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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut13
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut12
2 files changed, 16 insertions, 9 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
index b169de63..feca3bd5 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
@@ -318,11 +318,11 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga
else
player.SetObserverTarget( null )
- if ( !file.playerDeathsHidden )
- {
+ if ( ( GamePlayingOrSuddenDeath() || GetGameState() == eGameState.Epilogue ) && !file.playerDeathsHidden )
player.AddToPlayerGameStat( PGS_DEATHS, 1 )
+
+ if ( !file.playerDeathsHidden )
Remote_CallFunction_NonReplay( player, "ServerCallback_YouDied", attacker.GetEncodedEHandle(), GetHealthFrac( attacker ), methodOfDeath )
- }
float deathcamLength = GetDeathCamLength( player )
wait deathcamLength
@@ -460,6 +460,7 @@ void function RespawnAsTitan( entity player, bool manualPosition = false )
camera.Fire( "Enable", "!activator", 0, player )
player.EndSignal( "OnDestroy" )
+ titan.EndSignal( "OnDestroy" )
OnThreadEnd( function() : ( player, titan, camera )
{
if ( IsValid( player ) )
@@ -468,7 +469,11 @@ void function RespawnAsTitan( entity player, bool manualPosition = false )
player.isSpawning = false
}
- titan.Destroy() // pilotbecomestitan leaves an npc titan that we need to delete
+ if ( IsValid( titan ) )
+ titan.Destroy() // pilotbecomestitan leaves an npc titan that we need to delete
+ else
+ RespawnAsPilot( player ) // this is 100% an edgecase, just avoid softlocking if we ever hit it in playable gamestates
+
camera.Fire( "Disable", "!activator", 0, player )
camera.Destroy()
})
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
index ddf8cd8d..13f0f75f 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
@@ -670,14 +670,16 @@ void function CleanUpEntitiesForRoundEnd()
if ( IsAlive( player ) )
player.Die( svGlobal.worldspawn, svGlobal.worldspawn, { damageSourceId = eDamageSourceId.round_end } )
-
- if ( IsAlive( player.GetPetTitan() ) )
- player.GetPetTitan().Destroy()
}
foreach ( entity npc in GetNPCArray() )
- if ( IsValid( npc ) )
- npc.Destroy() // need this because getnpcarray includes the pettitans we just killed at this point
+ {
+ if ( !IsValid( npc ) )
+ continue
+
+ // kill rather than destroy, as destroying will cause issues with children which is an issue especially for dropships and titans
+ npc.Die( svGlobal.worldspawn, svGlobal.worldspawn, { damageSourceId = eDamageSourceId.round_end } )
+ }
// destroy weapons
ClearDroppedWeapons()