
+ return
+
+ thread PlayerWatchesTTDMIntroIntermissionCam( player )
+}
+
+void function PlayerWatchesTTDMIntroIntermissionCam( entity player )
+{
+ ScreenFadeFromBlack( player )
+
+ entity intermissionCam = GetEntArrayByClass_Expensive( "info_intermission" )[ 0 ]
+
+ // the angle set here seems sorta inconsistent as to whether it actually works or just stays at 0 for some reason
+ player.SetObserverModeStaticPosition( intermissionCam.GetOrigin() )
+ player.SetObserverModeStaticAngles( intermissionCam.GetAngles() )
+ player.StartObserverMode( OBS_MODE_STATIC_LOCKED )
+
+ wait TTDMIntroLength
+
+ RespawnAsTitan( player, false )
+ TryGameModeAnnouncement( player )
+}
+
+void function AddTeamScoreForPlayerKilled( entity victim, entity attacker, var damageInfo )
+{
+ if ( victim == attacker || !victim.IsPlayer() || !attacker.IsPlayer() || GetGameState() != eGameState.Playing )
+ return
+
+ AddTeamScore( GetOtherTeam( victim.GetTeam() ), 1 )
+}
+
+int function CheckScoreForDraw()
+{
+ if (GameRules_GetTeamScore(TEAM_IMC) > GameRules_GetTeamScore(TEAM_MILITIA))
+ return TEAM_IMC
+ else if (GameRules_GetTeamScore(TEAM_MILITIA) > GameRules_GetTeamScore(TEAM_IMC))
+ return TEAM_MILITIA
+
+ return TEAM_UNASSIGNED
+}
\ No newline at end of file |