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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/_harvester.gnut28
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_emp_titans.gnut14
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_stationary_firing_positions.gnut41
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut680
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd_events.nut623
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd_nav.nut56
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_angel_city.nut4
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_black_water_canal.nut4
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_colony02.nut10
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_drydock.nut4
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_forwardbase_kodai.nut5
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_glitch.nut4
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_grave.nut2
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_homestead.nut6
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_relic02.nut4
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_rise.nut5
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_thaw.nut4
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut4
18 files changed, 756 insertions, 742 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_harvester.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_harvester.gnut
index e2acd1bd..4e381031 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/_harvester.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/_harvester.gnut
@@ -12,7 +12,7 @@ global struct HarvesterStruct {
}
-HarvesterStruct function SpawnHarvester(vector origin,vector angles,int health,int shieldHealth,int team)
+HarvesterStruct function SpawnHarvester( vector origin, vector angles, int health, int shieldHealth, int team )
{
entity harvester = CreateEntity( "prop_script" )
harvester.SetValueForModelKey( $"models/props/generator_coop/generator_coop.mdl" )
@@ -20,10 +20,10 @@ HarvesterStruct function SpawnHarvester(vector origin,vector angles,int health,i
harvester.SetAngles( angles )
harvester.kv.solid = SOLID_VPHYSICS
- harvester.SetMaxHealth(health)
- harvester.SetHealth(health)
- harvester.SetShieldHealthMax(shieldHealth)
- harvester.SetShieldHealth(shieldHealth)
+ harvester.SetMaxHealth( health )
+ harvester.SetHealth( health )
+ harvester.SetShieldHealthMax( shieldHealth )
+ harvester.SetShieldHealth( shieldHealth )
harvester.EnableAttackableByAI( 30, 0, AI_AP_FLAG_NONE )
SetObjectCanBeMeleed( harvester, false )
SetTeam(harvester,team)
@@ -34,15 +34,15 @@ HarvesterStruct function SpawnHarvester(vector origin,vector angles,int health,i
AI_CreateDangerousArea_Static( harvester, null, 90, TEAM_INVALID, true, true, origin )
DispatchSpawn( harvester )
- SetGlobalNetEnt("FD_activeHarvester",harvester)
+ SetGlobalNetEnt( "FD_activeHarvester", harvester )
- entity blackbox = CreatePropDynamic(MODEL_HARVESTER_TOWER_COLLISION,origin,angles,0)
+ entity blackbox = CreatePropDynamic( MODEL_HARVESTER_TOWER_COLLISION, origin, angles, 0 )
blackbox.Hide()
blackbox.Solid()
// blackbox.kv.CollisionGroup = TRACE_COLLISION_GROUP_PLAYER
ToggleNPCPathsForEntity( blackbox, false )
- entity rings = CreatePropDynamic(MODEL_HARVESTER_TOWER_RINGS,origin,angles,6)
+ entity rings = CreatePropDynamic( MODEL_HARVESTER_TOWER_RINGS, origin, angles, 6 )
thread PlayAnim( rings, "generator_cycle_fast" )
@@ -55,19 +55,19 @@ HarvesterStruct function SpawnHarvester(vector origin,vector angles,int health,i
return ret
}
-HarvesterStruct function generateBeamFX(HarvesterStruct harvester)
+HarvesterStruct function generateBeamFX( HarvesterStruct harvester )
{
- entity Harvester_Beam = StartParticleEffectOnEntity_ReturnEntity(harvester.harvester,GetParticleSystemIndex(FX_HARVESTER_BEAM),FX_PATTACH_ABSORIGIN_FOLLOW,0)
- EffectSetControlPointVector( Harvester_Beam, 1, GetShieldTriLerpColor(0.0) )
+ entity Harvester_Beam = StartParticleEffectOnEntity_ReturnEntity( harvester.harvester, GetParticleSystemIndex( FX_HARVESTER_BEAM ), FX_PATTACH_ABSORIGIN_FOLLOW ,0 )
+ EffectSetControlPointVector( Harvester_Beam, 1, GetShieldTriLerpColor( 0.0 ) )
harvester.particleBeam = Harvester_Beam
Harvester_Beam.DisableHibernation()
return harvester
}
-HarvesterStruct function generateShieldFX(HarvesterStruct harvester)
+HarvesterStruct function generateShieldFX( HarvesterStruct harvester )
{
- entity Harvester_Shield = StartParticleEffectOnEntity_ReturnEntity(harvester.harvester,GetParticleSystemIndex(FX_HARVESTER_OVERSHIELD),FX_PATTACH_ABSORIGIN_FOLLOW,0)
- EffectSetControlPointVector( Harvester_Shield, 1, GetShieldTriLerpColor(0.0) )
+ entity Harvester_Shield = StartParticleEffectOnEntity_ReturnEntity( harvester.harvester, GetParticleSystemIndex( FX_HARVESTER_OVERSHIELD ), FX_PATTACH_ABSORIGIN_FOLLOW, 0 )
+ EffectSetControlPointVector( Harvester_Shield, 1, GetShieldTriLerpColor( 0.0 ) )
harvester.particleShield = Harvester_Shield
return harvester
} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_emp_titans.gnut b/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_emp_titans.gnut
index 8fde4343..2792d617 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_emp_titans.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_emp_titans.gnut
@@ -38,7 +38,7 @@ void function EMPTitanThinkConstant( entity titan )
//Used to identify this titan as an arc titan
// SetTargetName( titan, "empTitan" ) // unable to do this due to FD reasons
- file.empTitans.append(titan)
+ file.empTitans.append( titan )
//Wait for titan to stand up and exit bubble shield before deploying arc ability.
WaitTillHotDropComplete( titan )
@@ -95,8 +95,8 @@ void function EMPTitanThinkConstant( entity titan )
{
StopSoundOnEntity( titan, "EMP_Titan_Electrical_Field" )
EnableTitanRodeo( titan ) //Make the arc titan rodeoable now that it is no longer electrified.
- if (file.empTitans.find(titan))
- file.empTitans.remove(file.empTitans.find(titan))
+ if (file.empTitans.find( titan ) )
+ file.empTitans.remove( file.empTitans.find( titan ) )
}
foreach ( particleSystem in particles )
@@ -117,7 +117,7 @@ void function EMPTitanThinkConstant( entity titan )
{
origin = titan.GetAttachmentOrigin( attachID )
- RadiusDamage(
+ RadiusDamage(
origin, // center
titan, // attacker
titan, // inflictor
@@ -143,7 +143,7 @@ void function EmpField_DamagedEntity( entity target, var damageInfo )
entity titan = DamageInfo_GetAttacker( damageInfo )
if ( !IsValid( titan ) )
- return
+ return
local className = target.GetClassName()
if ( className == "rpg_missile" || className == "npc_turret_sentry" || className == "grenade" )
@@ -189,7 +189,7 @@ string function GetEMPAttachmentForTitan( entity titan )
return "hijack"
}
-bool function IsEMPTitan(entity titan)
+bool function IsEMPTitan( entity titan )
{
- return file.empTitans.find(titan) != -1 ? true : false
+ return file.empTitans.find( titan ) != -1 ? true : false
}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_stationary_firing_positions.gnut b/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_stationary_firing_positions.gnut
index 2e7c938e..430de58a 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_stationary_firing_positions.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/ai/_ai_stationary_firing_positions.gnut
@@ -262,36 +262,41 @@ int function DistanceCompareClosestForStationaryAIPosition( ArrayDistanceEntryFo
}
-void function DebugDrawStationaryAiPositions(int typeMask){
- thread DebugDrawStationaryAiPositions_thread(typeMask)
+void function DebugDrawStationaryAiPositions( int typeMask )
+{
+ thread DebugDrawStationaryAiPositions_thread( typeMask )
}
-void function DebugDrawStationaryAiPositions_thread(int typeMask)
-{ while(true)
+void function DebugDrawStationaryAiPositions_thread( int typeMask )
+{
+ while( true )
{
- for(int i = 0;i<4;i++){
- if((1<<i)&typeMask)
- foreach(StationaryAIPosition a in file.stationaryPositions[i])
+ for( int i = 0; i < 4; i++ )
+ {
+ if( ( 1 << i ) & typeMask )
+ foreach( StationaryAIPosition a in file.stationaryPositions[i] )
{
- switch(i){
+ switch( i )
+ {
case 0:
- DebugDrawSphere(a.origin,50,255,255,0,false,0.2)
+ DebugDrawSphere( a.origin, 50, 255, 255, 0,false, 0.5 )
case 1:
- DebugDrawSphere(a.origin,50,0,255,255,false,0.2)
+ DebugDrawSphere( a.origin, 50, 0, 255, 255, false, 0.5 )
case 2:
- DebugDrawSphere(a.origin,50,0,0,255,false,0.2)
+ DebugDrawSphere( a.origin, 50, 0, 0, 255, false, 0.5 )
case 3:
- DebugDrawSphere(a.origin,50,255,0,255,false,0.2)
- }
- if(a.inUse){
- DebugDrawSphere(a.origin,40,255,0,0,false,0.2)
- }else{
- DebugDrawSphere(a.origin,40,0,255,0,false,0.2)
+ DebugDrawSphere( a.origin, 50, 255, 0, 255, false, 0.5 )
}
+
+ if( a.inUse )
+ DebugDrawSphere( a.origin, 40, 255, 0, 0, false, 0.5 )
+ else
+ DebugDrawSphere( a.origin, 40, 0, 255, 0, false, 0.5 )
+
}
}
- wait 0.1
+ wait 0.4
}
}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
index d630cbed..c8ad470d 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
@@ -29,8 +29,8 @@ struct player_struct_fd{
global HarvesterStruct& fd_harvester
global vector shopPosition
-global vector shopAngles = <0,0,0>
-global table<string,array<vector> > routes
+global vector shopAngles = < 0, 0, 0 >
+global table< string, array<vector> > routes
global array<entity> routeNodes
global array<entity> spawnedNPCs
@@ -52,27 +52,27 @@ void function GamemodeFD_Init()
{
PrecacheModel( MODEL_ATTRITION_BANK )
PrecacheModel( $"models/humans/grunts/imc_grunt_shield_captain.mdl" )
- PrecacheParticleSystem($"P_smokescreen_FD")
+ PrecacheParticleSystem( $"P_smokescreen_FD" )
RegisterSignal( "SniperSwitchedEnemy" ) // for use in SniperTitanThink behavior.
- RegisterSignal("FD_ReachedHarvester")
- RegisterSignal("OnFailedToPath")
+ RegisterSignal( "FD_ReachedHarvester" )
+ RegisterSignal( "OnFailedToPath" )
- SetRoundBased(true)
- SetShouldUseRoundWinningKillReplay(false)
+ SetRoundBased( true )
+ SetShouldUseRoundWinningKillReplay( false )
Riff_ForceBoostAvailability( eBoostAvailability.Disabled )
- PlayerEarnMeter_SetEnabled(false)
+ PlayerEarnMeter_SetEnabled( false )
SetShouldUsePickLoadoutScreen( true )
//general Callbacks
- AddCallback_EntitiesDidLoad(LoadEntities)
- AddCallback_GameStateEnter(eGameState.Prematch,FD_createHarvester)
- AddCallback_GameStateEnter( eGameState.Playing,startMainGameLoop)
- AddCallback_OnRoundEndCleanup(FD_NPCCleanup)
- AddCallback_OnClientConnected(GamemodeFD_InitPlayer)
+ AddCallback_EntitiesDidLoad( LoadEntities )
+ AddCallback_GameStateEnter( eGameState.Prematch,FD_createHarvester )
+ AddCallback_GameStateEnter( eGameState.Playing, startMainGameLoop )
+ AddCallback_OnRoundEndCleanup( FD_NPCCleanup )
+ AddCallback_OnClientConnected( GamemodeFD_InitPlayer )
//Damage Callbacks
- AddDamageByCallback("player",FD_DamageByPlayerCallback)
+ AddDamageByCallback( "player", FD_DamageByPlayerCallback)
AddDamageCallback( "player", DamageScaleByDifficulty )
AddDamageCallback( "npc_titan", DamageScaleByDifficulty )
AddDamageCallback( "npc_turret_sentry", DamageScaleByDifficulty )
@@ -83,38 +83,38 @@ void function GamemodeFD_Init()
AddSpawnCallback( "player", FD_PlayerRespawnCallback )
AddSpawnCallback("npc_turret_sentry", AddTurretSentry )
//death Callbacks
- AddCallback_OnNPCKilled(OnNpcDeath)
- AddCallback_OnPlayerKilled(GamemodeFD_OnPlayerKilled)
+ AddCallback_OnNPCKilled( OnNpcDeath )
+ AddCallback_OnPlayerKilled( GamemodeFD_OnPlayerKilled )
AddDeathCallback( "npc_frag_drone", OnTickDeath ) // ticks dont come up in the other callback because of course they dont
//Command Callbacks
- AddClientCommandCallback("FD_ToggleReady",ClientCommandCallbackToggleReady)
- AddClientCommandCallback("FD_UseHarvesterShieldBoost",useShieldBoost)
+ AddClientCommandCallback( "FD_ToggleReady", ClientCommandCallbackToggleReady )
+ AddClientCommandCallback( "FD_UseHarvesterShieldBoost", useShieldBoost )
//shop Callback
- SetBoostPurchaseCallback(FD_BoostPurchaseCallback)
- SetTeamReserveInteractCallback(FD_TeamReserveDepositOrWithdrawCallback)
+ SetBoostPurchaseCallback( FD_BoostPurchaseCallback )
+ SetTeamReserveInteractCallback( FD_TeamReserveDepositOrWithdrawCallback )
//earn meter
ScoreEvent_SetupEarnMeterValuesForMixedModes()
}
-void function FD_BoostPurchaseCallback(entity player,BoostStoreData data)
+void function FD_BoostPurchaseCallback( entity player, BoostStoreData data )
{
file.players[player].moneySpend += data.cost
}
-void function FD_PlayerRespawnCallback(entity player)
+void function FD_PlayerRespawnCallback( entity player )
{
- if(player in file.players)
+ if( player in file.players )
file.players[player].lastRespawn = Time()
Highlight_SetFriendlyHighlight( player, "sp_friendly_hero" )
}
-void function FD_TeamReserveDepositOrWithdrawCallback(entity player, string action,int amount)
+void function FD_TeamReserveDepositOrWithdrawCallback( entity player, string action, int amount )
{
- switch(action)
+ switch( action )
{
case"deposit":
file.players[player].moneyShared += amount
@@ -124,64 +124,64 @@ void function FD_TeamReserveDepositOrWithdrawCallback(entity player, string acti
break
}
}
-void function GamemodeFD_OnPlayerKilled(entity victim, entity attacker, var damageInfo)
+void function GamemodeFD_OnPlayerKilled( entity victim, entity attacker, var damageInfo )
{
file.players[victim].longestLife = Time() - file.players[victim].lastRespawn
file.players[victim].diedThisRound = true
array<entity> militiaplayers = GetPlayerArrayOfTeam( TEAM_MILITIA )
int deaths = 0
- foreach (entity player in militiaplayers)
- if (!IsAlive(player))
+ foreach ( entity player in militiaplayers )
+ if ( !IsAlive( player ) )
deaths++
foreach( entity player in GetPlayerArray() )
{
- if (player == victim || player.GetTeam() != TEAM_MILITIA)
+ if ( player == victim || player.GetTeam() != TEAM_MILITIA )
continue
- if (deaths == 1) // only one pilot died
+ if ( deaths == 1 ) // only one pilot died
PlayFactionDialogueToPlayer( "fd_singlePilotDown", player )
- else if (deaths > 1 && deaths < militiaplayers.len() - 1) // multiple pilots died but at least one alive
+ else if ( deaths > 1 && deaths < militiaplayers.len() - 1 ) // multiple pilots died but at least one alive
PlayFactionDialogueToPlayer( "fd_multiPilotDown", player )
- else if (deaths == militiaplayers.len() - 1) // ur shit out of luck ur the only survivor
+ else if ( deaths == militiaplayers.len() - 1 ) // ur shit out of luck ur the only survivor
PlayFactionDialogueToPlayer( "fd_onlyPlayerIsAlive", player )
}
}
-void function FD_UsedCoreCallback(entity titan,entity weapon)
+void function FD_UsedCoreCallback( entity titan, entity weapon )
{
- if(!(titan in file.players))
+ if( !( titan in file.players ) )
{
return
}
file.players[titan].coresUsed += 1
}
-void function GamemodeFD_InitPlayer(entity player)
+void function GamemodeFD_InitPlayer( entity player )
{
player_struct_fd data
data.diedThisRound = false
file.players[player] <- data
- thread SetTurretSettings_threaded(player)
- if(GetGlobalNetInt("FD_currentWave")>1)
- PlayerEarnMeter_AddEarnedAndOwned(player,1.0,1.0)
+ thread SetTurretSettings_threaded( player )
+ if( GetGlobalNetInt( "FD_currentWave" ) > 1 )
+ PlayerEarnMeter_AddEarnedAndOwned( player, 1.0, 1.0 )
- if ( GetGlobalNetInt("FD_currentWave") != 0 )
+ if ( GetGlobalNetInt( "FD_currentWave" ) != 0 )
DisableTitanSelectionForPlayer( player ) // this might need moving to when they exit the titan selection UI when we do that
else
EnableTitanSelectionForPlayer( player )
- if ( GetGlobalNetInt("FD_currentWave") != 0 )
+ if ( GetGlobalNetInt( "FD_currentWave" ) != 0 )
DisableTitanSelectionForPlayer( player ) // this might need moving to when they exit the titan selection UI when we do that
else
EnableTitanSelectionForPlayer( player )
}
-void function SetTurretSettings_threaded(entity player)
+void function SetTurretSettings_threaded( entity player )
{ //has to be delayed because PlayerConnect callbacks get called in wrong order
WaitFrame()
- DeployableTurret_SetAISettingsForPlayer_AP(player,"npc_turret_sentry_burn_card_ap_fd")
- DeployableTurret_SetAISettingsForPlayer_AT(player,"npc_turret_sentry_burn_card_at_fd")
+ DeployableTurret_SetAISettingsForPlayer_AP( player, "npc_turret_sentry_burn_card_ap_fd" )
+ DeployableTurret_SetAISettingsForPlayer_AT( player, "npc_turret_sentry_burn_card_at_fd" )
}
void function OnTickDeath( entity victim, var damageInfo )
@@ -199,25 +199,25 @@ void function OnTickDeath( entity victim, var damageInfo )
void function OnNpcDeath( entity victim, entity attacker, var damageInfo )
{
- if(victim.IsTitan()&&attacker in file.players)
+ if( victim.IsTitan() && attacker in file.players )
file.players[attacker].titanKills++
- int victimTypeID = FD_GetAITypeID_ByString(victim.GetTargetName())
- if(victimTypeID == eFD_AITypeIDs.TITAN_MORTAR||victimTypeID == eFD_AITypeIDs.SPECTRE_MORTAR)
- if(attacker in file.players)
+ int victimTypeID = FD_GetAITypeID_ByString( victim.GetTargetName() )
+ if( ( victimTypeID == eFD_AITypeIDs.TITAN_MORTAR ) || ( victimTypeID == eFD_AITypeIDs.SPECTRE_MORTAR ) )
+ if( attacker in file.players )
file.players[attacker].mortarUnitsKilled++
int findIndex = spawnedNPCs.find( victim )
if ( findIndex != -1 )
{
spawnedNPCs.remove( findIndex )
- string netIndex = GetAiNetIdFromTargetName(victim.GetTargetName())
- if(netIndex != "")
- SetGlobalNetInt(netIndex,GetGlobalNetInt(netIndex)-1)
+ string netIndex = GetAiNetIdFromTargetName( victim.GetTargetName() )
+ if( netIndex != "" )
+ SetGlobalNetInt( netIndex, GetGlobalNetInt( netIndex ) - 1 )
- SetGlobalNetInt("FD_AICount_Current",GetGlobalNetInt("FD_AICount_Current")-1)
+ SetGlobalNetInt( "FD_AICount_Current", GetGlobalNetInt( "FD_AICount_Current" ) - 1 )
}
- if ( victim.GetOwner() == attacker || !attacker.IsPlayer() || attacker == victim || victim.GetBossPlayer() == attacker || victim.GetClassName() == "npc_turret_sentry" )
+ if ( victim.GetOwner() == attacker || !attacker.IsPlayer() || ( attacker == victim ) || ( victim.GetBossPlayer() == attacker ) || victim.GetClassName() == "npc_turret_sentry" )
return
int playerScore = 0
@@ -230,7 +230,7 @@ void function OnNpcDeath( entity victim, entity attacker, var damageInfo )
string eventName = FD_GetScoreEventName( victim.GetClassName() )
playerScore = ScoreEvent_GetPointValue( GetScoreEvent( eventName ) )
- switch (victim.GetClassName())
+ switch ( victim.GetClassName() )
{
case "npc_soldier":
money = 5
@@ -248,10 +248,10 @@ void function OnNpcDeath( entity victim, entity attacker, var damageInfo )
default:
money = 0 // titans seem to total up to 50 money undoomed health
}
- foreach(player in GetPlayerArray())
+ foreach( player in GetPlayerArray() )
Remote_CallFunction_NonReplay( player, "ServerCallback_OnTitanKilled", attacker.GetEncodedEHandle(), victim.GetEncodedEHandle(), scriptDamageType, damageSourceId )
}
- if (money != 0)
+ if ( money != 0 )
AddMoneyToPlayer( attacker , money )
attacker.AddToPlayerGameStat( PGS_ASSAULT_SCORE, playerScore ) // seems to be how combat score is counted
@@ -273,15 +273,18 @@ void function OnNpcDeath( entity victim, entity attacker, var damageInfo )
}
-void function RateSpawnpoints_FD(int _0, array<entity> _1, int _2, entity _3){}
+void function RateSpawnpoints_FD( int _0, array<entity> _1, int _2, entity _3 )
+{
+
+}
-bool function useShieldBoost(entity player,array<string> args)
+bool function useShieldBoost( entity player, array<string> args )
{
- if((GetGlobalNetTime("FD_harvesterInvulTime")<Time())&&(player.GetPlayerNetInt("numHarvesterShieldBoost")>0))
+ if( ( GetGlobalNetTime( "FD_harvesterInvulTime" ) < Time() ) && ( player.GetPlayerNetInt( "numHarvesterShieldBoost" ) > 0 ) )
{
- fd_harvester.harvester.SetShieldHealth(fd_harvester.harvester.GetShieldHealthMax())
- SetGlobalNetTime("FD_harvesterInvulTime",Time()+5)
- MessageToTeam(TEAM_MILITIA,eEventNotifications.FD_PlayerHealedHarvester, null, player)
+ fd_harvester.harvester.SetShieldHealth( fd_harvester.harvester.GetShieldHealthMax() )
+ SetGlobalNetTime( "FD_harvesterInvulTime", Time() + 5 )
+ MessageToTeam( TEAM_MILITIA,eEventNotifications.FD_PlayerHealedHarvester, null, player )
player.SetPlayerNetInt( "numHarvesterShieldBoost", player.GetPlayerNetInt( "numHarvesterShieldBoost" ) - 1 )
file.players[player].harvesterHeals += 1
}
@@ -298,22 +301,22 @@ void function mainGameLoop()
startHarvester()
bool showShop = false
- for(int i = GetGlobalNetInt("FD_currentWave");i<waveEvents.len();i++)
+ for( int i = GetGlobalNetInt( "FD_currentWave" ); i < waveEvents.len(); i++ )
{
- if(!runWave(i,showShop))
+ if( !runWave( i, showShop ) )
break
- if(i==0)
+ if( i == 0 )
{
- PlayerEarnMeter_SetEnabled(true)
+ PlayerEarnMeter_SetEnabled( true )
showShop = true
- foreach(entity player in GetPlayerArray())
+ foreach( entity player in GetPlayerArray() )
{
- PlayerEarnMeter_AddEarnedAndOwned(player,1.0,1.0)
+ PlayerEarnMeter_AddEarnedAndOwned( player, 1.0, 1.0 )
}
DisableTitanSelection()
}
- else if (i + 1 == waveEvents.len() )
+ else if( i + 1 == waveEvents.len() )
{
EnableTitanSelection()
}
@@ -325,211 +328,212 @@ void function mainGameLoop()
-array<int> function getHighestEnemyAmountsForWave(int waveIndex)
+array<int> function getHighestEnemyAmountsForWave( int waveIndex )
{
table<int,int> npcs
- npcs[eFD_AITypeIDs.TITAN]<-0
- npcs[eFD_AITypeIDs.TITAN_NUKE]<-0
- npcs[eFD_AITypeIDs.TITAN_ARC]<-0
- npcs[eFD_AITypeIDs.TITAN_MORTAR]<-0
- npcs[eFD_AITypeIDs.GRUNT]<-0
- npcs[eFD_AITypeIDs.SPECTRE]<-0
- npcs[eFD_AITypeIDs.SPECTRE_MORTAR]<-0
- npcs[eFD_AITypeIDs.STALKER]<-0
- npcs[eFD_AITypeIDs.REAPER]<-0
- npcs[eFD_AITypeIDs.TICK]<-0
- npcs[eFD_AITypeIDs.DRONE]<-0
- npcs[eFD_AITypeIDs.DRONE_CLOAK]<-0
- // npcs[eFD_AITypeIDs.RONIN]<-0
- // npcs[eFD_AITypeIDs.NORTHSTAR]<-0
- // npcs[eFD_AITypeIDs.SCORCH]<-0
- // npcs[eFD_AITypeIDs.LEGION]<-0
- // npcs[eFD_AITypeIDs.TONE]<-0
- // npcs[eFD_AITypeIDs.ION]<-0
- // npcs[eFD_AITypeIDs.MONARCH]<-0
- // npcs[eFD_AITypeIDs.TITAN_SNIPER]<-0
-
-
- foreach(WaveEvent e in waveEvents[waveIndex])
+ npcs[eFD_AITypeIDs.TITAN] <- 0
+ npcs[eFD_AITypeIDs.TITAN_NUKE] <- 0
+ npcs[eFD_AITypeIDs.TITAN_ARC] <- 0
+ npcs[eFD_AITypeIDs.TITAN_MORTAR] <- 0
+ npcs[eFD_AITypeIDs.GRUNT] <- 0
+ npcs[eFD_AITypeIDs.SPECTRE] <- 0
+ npcs[eFD_AITypeIDs.SPECTRE_MORTAR] <- 0
+ npcs[eFD_AITypeIDs.STALKER] <- 0
+ npcs[eFD_AITypeIDs.REAPER] <- 0
+ npcs[eFD_AITypeIDs.TICK] <- 0
+ npcs[eFD_AITypeIDs.DRONE] <- 0
+ npcs[eFD_AITypeIDs.DRONE_CLOAK] <- 0
+ // npcs[eFD_AITypeIDs.RONIN] <- 0
+ // npcs[eFD_AITypeIDs.NORTHSTAR] <- 0
+ // npcs[eFD_AITypeIDs.SCORCH] <- 0
+ // npcs[eFD_AITypeIDs.LEGION] <- 0
+ // npcs[eFD_AITypeIDs.TONE] <- 0
+ // npcs[eFD_AITypeIDs.ION] <- 0
+ // npcs[eFD_AITypeIDs.MONARCH] <- 0
+ // npcs[eFD_AITypeIDs.TITAN_SNIPER] <- 0
+
+
+ foreach( WaveEvent e in waveEvents[waveIndex] )
{
- if(e.spawnEvent.spawnAmount==0)
+ if( e.spawnEvent.spawnAmount == 0 )
continue
- switch(e.spawnEvent.spawnType)
+ switch( e.spawnEvent.spawnType )
{
- case(eFD_AITypeIDs.TITAN):
- case(eFD_AITypeIDs.RONIN):
- case(eFD_AITypeIDs.NORTHSTAR):
- case(eFD_AITypeIDs.SCORCH):
- case(eFD_AITypeIDs.TONE):
- case(eFD_AITypeIDs.ION):
- case(eFD_AITypeIDs.MONARCH):
- case(eFD_AITypeIDs.LEGION):
- case(eFD_AITypeIDs.TITAN_SNIPER):
- npcs[eFD_AITypeIDs.TITAN]+=e.spawnEvent.spawnAmount
+ case( eFD_AITypeIDs.TITAN ):
+ case( eFD_AITypeIDs.RONIN ):
+ case( eFD_AITypeIDs.NORTHSTAR ):
+ case( eFD_AITypeIDs.SCORCH ):
+ case( eFD_AITypeIDs.TONE ):
+ case( eFD_AITypeIDs.ION ):
+ case( eFD_AITypeIDs.MONARCH ):
+ case( eFD_AITypeIDs.LEGION ):
+ case( eFD_AITypeIDs.TITAN_SNIPER ):
+ npcs[eFD_AITypeIDs.TITAN] += e.spawnEvent.spawnAmount
break
default:
- npcs[e.spawnEvent.spawnType]+=e.spawnEvent.spawnAmount
+ npcs[e.spawnEvent.spawnType] += e.spawnEvent.spawnAmount
}
}
- array<int> ret = [-1,-1,-1,-1,-1,-1,-1,-1,-1]
- foreach(int key,int value in npcs)
+ array<int> ret = [ -1, -1, -1, -1, -1, -1, -1, -1, -1 ]
+ foreach( int key, int value in npcs )
{
- if(value==0)
+ if( value == 0 )
continue
int lowestArrayIndex = 0
bool keyIsSet = false
- foreach(index,int arrayValue in ret)
+ foreach( index, int arrayValue in ret )
{
- if(arrayValue==-1)
+ if( arrayValue == -1 )
{
ret[index] = key
keyIsSet = true
break
}
- if(npcs[ret[lowestArrayIndex]]>npcs[ret[index]])
+ if( npcs[ ret[lowestArrayIndex] ] > npcs[ ret[index] ] )
lowestArrayIndex = index
}
- if((!keyIsSet)&&(npcs[ret[lowestArrayIndex]]<value))
+ if( ( !keyIsSet ) && ( npcs[ ret[lowestArrayIndex] ] < value ) )
ret[lowestArrayIndex] = key
}
- foreach(int val in ret){
- printt("ArrayVal",val)
+ foreach( int val in ret )
+ {
+ printt( "ArrayVal", val )
}
return ret
}
-void function SetEnemyAmountNetVars(int waveIndex)
+void function SetEnemyAmountNetVars( int waveIndex )
{
int total = 0
table<int,int> npcs
- npcs[eFD_AITypeIDs.TITAN]<-0
- npcs[eFD_AITypeIDs.TITAN_NUKE]<-0
- npcs[eFD_AITypeIDs.TITAN_ARC]<-0
- npcs[eFD_AITypeIDs.TITAN_MORTAR]<-0
- npcs[eFD_AITypeIDs.GRUNT]<-0
- npcs[eFD_AITypeIDs.SPECTRE]<-0
- npcs[eFD_AITypeIDs.SPECTRE_MORTAR]<-0
- npcs[eFD_AITypeIDs.STALKER]<-0
- npcs[eFD_AITypeIDs.REAPER]<-0
- npcs[eFD_AITypeIDs.TICK]<-0
- npcs[eFD_AITypeIDs.DRONE]<-0
- npcs[eFD_AITypeIDs.DRONE_CLOAK]<-0
- // npcs[eFD_AITypeIDs.RONIN]<-0
- // npcs[eFD_AITypeIDs.NORTHSTAR]<-0
- // npcs[eFD_AITypeIDs.SCORCH]<-0
- // npcs[eFD_AITypeIDs.LEGION]<-0
- // npcs[eFD_AITypeIDs.TONE]<-0
- // npcs[eFD_AITypeIDs.ION]<-0
- // npcs[eFD_AITypeIDs.MONARCH]<-0
- // npcs[eFD_AITypeIDs.TITAN_SNIPER]<-0
-
-
- foreach(WaveEvent e in waveEvents[waveIndex])
+ npcs[eFD_AITypeIDs.TITAN] <- 0
+ npcs[eFD_AITypeIDs.TITAN_NUKE] <- 0
+ npcs[eFD_AITypeIDs.TITAN_ARC] <- 0
+ npcs[eFD_AITypeIDs.TITAN_MORTAR] <- 0
+ npcs[eFD_AITypeIDs.GRUNT] <- 0
+ npcs[eFD_AITypeIDs.SPECTRE] <- 0
+ npcs[eFD_AITypeIDs.SPECTRE_MORTAR] <- 0
+ npcs[eFD_AITypeIDs.STALKER] <- 0
+ npcs[eFD_AITypeIDs.REAPER] <- 0
+ npcs[eFD_AITypeIDs.TICK] <- 0
+ npcs[eFD_AITypeIDs.DRONE] <- 0
+ npcs[eFD_AITypeIDs.DRONE_CLOAK] <- 0
+ // npcs[eFD_AITypeIDs.RONIN] <- 0
+ // npcs[eFD_AITypeIDs.NORTHSTAR] <- 0
+ // npcs[eFD_AITypeIDs.SCORCH] <- 0
+ // npcs[eFD_AITypeIDs.LEGION] <- 0
+ // npcs[eFD_AITypeIDs.TONE] <- 0
+ // npcs[eFD_AITypeIDs.ION] <- 0
+ // npcs[eFD_AITypeIDs.MONARCH] <- 0
+ // npcs[eFD_AITypeIDs.TITAN_SNIPER] <- 0
+
+
+ foreach( WaveEvent e in waveEvents[waveIndex] )
{
- if(e.spawnEvent.spawnAmount==0)
+ if( e.spawnEvent.spawnAmount == 0 )
continue
- switch(e.spawnEvent.spawnType)
+ switch( e.spawnEvent.spawnType )
{
- case(eFD_AITypeIDs.TITAN):
- case(eFD_AITypeIDs.RONIN):
- case(eFD_AITypeIDs.NORTHSTAR):
- case(eFD_AITypeIDs.SCORCH):
- case(eFD_AITypeIDs.TONE):
- case(eFD_AITypeIDs.ION):
- case(eFD_AITypeIDs.MONARCH):
- case(eFD_AITypeIDs.LEGION):
- case(eFD_AITypeIDs.TITAN_SNIPER):
- npcs[eFD_AITypeIDs.TITAN]+=e.spawnEvent.spawnAmount
+ case( eFD_AITypeIDs.TITAN ):
+ case( eFD_AITypeIDs.RONIN ):
+ case( eFD_AITypeIDs.NORTHSTAR ):
+ case( eFD_AITypeIDs.SCORCH ):
+ case( eFD_AITypeIDs.TONE ):
+ case( eFD_AITypeIDs.ION ):
+ case( eFD_AITypeIDs.MONARCH ):
+ case( eFD_AITypeIDs.LEGION ):
+ case( eFD_AITypeIDs.TITAN_SNIPER ):
+ npcs[eFD_AITypeIDs.TITAN] += e.spawnEvent.spawnAmount
break
default:
- npcs[e.spawnEvent.spawnType]+=e.spawnEvent.spawnAmount
+ npcs[e.spawnEvent.spawnType] += e.spawnEvent.spawnAmount
}
total+= e.spawnEvent.spawnAmount
}
- SetGlobalNetInt("FD_AICount_Titan",npcs[eFD_AITypeIDs.TITAN])
- SetGlobalNetInt("FD_AICount_Titan_Nuke",npcs[eFD_AITypeIDs.TITAN_NUKE])
- SetGlobalNetInt("FD_AICount_Titan_Mortar",npcs[eFD_AITypeIDs.TITAN_MORTAR])
- SetGlobalNetInt("FD_AICount_Titan_Arc",npcs[eFD_AITypeIDs.TITAN_ARC])
- SetGlobalNetInt("FD_AICount_Grunt",npcs[eFD_AITypeIDs.GRUNT])
- SetGlobalNetInt("FD_AICount_Spectre",npcs[eFD_AITypeIDs.SPECTRE])
- SetGlobalNetInt("FD_AICount_Spectre_Mortar",npcs[eFD_AITypeIDs.SPECTRE_MORTAR])
- SetGlobalNetInt("FD_AICount_Stalker",npcs[eFD_AITypeIDs.STALKER])
- SetGlobalNetInt("FD_AICount_Reaper",npcs[eFD_AITypeIDs.REAPER])
- SetGlobalNetInt("FD_AICount_Ticks",npcs[eFD_AITypeIDs.TICK])
- SetGlobalNetInt("FD_AICount_Drone",npcs[eFD_AITypeIDs.DRONE])
- SetGlobalNetInt("FD_AICount_Drone_Cloak",npcs[eFD_AITypeIDs.DRONE_CLOAK])
- SetGlobalNetInt("FD_AICount_Current",total)
- SetGlobalNetInt("FD_AICount_Total",total)
+ SetGlobalNetInt( "FD_AICount_Titan", npcs[eFD_AITypeIDs.TITAN] )
+ SetGlobalNetInt( "FD_AICount_Titan_Nuke", npcs[eFD_AITypeIDs.TITAN_NUKE] )
+ SetGlobalNetInt( "FD_AICount_Titan_Mortar", npcs[eFD_AITypeIDs.TITAN_MORTAR] )
+ SetGlobalNetInt( "FD_AICount_Titan_Arc", npcs[eFD_AITypeIDs.TITAN_ARC] )
+ SetGlobalNetInt( "FD_AICount_Grunt", npcs[eFD_AITypeIDs.GRUNT] )
+ SetGlobalNetInt( "FD_AICount_Spectre", npcs[eFD_AITypeIDs.SPECTRE] )
+ SetGlobalNetInt( "FD_AICount_Spectre_Mortar", npcs[eFD_AITypeIDs.SPECTRE_MORTAR] )
+ SetGlobalNetInt( "FD_AICount_Stalker", npcs[eFD_AITypeIDs.STALKER] )
+ SetGlobalNetInt( "FD_AICount_Reaper", npcs[eFD_AITypeIDs.REAPER] )
+ SetGlobalNetInt( "FD_AICount_Ticks", npcs[eFD_AITypeIDs.TICK] )
+ SetGlobalNetInt( "FD_AICount_Drone", npcs[eFD_AITypeIDs.DRONE] )
+ SetGlobalNetInt( "FD_AICount_Drone_Cloak", npcs[eFD_AITypeIDs.DRONE_CLOAK] )
+ SetGlobalNetInt( "FD_AICount_Current", total )
+ SetGlobalNetInt( "FD_AICount_Total", total )
}
-bool function runWave(int waveIndex,bool shouldDoBuyTime)
+bool function runWave( int waveIndex, bool shouldDoBuyTime )
{
- SetGlobalNetInt("FD_currentWave",waveIndex)
+ SetGlobalNetInt( "FD_currentWave", waveIndex )
file.havesterWasDamaged = false
file.harvesterShieldDown = false
- SetEnemyAmountNetVars(waveIndex)
- for(int i = 0; i<20;i++)//Number of npc type ids
+ SetEnemyAmountNetVars( waveIndex )
+ for( int i = 0; i < 20; i++ )//Number of npc type ids
{
- file.harvesterDamageSource.append(0.0)
+ file.harvesterDamageSource.append( 0.0 )
}
- foreach(entity player in GetPlayerArray())
+ foreach( entity player in GetPlayerArray() )
{
file.players[player].diedThisRound = false
file.players[player].scoreThisRound = 0
}
- array<int> enemys = getHighestEnemyAmountsForWave(waveIndex)
+ array<int> enemys = getHighestEnemyAmountsForWave( waveIndex )
- foreach(entity player in GetPlayerArray())
+ foreach( entity player in GetPlayerArray() )
{
- Remote_CallFunction_NonReplay(player,"ServerCallback_FD_AnnouncePreParty",enemys[0],enemys[1],enemys[2],enemys[3],enemys[4],enemys[5],enemys[6],enemys[7],enemys[8])
+ Remote_CallFunction_NonReplay( player, "ServerCallback_FD_AnnouncePreParty", enemys[0], enemys[1], enemys[2], enemys[3], enemys[4], enemys[5], enemys[6], enemys[7], enemys[8] )
}
- if(shouldDoBuyTime)
+ if( shouldDoBuyTime )
{
- SetGlobalNetInt("FD_waveState",WAVE_STATE_BREAK)
+ SetGlobalNetInt( "FD_waveState", WAVE_STATE_BREAK )
OpenBoostStores()
- foreach(entity player in GetPlayerArray())
- Remote_CallFunction_NonReplay(player,"ServerCallback_FD_NotifyStoreOpen")
- while(Time()<GetGlobalNetTime("FD_nextWaveStartTime"))
+ foreach( entity player in GetPlayerArray() )
+ Remote_CallFunction_NonReplay( player, "ServerCallback_FD_NotifyStoreOpen" )
+ while( Time() < GetGlobalNetTime( "FD_nextWaveStartTime" ) )
{
- if(allPlayersReady())
- SetGlobalNetTime("FD_nextWaveStartTime",Time())
+ if( allPlayersReady() )
+ SetGlobalNetTime( "FD_nextWaveStartTime", Time() )
WaitFrame()
}
CloseBoostStores()
- MessageToTeam(TEAM_MILITIA,eEventNotifications.FD_StoreClosing)
+ MessageToTeam( TEAM_MILITIA, eEventNotifications.FD_StoreClosing )
}
//SetGlobalNetTime("FD_nextWaveStartTime",Time()+10)
wait 10
- SetGlobalNetInt("FD_waveState",WAVE_STATE_INCOMING)
- foreach(entity player in GetPlayerArray())
+ SetGlobalNetInt( "FD_waveState", WAVE_STATE_INCOMING )
+ foreach( entity player in GetPlayerArray() )
{
- Remote_CallFunction_NonReplay(player,"ServerCallback_FD_ClearPreParty")
- player.SetPlayerNetBool("FD_readyForNextWave",false)
+ Remote_CallFunction_NonReplay( player, "ServerCallback_FD_ClearPreParty" )
+ player.SetPlayerNetBool( "FD_readyForNextWave", false )
}
- SetGlobalNetBool("FD_waveActive",true)
- MessageToTeam(TEAM_MILITIA,eEventNotifications.FD_AnnounceWaveStart)
- SetGlobalNetInt("FD_waveState",WAVE_STATE_BREAK)
+ SetGlobalNetBool( "FD_waveActive", true )
+ MessageToTeam( TEAM_MILITIA, eEventNotifications.FD_AnnounceWaveStart )
+ SetGlobalNetInt( "FD_waveState", WAVE_STATE_BREAK )
//main wave loop
thread SetWaveStateReady()
executeWave()
- SetGlobalNetInt("FD_waveState",WAVE_STATE_COMPLETE)
- if(!IsAlive(fd_harvester.harvester))
+ SetGlobalNetInt( "FD_waveState", WAVE_STATE_COMPLETE )
+ if( !IsAlive( fd_harvester.harvester ) )
{
float totalDamage = 0.0
- array<float> highestDamage = [0.0,0.0,0.0]
- array<int> highestDamageSource = [-1,-1,-1]
+ array<float> highestDamage = [ 0.0, 0.0, 0.0 ]
+ array<int> highestDamageSource = [ -1, -1, -1 ]
foreach(index,float damage in file.harvesterDamageSource)
{
totalDamage += damage
- if(highestDamage[0]<damage)
+ if( highestDamage[0] < damage )
{
highestDamage[2] = highestDamage[1]
highestDamageSource[2] = highestDamageSource[1]
@@ -538,34 +542,34 @@ bool function runWave(int waveIndex,bool shouldDoBuyTime)
highestDamageSource[0] = index
highestDamage[0] = damage
}
- else if(highestDamage[1]<damage)
+ else if( highestDamage[1] < damage )
{
highestDamage[2] = highestDamage[1]
highestDamageSource[2] = highestDamageSource[1]
highestDamage[1] = damage
highestDamageSource[1] = index
}
- else if(highestDamage[2]<damage)
+ else if( highestDamage[2] < damage )
{
highestDamage[2] = damage
highestDamageSource[2] = index
}
}
- foreach(entity player in GetPlayerArray())
+ foreach( entity player in GetPlayerArray() )
{
- Remote_CallFunction_NonReplay(player,"ServerCallback_FD_DisplayHarvesterKiller",GetGlobalNetInt("FD_restartsRemaining"),getHintForTypeId(highestDamageSource[0]),highestDamageSource[0],highestDamage[0]/totalDamage,highestDamageSource[1],highestDamage[1]/totalDamage,highestDamageSource[2],highestDamage[2]/totalDamage)
+ Remote_CallFunction_NonReplay( player, "ServerCallback_FD_DisplayHarvesterKiller", GetGlobalNetInt( "FD_restartsRemaining" ), getHintForTypeId( highestDamageSource[0] ), highestDamageSource[0], highestDamage[0] / totalDamage, highestDamageSource[1], highestDamage[1] / totalDamage , highestDamageSource[2], highestDamage[2] / totalDamage )
}
- if(GetGlobalNetInt("FD_restartsRemaining")>0)
+ if( GetGlobalNetInt( "FD_restartsRemaining" ) > 0 )
FD_DecrementRestarts()
else
SetRoundBased(false)
- SetWinner(TEAM_IMC)//restart round
+ SetWinner( TEAM_IMC )//restart round
spawnedNPCs = [] // reset npcs count
restetWaveEvents()
- foreach(player in GetPlayerArray())
- PlayerEarnMeter_AddEarnedAndOwned(player,1.0,1.0)
+ foreach( player in GetPlayerArray() )
+ PlayerEarnMeter_AddEarnedAndOwned( player, 1.0, 1.0 )
return false
}
@@ -573,26 +577,26 @@ bool function runWave(int waveIndex,bool shouldDoBuyTime)
wait 2
//wave end
- SetGlobalNetBool("FD_waveActive",false)
- MessageToTeam(TEAM_MILITIA,eEventNotifications.FD_AnnounceWaveEnd)
+ SetGlobalNetBool( "FD_waveActive", false )
+ MessageToTeam( TEAM_MILITIA, eEventNotifications.FD_AnnounceWaveEnd )
if ( isFinalWave() && IsAlive( fd_harvester.harvester ) )
{
//Game won code
- MessageToTeam(TEAM_MILITIA,eEventNotifications.FD_AnnounceWaveEnd)
- foreach(entity player in GetPlayerArray())
+ MessageToTeam( TEAM_MILITIA, eEventNotifications.FD_AnnounceWaveEnd )
+ foreach( entity player in GetPlayerArray() )
{
- AddPlayerScore(player,"FDTeamWave")
+ AddPlayerScore( player, "FDTeamWave" )
}
wait 1
int highestScore = 0;
entity highestScore_player = GetPlayerArray()[0]
- foreach(entity player in GetPlayerArray())
+ foreach( entity player in GetPlayerArray() )
{
- if(!file.players[player].diedThisRound)
- AddPlayerScore(player,"FDDidntDie")
- if(highestScore<file.players[player].scoreThisRound)
+ if( !file.players[player].diedThisRound )
+ AddPlayerScore( player, "FDDidntDie" )
+ if( highestScore < file.players[player].scoreThisRound )
{
highestScore = file.players[player].scoreThisRound
highestScore_player = player
@@ -600,11 +604,11 @@ bool function runWave(int waveIndex,bool shouldDoBuyTime)
}
file.players[highestScore_player].totalMVPs += 1
- AddPlayerScore(highestScore_player,"FDWaveMVP")
+ AddPlayerScore( highestScore_player, "FDWaveMVP" )
wait 1
- foreach(entity player in GetPlayerArray())
- if(!file.havesterWasDamaged)
- AddPlayerScore(player,"FDTeamFlawlessWave")
+ foreach( entity player in GetPlayerArray() )
+ if( !file.havesterWasDamaged )
+ AddPlayerScore( player, "FDTeamFlawlessWave" )
@@ -624,7 +628,7 @@ bool function runWave(int waveIndex,bool shouldDoBuyTime)
{
float damagepercent = ( ( file.harvesterDamageTaken / fd_harvester.harvester.GetMaxHealth().tofloat() ) * 100 )
float healthpercent = ( ( fd_harvester.harvester.GetHealth().tofloat() / fd_harvester.harvester.GetMaxHealth() ) * 100 )
- if (damagepercent < 5) // if less than 5% damage taken
+ if ( damagepercent < 5 ) // if less than 5% damage taken
PlayFactionDialogueToTeam( "fd_waveRecapNearPerfect", TEAM_MILITIA )
else if ( healthpercent < 15 ) // if less than 15% health remains and more than 5% damage taken
PlayFactionDialogueToTeam( "fd_waveRecapLowHealth", TEAM_MILITIA )
@@ -640,33 +644,33 @@ bool function runWave(int waveIndex,bool shouldDoBuyTime)
}
//Player scoring
- MessageToTeam(TEAM_MILITIA,eEventNotifications.FD_NotifyWaveBonusIncoming)
+ MessageToTeam( TEAM_MILITIA, eEventNotifications.FD_NotifyWaveBonusIncoming )
wait 2
- foreach(entity player in GetPlayerArray())
+ foreach( entity player in GetPlayerArray() )
{
- if (isSecondWave())
+ if ( isSecondWave() )
PlayFactionDialogueToPlayer( "fd_wavePayoutFirst", player )
else
PlayFactionDialogueToPlayer( "fd_wavePayoutAddtnl", player )
- AddPlayerScore(player,"FDTeamWave")
- AddMoneyToPlayer(player,GetCurrentPlaylistVarInt("fd_money_per_round",600))
+ AddPlayerScore( player, "FDTeamWave" )
+ AddMoneyToPlayer( player, GetCurrentPlaylistVarInt( "fd_money_per_round", 600 ) )
// this function is called "Set" but in reality it is "Add"
- SetJoinInProgressBonus( GetCurrentPlaylistVarInt("fd_money_per_round",600) )
- EmitSoundOnEntityOnlyToPlayer(player,player,"HUD_MP_BountyHunt_BankBonusPts_Deposit_Start_1P")
+ SetJoinInProgressBonus( GetCurrentPlaylistVarInt( "fd_money_per_round" ,600 ) )
+ EmitSoundOnEntityOnlyToPlayer( player, player, "HUD_MP_BountyHunt_BankBonusPts_Deposit_Start_1P" )
}
wait 1
int highestScore = 0;
entity highestScore_player = GetPlayerArray()[0]
- foreach(entity player in GetPlayerArray())
+ foreach( entity player in GetPlayerArray() )
{
- if(!file.players[player].diedThisRound)
+ if( !file.players[player].diedThisRound )
{
- AddPlayerScore(player,"FDDidntDie")
+ AddPlayerScore( player, "FDDidntDie" )
player.AddToPlayerGameStat( PGS_ASSAULT_SCORE, FD_SCORE_DIDNT_DIE )
}
- AddMoneyToPlayer(player,100)
- EmitSoundOnEntityOnlyToPlayer(player,player,"HUD_MP_BountyHunt_BankBonusPts_Deposit_Start_1P")
- if(highestScore<file.players[player].scoreThisRound)
+ AddMoneyToPlayer( player, 100 )
+ EmitSoundOnEntityOnlyToPlayer( player, player, "HUD_MP_BountyHunt_BankBonusPts_Deposit_Start_1P" )
+ if( highestScore < file.players[player].scoreThisRound )
{
highestScore = file.players[player].scoreThisRound
highestScore_player = player
@@ -675,48 +679,50 @@ bool function runWave(int waveIndex,bool shouldDoBuyTime)
}
wait 1
file.players[highestScore_player].totalMVPs += 1
- AddPlayerScore(highestScore_player,"FDWaveMVP")
- AddMoneyToPlayer(highestScore_player,100)
+ AddPlayerScore( highestScore_player, "FDWaveMVP" )
+ AddMoneyToPlayer( highestScore_player, 100 )
highestScore_player.AddToPlayerGameStat( PGS_ASSAULT_SCORE, FD_SCORE_MVP )
- EmitSoundOnEntityOnlyToPlayer(highestScore_player,highestScore_player,"HUD_MP_BountyHunt_BankBonusPts_Deposit_Start_1P")
- foreach(entity player in GetPlayerArray())
+ EmitSoundOnEntityOnlyToPlayer( highestScore_player, highestScore_player, "HUD_MP_BountyHunt_BankBonusPts_Deposit_Start_1P" )
+ foreach( entity player in GetPlayerArray() )
{
- Remote_CallFunction_NonReplay(player,"ServerCallback_FD_NotifyMVP",highestScore_player.GetEncodedEHandle())
+ Remote_CallFunction_NonReplay( player, "ServerCallback_FD_NotifyMVP", highestScore_player.GetEncodedEHandle() )
}
wait 1
- foreach(entity player in GetPlayerArray())
+ foreach( entity player in GetPlayerArray() )
{
- if(!file.havesterWasDamaged)
+ if( !file.havesterWasDamaged )
{
- AddPlayerScore(player,"FDTeamFlawlessWave")
- AddMoneyToPlayer(player,100)
+ AddPlayerScore( player, "FDTeamFlawlessWave" )
+ AddMoneyToPlayer( player, 100 )
player.AddToPlayerGameStat( PGS_ASSAULT_SCORE, FD_SCORE_TEAM_FLAWLESS_WAVE )
- EmitSoundOnEntityOnlyToPlayer(player,player,"HUD_MP_BountyHunt_BankBonusPts_Deposit_Start_1P")
+ EmitSoundOnEntityOnlyToPlayer( player, player, "HUD_MP_BountyHunt_BankBonusPts_Deposit_Start_1P" )
}
}
wait 1
- if(waveIndex<waveEvents.len())
- SetGlobalNetTime("FD_nextWaveStartTime",Time()+75)
+ if( waveIndex<waveEvents.len() )
+ SetGlobalNetTime( "FD_nextWaveStartTime", Time() + 75 )
return true
}
-void function SetWaveStateReady(){
+void function SetWaveStateReady()
+{
wait 5
- SetGlobalNetInt("FD_waveState",WAVE_STATE_IN_PROGRESS)
+ SetGlobalNetInt( "FD_waveState", WAVE_STATE_IN_PROGRESS )
}
-void function gameWonMedals(){
+void function gameWonMedals()
+{
table<string,entity> medals
//most mvps
}
-void function OnHarvesterDamaged(entity harvester, var damageInfo)
+void function OnHarvesterDamaged( entity harvester, var damageInfo )
{
if ( !IsValid( harvester ) )
return
@@ -739,15 +745,15 @@ void function OnHarvesterDamaged(entity harvester, var damageInfo)
fd_harvester.lastDamage = Time()
- damageAmount = (damageAmount * GetCurrentPlaylistVarFloat("fd_player_damage_scalar",1.0))
+ damageAmount = ( damageAmount * GetCurrentPlaylistVarFloat( "fd_player_damage_scalar", 1.0 ) )
- float shieldPercent = ( (harvester.GetShieldHealth().tofloat() / harvester.GetShieldHealthMax()) * 100 )
- if ( shieldPercent < 100 && !file.harvesterShieldDown)
+ float shieldPercent = ( ( harvester.GetShieldHealth().tofloat() / harvester.GetShieldHealthMax() ) * 100 )
+ if ( shieldPercent < 100 && !file.harvesterShieldDown )
PlayFactionDialogueToTeam( "fd_baseShieldTakingDmg", TEAM_MILITIA )
- if ( shieldPercent < 35 && !file.harvesterShieldDown) // idk i made this up
+ if ( shieldPercent < 35 && !file.harvesterShieldDown ) // idk i made this up
PlayFactionDialogueToTeam( "fd_baseShieldLow", TEAM_MILITIA )
if ( harvester.GetShieldHealth() == 0 )
@@ -762,21 +768,21 @@ void function OnHarvesterDamaged(entity harvester, var damageInfo)
float oldhealthpercent = ( ( harvester.GetHealth().tofloat() / harvester.GetMaxHealth() ) * 100 )
float healthpercent = ( ( newHealth / harvester.GetMaxHealth() ) * 100 )
- if (healthpercent <= 75 && oldhealthpercent > 75) // we don't want the dialogue to keep saying "Harvester is below 75% health" everytime they take additional damage
+ if ( healthpercent <= 75 && oldhealthpercent > 75 ) // we don't want the dialogue to keep saying "Harvester is below 75% health" everytime they take additional damage
PlayFactionDialogueToTeam( "fd_baseHealth75", TEAM_MILITIA )
- if (healthpercent <= 50 && oldhealthpercent > 50)
+ if ( healthpercent <= 50 && oldhealthpercent > 50 )
PlayFactionDialogueToTeam( "fd_baseHealth50", TEAM_MILITIA )
- if (healthpercent <= 25 && oldhealthpercent > 25)
+ if ( healthpercent <= 25 && oldhealthpercent > 25 )
PlayFactionDialogueToTeam( "fd_baseHealth25", TEAM_MILITIA )
- if (healthpercent <= 10)
+ if( healthpercent <= 10 )
PlayFactionDialogueToTeam( "fd_baseLowHealth", TEAM_MILITIA )
if( newHealth <= 0 )
{
- EmitSoundAtPosition(TEAM_UNASSIGNED,fd_harvester.harvester.GetOrigin(),"coop_generator_destroyed")
+ EmitSoundAtPosition( TEAM_UNASSIGNED, fd_harvester.harvester.GetOrigin(), "coop_generator_destroyed" )
newHealth = 0
PlayFactionDialogueToTeam( "fd_baseDeath", TEAM_MILITIA )
fd_harvester.rings.Anim_Stop()
@@ -786,7 +792,7 @@ void function OnHarvesterDamaged(entity harvester, var damageInfo)
}
if ( DamageInfo_GetDamageSourceIdentifier( damageInfo ) == eDamageSourceId.mp_titancore_laser_cannon )
- DamageInfo_SetDamage( damageInfo, DamageInfo_GetDamage( damageInfo )/10 ) // laser core shreds super well for some reason
+ DamageInfo_SetDamage( damageInfo, DamageInfo_GetDamage( damageInfo ) / 10 ) // laser core shreds super well for some reason
if ( attacker.IsPlayer() )
attacker.NotifyDidDamage( harvester, DamageInfo_GetHitBox( damageInfo ), DamageInfo_GetDamagePosition( damageInfo ), DamageInfo_GetCustomDamageType( damageInfo ), DamageInfo_GetDamage( damageInfo ), DamageInfo_GetDamageFlags( damageInfo ), DamageInfo_GetHitGroup( damageInfo ), DamageInfo_GetWeapon( damageInfo ), DamageInfo_GetDistFromAttackOrigin( damageInfo ) )
@@ -794,7 +800,7 @@ void function OnHarvesterDamaged(entity harvester, var damageInfo)
void function FD_NPCCleanup()
{
- foreach ( entity npc in GetEntArrayByClass_Expensive("C_AI_BaseNPC") )
+ foreach ( entity npc in GetEntArrayByClass_Expensive( "C_AI_BaseNPC" ) )
if ( IsValid( npc ) )
npc.Destroy()
}
@@ -804,7 +810,7 @@ void function HarvesterThink()
entity harvester = fd_harvester.harvester
- EmitSoundOnEntity( harvester,"coop_generator_startup" )
+ EmitSoundOnEntity( harvester, "coop_generator_startup" )
float lastTime = Time()
wait 4
@@ -823,13 +829,13 @@ void function HarvesterThink()
if ( IsValid( fd_harvester.particleShield ) )
{
- vector shieldColor = GetShieldTriLerpColor(1.0-(harvester.GetShieldHealth().tofloat()/harvester.GetShieldHealthMax().tofloat()))
+ vector shieldColor = GetShieldTriLerpColor( 1.0 - ( harvester.GetShieldHealth().tofloat() / harvester.GetShieldHealthMax().tofloat() ) )
EffectSetControlPointVector( fd_harvester.particleShield, 1, shieldColor )
}
if( IsValid( fd_harvester.particleBeam ) )
{
- vector beamColor = GetShieldTriLerpColor( 1.0 - (harvester.GetHealth().tofloat() / harvester.GetMaxHealth().tofloat() ) )
+ vector beamColor = GetShieldTriLerpColor( 1.0 - ( harvester.GetHealth().tofloat() / harvester.GetMaxHealth().tofloat() ) )
EffectSetControlPointVector( fd_harvester.particleBeam, 1, beamColor )
}
@@ -837,21 +843,21 @@ void function HarvesterThink()
if( IsValid( fd_harvester.particleShield ) )
fd_harvester.particleShield.Destroy()
- if ( ( ( currentTime-fd_harvester.lastDamage) >= GENERATOR_SHIELD_REGEN_DELAY ) && ( harvester.GetShieldHealth() < harvester.GetShieldHealthMax() ) )
+ if ( ( ( currentTime-fd_harvester.lastDamage ) >= GENERATOR_SHIELD_REGEN_DELAY ) && ( harvester.GetShieldHealth() < harvester.GetShieldHealthMax() ) )
{
- if( !IsValid(fd_harvester.particleShield) )
- generateShieldFX(fd_harvester)
+ if( !IsValid( fd_harvester.particleShield ) )
+ generateShieldFX( fd_harvester )
//printt((currentTime-fd_harvester.lastDamage))
- if(harvester.GetShieldHealth()==0)
- EmitSoundOnEntity(harvester,"coop_generator_shieldrecharge_start")
+ if( harvester.GetShieldHealth() == 0 )
+ EmitSoundOnEntity( harvester, "coop_generator_shieldrecharge_start" )
if (!isRegening)
{
- EmitSoundOnEntity( harvester,"coop_generator_shieldrecharge_resume" )
+ EmitSoundOnEntity( harvester, "coop_generator_shieldrecharge_resume" )
file.harvesterShieldDown = false
- if (GetGlobalNetBool("FD_waveActive"))
+ if (GetGlobalNetBool( "FD_waveActive" ) )
PlayFactionDialogueToTeam( "fd_baseShieldRecharging", TEAM_MILITIA )
else
PlayFactionDialogueToTeam( "fd_baseShieldRechargingShort", TEAM_MILITIA )
@@ -862,22 +868,22 @@ void function HarvesterThink()
if ( newShieldHealth >= harvester.GetShieldHealthMax() )
{
- StopSoundOnEntity(harvester,"coop_generator_shieldrecharge_resume")
- harvester.SetShieldHealth(harvester.GetShieldHealthMax())
- EmitSoundOnEntity(harvester,"coop_generator_shieldrecharge_end")
- if (GetGlobalNetBool("FD_waveActive"))
+ StopSoundOnEntity( harvester, "coop_generator_shieldrecharge_resume" )
+ harvester.SetShieldHealth( harvester.GetShieldHealthMax() )
+ EmitSoundOnEntity( harvester, "coop_generator_shieldrecharge_end" )
+ if( GetGlobalNetBool( "FD_waveActive" ) )
PlayFactionDialogueToTeam( "fd_baseShieldUp", TEAM_MILITIA )
isRegening = false
}
else
{
- harvester.SetShieldHealth(newShieldHealth)
+ harvester.SetShieldHealth( newShieldHealth )
}
- } else if ( ( ( currentTime-fd_harvester.lastDamage) < GENERATOR_SHIELD_REGEN_DELAY ) && ( harvester.GetShieldHealth() < harvester.GetShieldHealthMax() ) )
+ } else if ( ( ( currentTime-fd_harvester.lastDamage ) < GENERATOR_SHIELD_REGEN_DELAY ) && ( harvester.GetShieldHealth() < harvester.GetShieldHealthMax() ) )
isRegening = false
if ( ( lastShieldHealth > 0 ) && ( harvester.GetShieldHealth() == 0 ) )
- EmitSoundOnEntity(harvester,"coop_generator_shielddown")
+ EmitSoundOnEntity( harvester, "coop_generator_shielddown" )
lastShieldHealth = harvester.GetShieldHealth()
lastTime = currentTime
@@ -896,11 +902,11 @@ void function startHarvester()
void function HarvesterAlarm()
{
- while(IsAlive(fd_harvester.harvester))
+ while( IsAlive( fd_harvester.harvester ) )
{
- if(fd_harvester.harvester.GetShieldHealth()==0)
+ if( fd_harvester.harvester.GetShieldHealth() == 0 )
{
- wait EmitSoundOnEntity(fd_harvester.harvester,"coop_generator_underattack_alarm")
+ wait EmitSoundOnEntity( fd_harvester.harvester, "coop_generator_underattack_alarm" )
}
else
{
@@ -911,16 +917,16 @@ void function HarvesterAlarm()
void function initNetVars()
{
- SetGlobalNetInt("FD_totalWaves",waveEvents.len())
- SetGlobalNetInt("burn_turretLimit",2)
+ SetGlobalNetInt( "FD_totalWaves", waveEvents.len() )
+ SetGlobalNetInt( "burn_turretLimit", 2 )
if(!FD_HasRestarted())
{
bool showShop = false
- SetGlobalNetInt("FD_currentWave",0)
- if(FD_IsDifficultyLevelOrHigher(eFDDifficultyLevel.INSANE))
- FD_SetNumAllowedRestarts(0)
+ SetGlobalNetInt( "FD_currentWave", 0 )
+ if( FD_IsDifficultyLevelOrHigher( eFDDifficultyLevel.INSANE ) )
+ FD_SetNumAllowedRestarts( 0 )
else
- FD_SetNumAllowedRestarts(2)
+ FD_SetNumAllowedRestarts( 2 )
}
@@ -928,13 +934,13 @@ void function initNetVars()
void function FD_DamageByPlayerCallback(entity victim,var damageInfo)
{
- entity player = DamageInfo_GetAttacker(damageInfo)
- if(!(player in file.players))
+ entity player = DamageInfo_GetAttacker( damageInfo )
+ if( !( player in file.players ) )
return
- float damage = DamageInfo_GetDamage(damageInfo)
+ float damage = DamageInfo_GetDamage( damageInfo )
file.players[player].damageDealt += damage
file.players[player].scoreThisRound += damage.tointeger() //TODO NOT HOW SCORE WORKS
- if(victim.IsTitan())
+ if( victim.IsTitan() )
{
//TODO Money and score for titan damage
}
@@ -965,7 +971,7 @@ void function DamageScaleByDifficulty( entity ent, var damageInfo )
return
- DamageInfo_SetDamage( damageInfo, (damageAmount * GetCurrentPlaylistVarFloat("fd_player_damage_scalar",1.0)) )
+ DamageInfo_SetDamage( damageInfo, ( damageAmount * GetCurrentPlaylistVarFloat( "fd_player_damage_scalar", 1.0 ) ) )
@@ -984,15 +990,17 @@ void function HealthScaleByDifficulty( entity ent )
return
if ( ent.IsTitan() )
- ent.SetMaxHealth( ent.GetMaxHealth() + GetCurrentPlaylistVarInt("fd_titan_health_adjust",0) )
+ ent.SetMaxHealth( ent.GetMaxHealth() + GetCurrentPlaylistVarInt( "fd_titan_health_adjust", 0 ) )
else
- ent.SetMaxHealth( ent.GetMaxHealth() + GetCurrentPlaylistVarInt("fd_reaper_health_adjust",0) )
+ ent.SetMaxHealth( ent.GetMaxHealth() + GetCurrentPlaylistVarInt( "fd_reaper_health_adjust", 0 ) )
- if(GetCurrentPlaylistVarInt("fd_pro_titan_shields",0)&&ent.IsTitan()){
+ if( GetCurrentPlaylistVarInt( "fd_pro_titan_shields", 0 ) && ent.IsTitan() )
+ {
entity soul = ent.GetTitanSoul()
- if(IsValid(soul)){
- soul.SetShieldHealthMax(2500)
- soul.SetShieldHealth(2500)
+ if( IsValid( soul ) )
+ {
+ soul.SetShieldHealthMax( 2500 )
+ soul.SetShieldHealth( 2500 )
}
}
@@ -1002,7 +1010,7 @@ void function HealthScaleByDifficulty( entity ent )
void function FD_createHarvester()
{
- fd_harvester = SpawnHarvester(file.harvester_info.GetOrigin(),file.harvester_info.GetAngles(),GetCurrentPlaylistVarInt("fd_harvester_health",25000),GetCurrentPlaylistVarInt("fd_harvester_shield",6000),TEAM_MILITIA)
+ fd_harvester = SpawnHarvester( file.harvester_info.GetOrigin(), file.harvester_info.GetAngles(), GetCurrentPlaylistVarInt( "fd_harvester_health", 25000 ), GetCurrentPlaylistVarInt( "fd_harvester_shield", 6000 ), TEAM_MILITIA )
fd_harvester.harvester.Minimap_SetAlignUpright( true )
fd_harvester.harvester.Minimap_AlwaysShow( TEAM_IMC, null )
fd_harvester.harvester.Minimap_AlwaysShow( TEAM_MILITIA, null )
@@ -1014,54 +1022,56 @@ void function FD_createHarvester()
bool function isFinalWave()
{
- return ((GetGlobalNetInt("FD_currentWave")+1)==GetGlobalNetInt("FD_totalWaves"))
+ return ( ( GetGlobalNetInt( "FD_currentWave" ) + 1 ) == GetGlobalNetInt( "FD_totalWaves" ) )
}
bool function isSecondWave()
{
- return ((GetGlobalNetInt("FD_currentWave")+1)==1)
+ return ( (GetGlobalNetInt( "FD_currentWave" ) + 1 ) == 1 )
}
void function LoadEntities()
{
- CreateBoostStoreLocation(TEAM_MILITIA,shopPosition,shopAngles)
- foreach ( entity info_target in GetEntArrayByClass_Expensive("info_target") )
+ CreateBoostStoreLocation( TEAM_MILITIA, shopPosition, shopAngles )
+ foreach ( entity info_target in GetEntArrayByClass_Expensive( "info_target" ) )
{
if ( GameModeRemove( info_target ) )
continue
- if(info_target.HasKey("editorclass")){
- switch(info_target.kv.editorclass){
- case"info_fd_harvester":
+ if( info_target.HasKey( "editorclass" ) )
+ {
+ switch( info_target.kv.editorclass )
+ {
+ case "info_fd_harvester":
file.harvester_info = info_target
break
- case"info_fd_mode_model":
+ case "info_fd_mode_model":
entity prop = CreatePropDynamic( info_target.GetModelName(), info_target.GetOrigin(), info_target.GetAngles(), 6 )
break
- case"info_fd_ai_position":
- AddStationaryAIPosition(info_target.GetOrigin(),int(info_target.kv.aiType))
+ case "info_fd_ai_position":
+ AddStationaryAIPosition( info_target.GetOrigin(), int( info_target.kv.aiType ) )
break
- case"info_fd_route_node":
- routeNodes.append(info_target)
+ case "info_fd_route_node":
+ routeNodes.append( info_target )
break
- case"info_fd_smoke_screen":
- file.smokePoints.append(info_target)
+ case "info_fd_smoke_screen":
+ file.smokePoints.append( info_target )
break
}
}
}
ValidateAndFinalizePendingStationaryPositions()
initNetVars()
- SetTeam(GetTeamEnt(TEAM_IMC),TEAM_IMC)
+ SetTeam( GetTeamEnt( TEAM_IMC ), TEAM_IMC )
}
bool function allPlayersReady()
{
- foreach(entity player in GetPlayerArray())
+ foreach( entity player in GetPlayerArray() )
{
- if(!player.GetPlayerNetBool("FD_readyForNextWave"))
+ if( !player.GetPlayerNetBool( "FD_readyForNextWave" ) )
return false
}
return true
@@ -1071,65 +1081,65 @@ void function CheckLastPlayerReady()
{
int readyplayers = 0
entity notready
- foreach(entity player in GetPlayerArray())
+ foreach( entity player in GetPlayerArray() )
{
- if(player.GetPlayerNetBool("FD_readyForNextWave"))
+ if( player.GetPlayerNetBool( "FD_readyForNextWave" ) )
readyplayers++
else
notready = player // keep a track of this player
}
- if (readyplayers == GetPlayerArray().len() - 1)
+ if ( readyplayers == GetPlayerArray().len() - 1 )
PlayFactionDialogueToPlayer( "fd_playerNeedsToReadyUp", notready ) // ready up i swear there's one player like this in every match i've played
}
bool function ClientCommandCallbackToggleReady( entity player, array<string> args )
{
- if(args[0]=="true")
- player.SetPlayerNetBool("FD_readyForNextWave",true)
- if(args[0]=="false")
- player.SetPlayerNetBool("FD_readyForNextWave",false)
+ if( args[0] == "true" )
+ player.SetPlayerNetBool( "FD_readyForNextWave", true )
+ if( args[0] == "false" )
+ player.SetPlayerNetBool( "FD_readyForNextWave", false )
CheckLastPlayerReady()
return true
}
-int function getHintForTypeId(int typeId)
+int function getHintForTypeId( int typeId )
{
//this is maybe a bit of an naive aproch
- switch(typeId)
+ switch( typeId )
{
case eFD_AITypeIDs.TITAN_NUKE:
- return (348 +RandomIntRangeInclusive(0,1))
+ return ( 348 + RandomIntRangeInclusive( 0, 1 ) )
case eFD_AITypeIDs.TITAN_ARC:
- return (350 +RandomIntRangeInclusive(0,1))
+ return ( 350 + RandomIntRangeInclusive( 0, 1 ) )
case eFD_AITypeIDs.TITAN_MORTAR:
- return (352 +RandomIntRangeInclusive(0,1))
+ return ( 352 + RandomIntRangeInclusive( 0, 1 ) )
case eFD_AITypeIDs.GRUNT:
return 354
case eFD_AITypeIDs.SPECTRE:
return 355
case eFD_AITypeIDs.SPECTRE_MORTAR:
- return (356 +RandomIntRangeInclusive(0,1))
+ return ( 356 + RandomIntRangeInclusive( 0, 1 ) )
case eFD_AITypeIDs.STALKER:
- if(RandomIntRangeInclusive(0,1)==0)
+ if( RandomIntRangeInclusive( 0, 1 ) == 0 )
return 358
else
return 361
case eFD_AITypeIDs.REAPER:
- return (359 +RandomIntRangeInclusive(0,1))
+ return ( 359 + RandomIntRangeInclusive( 0, 1 ) )
case eFD_AITypeIDs.DRONE:
return 362
case eFD_AITypeIDs.TITAN_SNIPER:
- return (371 +RandomIntRangeInclusive(0,2))
+ return ( 371 + RandomIntRangeInclusive( 0, 2 ) )
default:
- return (363+RandomIntRangeInclusive(0,7))
+ return ( 363 + RandomIntRangeInclusive( 0, 7 ) )
}
unreachable
}
-string function GetTargetNameForID(int typeId)
+string function GetTargetNameForID( int typeId )
{
- switch(typeId)
+ switch( typeId )
{
case eFD_AITypeIDs.TITAN_NUKE:
return "npc_titan_nuke"
@@ -1175,7 +1185,7 @@ string function GetTargetNameForID(int typeId)
unreachable
}
-string function GetAiNetIdFromTargetName(string targetName)
+string function GetAiNetIdFromTargetName( string targetName )
{
switch ( targetName )
{
@@ -1229,13 +1239,13 @@ string function GetAiNetIdFromTargetName(string targetName)
case "tick":
return "FD_AICount_Ticks"
}
- printt("unknown target name ",targetName)
+ printt( "unknown target name ", targetName )
return ""
}
-void function AddTurretSentry(entity turret)
+void function AddTurretSentry( entity turret )
{
turret.Minimap_AlwaysShow( TEAM_IMC, null )
turret.Minimap_AlwaysShow( TEAM_MILITIA, null )
@@ -1243,7 +1253,7 @@ void function AddTurretSentry(entity turret)
turret.Minimap_SetCustomState( eMinimapObject_npc.FD_TURRET )
}
-void function DisableTitanSelection( )
+void function DisableTitanSelection()
{
foreach ( entity player in GetPlayerArray() )
{
@@ -1251,7 +1261,7 @@ void function DisableTitanSelection( )
}
}
-void function EnableTitanSelection( )
+void function EnableTitanSelection()
{
foreach ( entity player in GetPlayerArray() )
{
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd_events.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd_events.nut
index 5b641ee8..f72a08da 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd_events.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd_events.nut
@@ -71,75 +71,76 @@ global struct WaveEvent{
-global table<string,entity> GlobalEventEntitys
-global array<array<WaveEvent> > waveEvents
+global table< string, entity > GlobalEventEntitys
+global array< array<WaveEvent> > waveEvents
void function executeWave()
{
- print("executeWave Start")
- thread runEvents(0)
- while(IsAlive(fd_harvester.harvester)&&(!allEventsExecuted(GetGlobalNetInt("FD_currentWave"))))
+ print( "executeWave Start" )
+ thread runEvents( 0 )
+ while( IsAlive( fd_harvester.harvester ) && ( !allEventsExecuted( GetGlobalNetInt( "FD_currentWave" ) ) ) )
WaitFrame()
wait 5 //incase droppod is last event so all npc are spawned
- waitUntilLessThanAmountAlive(0)
- waitUntilLessThanAmountAlive_expensive(0)
+ waitUntilLessThanAmountAlive( 0 )
+ waitUntilLessThanAmountAlive_expensive( 0 )
- foreach(entity ent in GetEntArrayByClass_Expensive("npc_turret_sentry"))
- RevivableTurret_Revive(ent)
+ foreach (entity ent in GetEntArrayByClass_Expensive( "npc_turret_sentry" ) )
+ RevivableTurret_Revive( ent )
}
-bool function allEventsExecuted(int waveIndex)
+bool function allEventsExecuted( int waveIndex )
{
- foreach(WaveEvent e in waveEvents[waveIndex])
+ foreach( WaveEvent e in waveEvents[waveIndex] )
{
- if(e.executeOnThisCall>e.timesExecuted)
+ if( e.executeOnThisCall > e.timesExecuted )
return false
}
return true
}
-void function runEvents(int firstExecuteIndex)
+void function runEvents( int firstExecuteIndex )
{
- print("runEvents Start")
- WaveEvent currentEvent = waveEvents[GetGlobalNetInt("FD_currentWave")][firstExecuteIndex]
+ print( "runEvents Start" )
+ WaveEvent currentEvent = waveEvents[GetGlobalNetInt( "FD_currentWave" )][firstExecuteIndex]
while(true)
{
currentEvent.timesExecuted++
if(currentEvent.timesExecuted!=currentEvent.executeOnThisCall)
{
- print("not on this call")
+ print( "not on this call" )
return
}
- if(!IsAlive(fd_harvester.harvester))
+ if( !IsAlive(fd_harvester.harvester ) )
{
- print("harvesterDead")
+ print( "harvesterDead" )
return
}
- if(currentEvent.shouldThread)
+ if( currentEvent.shouldThread )
{
- print("execute with thread")
- thread currentEvent.eventFunction(currentEvent.smokeEvent,currentEvent.spawnEvent,currentEvent.flowControlEvent,currentEvent.soundEvent)
+ print( "execute with thread" )
+ thread currentEvent.eventFunction( currentEvent.smokeEvent, currentEvent.spawnEvent, currentEvent.flowControlEvent, currentEvent.soundEvent )
}
else
{
- print("execute without thread")
- currentEvent.eventFunction(currentEvent.smokeEvent,currentEvent.spawnEvent,currentEvent.flowControlEvent,currentEvent.soundEvent)
+ print( "execute without thread" )
+ currentEvent.eventFunction( currentEvent.smokeEvent, currentEvent.spawnEvent, currentEvent.flowControlEvent, currentEvent.soundEvent )
}
- if(currentEvent.nextEventIndex==0)
+ if( currentEvent.nextEventIndex == 0 )
{
- print("zero index")
+ print( "zero index" )
return
}
- currentEvent = waveEvents[GetGlobalNetInt("FD_currentWave")][currentEvent.nextEventIndex]
+ currentEvent = waveEvents[GetGlobalNetInt( "FD_currentWave" )][currentEvent.nextEventIndex]
}
- print("runEvents End")
+ print( "runEvents End" )
}
-void function restetWaveEvents(){
- foreach(WaveEvent event in waveEvents[GetGlobalNetInt("FD_currentWave")])
+void function restetWaveEvents()
+{
+ foreach( WaveEvent event in waveEvents[GetGlobalNetInt( "FD_currentWave" )] )
{
event.timesExecuted = 0
}
@@ -161,7 +162,7 @@ void function restetWaveEvents(){
####### # ####### # # # ##### ####### # # ####### # # # # # ####### # #
\*****************************************************************************************************************/
-WaveEvent function CreateSmokeEvent(vector position,float lifetime,int nextEventIndex,int executeOnThisCall = 1)
+WaveEvent function CreateSmokeEvent( vector position, float lifetime, int nextEventIndex, int executeOnThisCall = 1 )
{
WaveEvent event
event.eventFunction = spawnSmoke
@@ -173,7 +174,7 @@ WaveEvent function CreateSmokeEvent(vector position,float lifetime,int nextEvent
return event
}
-WaveEvent function CreateArcTitanEvent(vector origin,vector angles,string route,int nextEventIndex,int executeOnThisCall = 1,string entityGlobalKey="")
+WaveEvent function CreateArcTitanEvent( vector origin, vector angles, string route, int nextEventIndex, int executeOnThisCall = 1, string entityGlobalKey = "" )
{
WaveEvent event
event.eventFunction = spawnArcTitan
@@ -189,7 +190,7 @@ WaveEvent function CreateArcTitanEvent(vector origin,vector angles,string route,
return event
}
-WaveEvent function CreateSuperSpectreEvent(vector origin,vector angles,string route,int nextEventIndex,int executeOnThisCall = 1,string entityGlobalKey="")
+WaveEvent function CreateSuperSpectreEvent( vector origin, vector angles, string route, int nextEventIndex, int executeOnThisCall = 1, string entityGlobalKey = "" )
{
WaveEvent event
event.eventFunction = spawnSuperSpectre
@@ -205,7 +206,7 @@ WaveEvent function CreateSuperSpectreEvent(vector origin,vector angles,string ro
return event
}
-WaveEvent function CreateSuperSpectreEventWithMinion(vector origin,vector angles,string route,int nextEventIndex,int executeOnThisCall = 1,string entityGlobalKey="")
+WaveEvent function CreateSuperSpectreEventWithMinion( vector origin, vector angles, string route, int nextEventIndex, int executeOnThisCall = 1, string entityGlobalKey = "" )
{
WaveEvent event
event.eventFunction = spawnSuperSpectreWithMinion
@@ -221,7 +222,7 @@ WaveEvent function CreateSuperSpectreEventWithMinion(vector origin,vector angles
return event
}
-WaveEvent function CreateDroppodGruntEvent(vector origin,string route,int nextEventIndex,int executeOnThisCall = 1,string entityGlobalKey="")
+WaveEvent function CreateDroppodGruntEvent( vector origin, string route, int nextEventIndex, int executeOnThisCall = 1, string entityGlobalKey = "" )
{
WaveEvent event
event.eventFunction = spawnDroppodGrunts
@@ -236,7 +237,7 @@ WaveEvent function CreateDroppodGruntEvent(vector origin,string route,int nextEv
return event
}
-WaveEvent function CreateDroppodStalkerEvent(vector origin,string route,int nextEventIndex,int executeOnThisCall = 1,string entityGlobalKey="")
+WaveEvent function CreateDroppodStalkerEvent( vector origin, string route, int nextEventIndex, int executeOnThisCall = 1, string entityGlobalKey = "" )
{
WaveEvent event
event.eventFunction = spawnDroppodStalker
@@ -251,7 +252,7 @@ WaveEvent function CreateDroppodStalkerEvent(vector origin,string route,int next
return event
}
-WaveEvent function CreateDroppodSpectreMortarEvent(vector origin,string route,int nextEventIndex,int executeOnThisCall = 1,string entityGlobalKey="")
+WaveEvent function CreateDroppodSpectreMortarEvent( vector origin, string route, int nextEventIndex, int executeOnThisCall = 1, string entityGlobalKey = "" )
{
WaveEvent event
event.eventFunction = spawnDroppodSpectreMortar
@@ -266,7 +267,7 @@ WaveEvent function CreateDroppodSpectreMortarEvent(vector origin,string route,in
return event
}
-WaveEvent function CreateWaitForTimeEvent(float waitTime,int nextEventIndex,int executeOnThisCall = 1)
+WaveEvent function CreateWaitForTimeEvent( float waitTime, int nextEventIndex, int executeOnThisCall = 1 )
{
WaveEvent event
event.shouldThread = false
@@ -277,7 +278,7 @@ WaveEvent function CreateWaitForTimeEvent(float waitTime,int nextEventIndex,int
return event
}
-WaveEvent function CreateWaitUntilAliveEvent(int amount,int nextEventIndex,int executeOnThisCall = 1)
+WaveEvent function CreateWaitUntilAliveEvent( int amount, int nextEventIndex, int executeOnThisCall = 1 )
{
WaveEvent event
event.eventFunction = waitUntilLessThanAmountAliveEvent
@@ -288,7 +289,7 @@ WaveEvent function CreateWaitUntilAliveEvent(int amount,int nextEventIndex,int e
return event
}
-WaveEvent function CreateWaitUntilAliveWeightedEvent(int amount,int nextEventIndex,int executeOnThisCall = 1)
+WaveEvent function CreateWaitUntilAliveWeightedEvent( int amount, int nextEventIndex, int executeOnThisCall = 1 )
{
WaveEvent event
event.eventFunction = waitUntilLessThanAmountAliveEventWeighted
@@ -299,7 +300,7 @@ WaveEvent function CreateWaitUntilAliveWeightedEvent(int amount,int nextEventInd
return event
}
-WaveEvent function CreateGenericSpawnEvent(string npcClassName,vector origin,vector angles,string route,int spawnType,int spawnAmount,int nextEventIndex,int executeOnThisCall = 1,string entityGlobalKey="")
+WaveEvent function CreateGenericSpawnEvent( string npcClassName, vector origin, vector angles, string route, int spawnType, int spawnAmount, int nextEventIndex, int executeOnThisCall = 1, string entityGlobalKey = "" )
{
WaveEvent event
event.eventFunction = spawnGenericNPC
@@ -316,7 +317,7 @@ WaveEvent function CreateGenericSpawnEvent(string npcClassName,vector origin,vec
return event
}
-WaveEvent function CreateGenericTitanSpawnWithAiSettingsEvent(string npcClassName,string aiSettings,vector origin,vector angles,string route,int spawnType,int spawnAmount,int nextEventIndex,int executeOnThisCall = 1,string entityGlobalKey="")
+WaveEvent function CreateGenericTitanSpawnWithAiSettingsEvent( string npcClassName, string aiSettings, vector origin, vector angles, string route, int spawnType, int spawnAmount, int nextEventIndex, int executeOnThisCall = 1, string entityGlobalKey = "" )
{
WaveEvent event
event.eventFunction = spawnGenericNPCTitanwithSettings
@@ -334,7 +335,7 @@ WaveEvent function CreateGenericTitanSpawnWithAiSettingsEvent(string npcClassNam
return event
}
-WaveEvent function CreateNukeTitanEvent(vector origin,vector angles,string route,int nextEventIndex,int executeOnThisCall = 1,string entityGlobalKey="")
+WaveEvent function CreateNukeTitanEvent( vector origin, vector angles, string route, int nextEventIndex, int executeOnThisCall = 1, string entityGlobalKey = "" )
{
WaveEvent event
event.eventFunction = spawnNukeTitan
@@ -350,7 +351,7 @@ WaveEvent function CreateNukeTitanEvent(vector origin,vector angles,string route
return event
}
-WaveEvent function CreateMortarTitanEvent(vector origin,vector angles,int nextEventIndex,int executeOnThisCall = 1,string entityGlobalKey="")
+WaveEvent function CreateMortarTitanEvent( vector origin, vector angles, int nextEventIndex, int executeOnThisCall = 1, string entityGlobalKey = "" )
{
WaveEvent event
event.eventFunction = spawnMortarTitan
@@ -365,7 +366,7 @@ WaveEvent function CreateMortarTitanEvent(vector origin,vector angles,int nextEv
return event
}
-WaveEvent function CreateCloakDroneEvent(vector origin,vector angles,int nextEventIndex,int executeOnThisCall = 1,string entityGlobalKey="")
+WaveEvent function CreateCloakDroneEvent( vector origin, vector angles, int nextEventIndex, int executeOnThisCall = 1, string entityGlobalKey = "" )
{
WaveEvent event
event.eventFunction = fd_spawnCloakDrone
@@ -380,7 +381,7 @@ WaveEvent function CreateCloakDroneEvent(vector origin,vector angles,int nextEve
return event
}
-WaveEvent function CreateDroppodTickEvent( vector origin, int amount, string route,int nextEventIndex,int executeOnThisCall = 1,string entityGlobalKey="")
+WaveEvent function CreateDroppodTickEvent( vector origin, int amount, string route, int nextEventIndex, int executeOnThisCall = 1, string entityGlobalKey = "" )
{
WaveEvent event
event.eventFunction = SpawnTick
@@ -394,7 +395,7 @@ WaveEvent function CreateDroppodTickEvent( vector origin, int amount, string rou
return event
}
-WaveEvent function CreateNorthstarSniperTitanEvent(vector origin,vector angles,int nextEventIndex,int executeOnThisCall = 1,string entityGlobalKey="")
+WaveEvent function CreateNorthstarSniperTitanEvent( vector origin, vector angles, int nextEventIndex, int executeOnThisCall = 1, string entityGlobalKey = "" )
{
WaveEvent event
event.eventFunction = spawnSniperTitan
@@ -409,7 +410,7 @@ WaveEvent function CreateNorthstarSniperTitanEvent(vector origin,vector angles,i
return event
}
-WaveEvent function CreateToneSniperTitanEvent(vector origin,vector angles,int nextEventIndex,int executeOnThisCall = 1,string entityGlobalKey="")
+WaveEvent function CreateToneSniperTitanEvent( vector origin, vector angles, int nextEventIndex, int executeOnThisCall = 1, string entityGlobalKey = "" )
{
WaveEvent event
event.eventFunction = SpawnToneSniperTitan
@@ -425,7 +426,7 @@ WaveEvent function CreateToneSniperTitanEvent(vector origin,vector angles,int ne
}
-WaveEvent function CreateIonTitanEvent(vector origin,vector angles,string route,int nextEventIndex,int executeOnThisCall = 1,string entityGlobalKey="")
+WaveEvent function CreateIonTitanEvent( vector origin, vector angles, string route, int nextEventIndex, int executeOnThisCall = 1, string entityGlobalKey = "" )
{
WaveEvent event
event.eventFunction = SpawnIonTitan
@@ -441,7 +442,7 @@ WaveEvent function CreateIonTitanEvent(vector origin,vector angles,string route,
return event
}
-WaveEvent function CreateScorchTitanEvent(vector origin,vector angles,string route,int nextEventIndex,int executeOnThisCall = 1,string entityGlobalKey="")
+WaveEvent function CreateScorchTitanEvent( vector origin, vector angles, string route, int nextEventIndex, int executeOnThisCall = 1, string entityGlobalKey = "" )
{
WaveEvent event
event.eventFunction = SpawnScorchTitan
@@ -457,7 +458,7 @@ WaveEvent function CreateScorchTitanEvent(vector origin,vector angles,string rou
return event
}
-WaveEvent function CreateRoninTitanEvent(vector origin,vector angles,string route,int nextEventIndex,int executeOnThisCall = 1,string entityGlobalKey="")
+WaveEvent function CreateRoninTitanEvent( vector origin, vector angles, string route, int nextEventIndex, int executeOnThisCall = 1, string entityGlobalKey = "" )
{
WaveEvent event
event.eventFunction = SpawnRoninTitan
@@ -473,7 +474,7 @@ WaveEvent function CreateRoninTitanEvent(vector origin,vector angles,string rout
return event
}
-WaveEvent function CreateToneTitanEvent(vector origin,vector angles,string route,int nextEventIndex,int executeOnThisCall = 1,string entityGlobalKey="")
+WaveEvent function CreateToneTitanEvent( vector origin, vector angles, string route, int nextEventIndex, int executeOnThisCall = 1, string entityGlobalKey = "" )
{
WaveEvent event
event.eventFunction = SpawnToneTitan
@@ -489,7 +490,7 @@ WaveEvent function CreateToneTitanEvent(vector origin,vector angles,string route
return event
}
-WaveEvent function CreateLegionTitanEvent(vector origin,vector angles,string route,int nextEventIndex,int executeOnThisCall = 1,string entityGlobalKey="")
+WaveEvent function CreateLegionTitanEvent( vector origin, vector angles, string route, int nextEventIndex, int executeOnThisCall = 1, string entityGlobalKey = "" )
{
WaveEvent event
event.eventFunction = SpawnLegionTitan
@@ -505,7 +506,7 @@ WaveEvent function CreateLegionTitanEvent(vector origin,vector angles,string rou
return event
}
-WaveEvent function CreateMonarchTitanEvent(vector origin,vector angles,string route,int nextEventIndex,int executeOnThisCall = 1,string entityGlobalKey="")
+WaveEvent function CreateMonarchTitanEvent( vector origin, vector angles, string route, int nextEventIndex, int executeOnThisCall = 1, string entityGlobalKey = "" )
{
WaveEvent event
event.eventFunction = SpawnMonarchTitan
@@ -521,7 +522,7 @@ WaveEvent function CreateMonarchTitanEvent(vector origin,vector angles,string ro
return event
}
-WaveEvent function CreateWaitForDeathOfEntitysEvent(array<string> waitGlobalDataKey,int nextEventIndex,int executeOnThisCall = 1)
+WaveEvent function CreateWaitForDeathOfEntitysEvent( array<string> waitGlobalDataKey, int nextEventIndex, int executeOnThisCall = 1 )
{
WaveEvent event
event.eventFunction = waitForDeathOfEntitys
@@ -532,7 +533,7 @@ WaveEvent function CreateWaitForDeathOfEntitysEvent(array<string> waitGlobalData
return event
}
-WaveEvent function CreateWaitForLessThanTypedEvent(int aiTypeId,int amount,int nextEventIndex,int executeOnThisCall = 1)
+WaveEvent function CreateWaitForLessThanTypedEvent(int aiTypeId,int amount,int nextEventIndex,int executeOnThisCall = 1 )
{
WaveEvent event
event.eventFunction = waitForLessThanAliveTyped
@@ -543,6 +544,7 @@ WaveEvent function CreateWaitForLessThanTypedEvent(int aiTypeId,int amount,int n
event.flowControlEvent.waitEntityType = aiTypeId
return event
}
+
WaveEvent function CreateSpawnDroneEvent(vector origin,vector angles,string route,int nextEventIndex, bool shouldLoop = true, int executeOnThisCall = 1,string entityGlobalKey="")
{
WaveEvent event
@@ -569,25 +571,25 @@ WaveEvent function CreateSpawnDroneEvent(vector origin,vector angles,string rout
####### # ####### # # # # ##### # # ##### # ### ####### # # #####
\************************************************************************************************************/
-void function spawnSmoke(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function spawnSmoke( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
- printt("smoke")
+ printt( "smoke" )
SmokescreenStruct smokescreen
smokescreen.smokescreenFX = $"P_smokescreen_FD"
smokescreen.isElectric = false
- smokescreen.origin = smokeEvent.position + < 0 , 0, 150>
- smokescreen.angles = <0,0,0>
+ smokescreen.origin = smokeEvent.position + < 0, 0, 150 >
+ smokescreen.angles = < 0, 0, 0 >
smokescreen.lifetime = smokeEvent.lifetime
smokescreen.fxXYRadius = 150
smokescreen.fxZRadius = 120
- smokescreen.fxOffsets = [ <120.0, 0.0, 0.0>,<0.0, 120.0, 0.0>, <0.0, 0.0, 0.0>,<0.0, -120.0, 0.0>,< -120.0, 0.0, 0.0>, <0.0, 100.0, 0.0>]
+ smokescreen.fxOffsets = [ < 120.0, 0.0, 0.0 >, < 0.0, 120.0, 0.0 >, < 0.0, 0.0, 0.0 >, < 0.0, -120.0, 0.0 >, < -120.0, 0.0, 0.0 >, < 0.0, 100.0, 0.0 > ]
Smokescreen(smokescreen)
}
-void function spawnDrones(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function spawnDrones( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
//TODO
- PingMinimap(spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0)
+ PingMinimap( spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0 )
array<vector> offsets = [ < 0, 32, 0 >, < 32, 0, 0 >, < 0, -32, 0 >, < -32, 0, 0 > ]
@@ -600,142 +602,142 @@ void function spawnDrones(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowContro
guy = CreateGenericDrone( TEAM_IMC, spawnEvent.origin + offsets[i], spawnEvent.angles )
SetSpawnOption_AISettings( guy, "npc_drone_plasma_fd" )
- if(spawnEvent.entityGlobalKey!="")
- GlobalEventEntitys[spawnEvent.entityGlobalKey+i.tostring()] <- guy
+ if( spawnEvent.entityGlobalKey != "" )
+ GlobalEventEntitys[ spawnEvent.entityGlobalKey + i.tostring() ] <- guy
SetTeam( guy, TEAM_IMC )
guy.DisableNPCFlag( NPC_ALLOW_INVESTIGATE )
- guy.EnableNPCFlag(NPC_STAY_CLOSE_TO_SQUAD)
- guy.EnableNPCMoveFlag(NPCMF_WALK_ALWAYS | NPCMF_PREFER_SPRINT)
+ guy.EnableNPCFlag( NPC_STAY_CLOSE_TO_SQUAD )
+ guy.EnableNPCMoveFlag( NPCMF_WALK_ALWAYS | NPCMF_PREFER_SPRINT )
DispatchSpawn( guy )
//guy.GiveWeapon("mp_weapon_engineer_combat_drone")
SetSquad( guy, squadName )
- SetTargetName( guy, GetTargetNameForID(eFD_AITypeIDs.DRONE))
- AddMinimapForHumans(guy)
- spawnedNPCs.append(guy)
- thread droneNav_thread(guy, spawnEvent.route, 0, 500, spawnEvent.shouldLoop)
+ SetTargetName( guy, GetTargetNameForID( eFD_AITypeIDs.DRONE ) )
+ AddMinimapForHumans( guy )
+ spawnedNPCs.append( guy )
+ thread droneNav_thread(guy, spawnEvent.route, 0, 500, spawnEvent.shouldLoop )
}
}
-void function waitForDeathOfEntitys(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function waitForDeathOfEntitys( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
- while(IsAlive(fd_harvester.harvester))
+ while( IsAlive( fd_harvester.harvester ) )
{
bool anyoneAlive = false
- foreach(string key in flowControlEvent.waitGlobalDataKey )
+ foreach( string key in flowControlEvent.waitGlobalDataKey )
{
- if(!(key in GlobalEventEntitys))
+ if( !( key in GlobalEventEntitys ) )
continue
- if(IsAlive(GlobalEventEntitys[key]))
+ if( IsAlive( GlobalEventEntitys[key] ) )
anyoneAlive = true
}
- if(!anyoneAlive)
+ if( !anyoneAlive )
break
}
}
-void function waitForLessThanAliveTyped(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function waitForLessThanAliveTyped( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
- while(IsAlive(fd_harvester.harvester))
+ while( IsAlive( fd_harvester.harvester ) )
{
int amount
- foreach(entity npc in spawnedNPCs)
+ foreach( entity npc in spawnedNPCs )
{
- if(FD_GetAITypeID_ByString(npc.GetTargetName())) //TODO getaitypeid_bystring does not contain all possible strings
+ if( FD_GetAITypeID_ByString( npc.GetTargetName() ) ) //TODO getaitypeid_bystring does not contain all possible strings
amount++
}
- if(amount<=flowControlEvent.waitAmount)
+ if( amount <= flowControlEvent.waitAmount )
break
WaitFrame()
}
}
-void function spawnArcTitan(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function spawnArcTitan( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
- PingMinimap(spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0)
- entity npc = CreateArcTitan(TEAM_IMC,spawnEvent.origin,spawnEvent.angles)
- npc.DisableNPCFlag(NPC_ALLOW_INVESTIGATE | NPC_USE_SHOOTING_COVER|NPC_ALLOW_PATROL)
- SetSpawnOption_Titanfall(npc)
- SetTargetName( npc, GetTargetNameForID(spawnEvent.spawnType)) // required for client to create icons
- SetSpawnOption_AISettings(npc,"npc_titan_stryder_leadwall_arc")
- spawnedNPCs.append(npc)
- DispatchSpawn(npc)
- AddMinimapForTitans(npc)
+ PingMinimap( spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0 )
+ entity npc = CreateArcTitan( TEAM_IMC, spawnEvent.origin, spawnEvent.angles )
+ npc.DisableNPCFlag( NPC_ALLOW_INVESTIGATE | NPC_USE_SHOOTING_COVER | NPC_ALLOW_PATROL )
+ SetSpawnOption_Titanfall( npc )
+ SetTargetName( npc, GetTargetNameForID( spawnEvent.spawnType ) ) // required for client to create icons
+ SetSpawnOption_AISettings( npc, "npc_titan_stryder_leadwall_arc" )
+ spawnedNPCs.append( npc )
+ DispatchSpawn( npc )
+ AddMinimapForTitans( npc )
npc.WaitSignal( "TitanHotDropComplete" )
npc.GetTitanSoul().SetTitanSoulNetBool( "showOverheadIcon", true )
- npc.AssaultSetFightRadius(0)
+ npc.AssaultSetFightRadius( 0 )
GlobalEventEntitys[spawnEvent.entityGlobalKey] <- npc
- thread singleNav_thread(npc,spawnEvent.route)
- thread EMPTitanThinkConstant(npc)
+ thread singleNav_thread( npc, spawnEvent.route )
+ thread EMPTitanThinkConstant( npc )
}
-void function waitForTime(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function waitForTime( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
float waitUntil = Time() + flowControlEvent.waitTime
- while(Time()<waitUntil)
+ while( Time() < waitUntil )
{
- if(!IsAlive(fd_harvester.harvester))
+ if( !IsAlive( fd_harvester.harvester ) )
return
WaitFrame()
}
}
-void function waitUntilLessThanAmountAliveEvent(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function waitUntilLessThanAmountAliveEvent( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
- waitUntilLessThanAmountAlive(flowControlEvent.waitAmount)
+ waitUntilLessThanAmountAlive( flowControlEvent.waitAmount )
}
-void function waitUntilLessThanAmountAliveEventWeighted(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function waitUntilLessThanAmountAliveEventWeighted( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
- waitUntilLessThanAmountAliveWeighted(flowControlEvent.waitAmount)
+ waitUntilLessThanAmountAliveWeighted( flowControlEvent.waitAmount )
}
-void function spawnSuperSpectre(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function spawnSuperSpectre( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
- PingMinimap(spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0)
+ PingMinimap( spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0 )
- entity npc = CreateSuperSpectre(TEAM_IMC,spawnEvent.origin,spawnEvent.angles)
- SetSpawnOption_AISettings(npc,"npc_super_spectre_fd")
- spawnedNPCs.append(npc)
- if(spawnEvent.entityGlobalKey!="")
+ entity npc = CreateSuperSpectre( TEAM_IMC, spawnEvent.origin, spawnEvent.angles )
+ SetSpawnOption_AISettings( npc, "npc_super_spectre_fd" )
+ spawnedNPCs.append( npc )
+ if( spawnEvent.entityGlobalKey != "" )
GlobalEventEntitys[spawnEvent.entityGlobalKey] <- npc
wait 4.7
- DispatchSpawn(npc)
- SetTargetName( npc, GetTargetNameForID(spawnEvent.spawnType))
- AddMinimapForHumans(npc)
- thread SuperSpectre_WarpFall(npc)
- npc.WaitSignal("WarpfallComplete")
- thread singleNav_thread(npc, spawnEvent.route)
+ DispatchSpawn( npc )
+ SetTargetName( npc, GetTargetNameForID( spawnEvent.spawnType ) )
+ AddMinimapForHumans( npc )
+ thread SuperSpectre_WarpFall( npc )
+ npc.WaitSignal( "WarpfallComplete" )
+ thread singleNav_thread( npc, spawnEvent.route )
}
-void function spawnSuperSpectreWithMinion(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function spawnSuperSpectreWithMinion( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
- PingMinimap(spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0)
+ PingMinimap( spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0 )
- entity npc = CreateSuperSpectre(TEAM_IMC,spawnEvent.origin,spawnEvent.angles)
- SetSpawnOption_AISettings(npc,"npc_super_spectre_fd")
- spawnedNPCs.append(npc)
- if(spawnEvent.entityGlobalKey!="")
+ entity npc = CreateSuperSpectre( TEAM_IMC, spawnEvent.origin,spawnEvent.angles )
+ SetSpawnOption_AISettings( npc, "npc_super_spectre_fd" )
+ spawnedNPCs.append( npc )
+ if( spawnEvent.entityGlobalKey != "" )
GlobalEventEntitys[spawnEvent.entityGlobalKey] <- npc
wait 4.7
- DispatchSpawn(npc)
- SetTargetName( npc, GetTargetNameForID(spawnEvent.spawnType))
- AddMinimapForHumans(npc)
- thread SuperSpectre_WarpFall(npc)
- npc.WaitSignal("WarpfallComplete")
- thread ReaperMinionLauncherThink(npc)
+ DispatchSpawn( npc )
+ SetTargetName( npc, GetTargetNameForID( spawnEvent.spawnType ) )
+ AddMinimapForHumans( npc )
+ thread SuperSpectre_WarpFall( npc )
+ npc.WaitSignal( "WarpfallComplete" )
+ thread ReaperMinionLauncherThink( npc )
}
void function spawnDroppodGrunts( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
PingMinimap( spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0 )
- entity pod = CreateDropPod( spawnEvent.origin, <0,0,0> )
+ entity pod = CreateDropPod( spawnEvent.origin, < 0, 0, 0 > )
SetTeam( pod, TEAM_IMC )
InitFireteamDropPod( pod )
waitthread LaunchAnimDropPod( pod, "pod_testpath", spawnEvent.origin, < 0, 0, 0 > )
@@ -745,10 +747,10 @@ void function spawnDroppodGrunts( SmokeEvent smokeEvent, SpawnEvent spawnEvent,
for ( int i = 0; i < spawnEvent.spawnAmount; i++ )
{
- entity guy = CreateSoldier( TEAM_IMC, spawnEvent.origin,<0,0,0> )
+ entity guy = CreateSoldier( TEAM_IMC, spawnEvent.origin, < 0, 0, 0 > )
- if( spawnEvent.entityGlobalKey!="" )
- GlobalEventEntitys[ spawnEvent.entityGlobalKey + i.tostring() ] <- guy
+ if( spawnEvent.entityGlobalKey != "" )
+ GlobalEventEntitys[ spawnEvent.entityGlobalKey+ i.tostring() ] <- guy
SetTeam( guy, TEAM_IMC )
guy.EnableNPCFlag( NPC_ALLOW_INVESTIGATE | NPC_ALLOW_HAND_SIGNALS | NPC_ALLOW_FLEE )
guy.DisableNPCFlag( NPC_ALLOW_PATROL )
@@ -779,13 +781,13 @@ void function spawnDroppodGrunts( SmokeEvent smokeEvent, SpawnEvent spawnEvent,
thread SquadNav_Thread( guys,spawnEvent.route )
}
-void function spawnDroppodStalker(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function spawnDroppodStalker( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
- PingMinimap(spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0)
- entity pod = CreateDropPod( spawnEvent.origin, <0,0,0> )
+ PingMinimap( spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0 )
+ entity pod = CreateDropPod( spawnEvent.origin, < 0, 0, 0 > )
SetTeam( pod, TEAM_IMC )
InitFireteamDropPod( pod )
- waitthread LaunchAnimDropPod( pod, "pod_testpath", spawnEvent.origin, <0,0,0> )
+ waitthread LaunchAnimDropPod( pod, "pod_testpath", spawnEvent.origin, < 0, 0, 0 > )
string squadName = MakeSquadName( TEAM_IMC, UniqueString( "ZiplineTable" ) )
array<entity> guys
@@ -793,9 +795,9 @@ void function spawnDroppodStalker(SmokeEvent smokeEvent,SpawnEvent spawnEvent,Fl
for ( int i = 0; i < spawnEvent.spawnAmount; i++ )
{
- entity guy = CreateStalker( TEAM_IMC, spawnEvent.origin,<0,0,0> )
- if(spawnEvent.entityGlobalKey!="")
- GlobalEventEntitys[spawnEvent.entityGlobalKey+i.tostring()] <- guy
+ entity guy = CreateStalker( TEAM_IMC, spawnEvent.origin, < 0, 0, 0 > )
+ if( spawnEvent.entityGlobalKey != "" )
+ GlobalEventEntitys[ spawnEvent.entityGlobalKey + i.tostring() ] <- guy
SetTeam( guy, TEAM_IMC )
guy.EnableNPCFlag( NPC_ALLOW_INVESTIGATE | NPC_ALLOW_HAND_SIGNALS | NPC_ALLOW_FLEE )
guy.DisableNPCFlag( NPC_ALLOW_PATROL)
@@ -804,9 +806,9 @@ void function spawnDroppodStalker(SmokeEvent smokeEvent,SpawnEvent spawnEvent,Fl
SetSquad( guy, squadName )
guy.AssaultSetFightRadius( 0 ) // makes them keep moving instead of stopping to shoot you.
- AddMinimapForHumans(guy)
- spawnedNPCs.append(guy)
- SetTargetName( guy, GetTargetNameForID(eFD_AITypeIDs.STALKER))
+ AddMinimapForHumans( guy )
+ spawnedNPCs.append( guy )
+ SetTargetName( guy, GetTargetNameForID( eFD_AITypeIDs.STALKER ) )
thread FDStalkerThink( guy , fd_harvester.harvester )
guys.append( guy )
}
@@ -815,7 +817,7 @@ void function spawnDroppodStalker(SmokeEvent smokeEvent,SpawnEvent spawnEvent,Fl
{
case eFDDifficultyLevel.EASY:
case eFDDifficultyLevel.NORMAL: // easy and normal stalkers have no weapons
- foreach(npc in guys)
+ foreach( npc in guys )
{
npc.TakeActiveWeapon()
npc.SetNoTarget( false )
@@ -826,7 +828,7 @@ void function spawnDroppodStalker(SmokeEvent smokeEvent,SpawnEvent spawnEvent,Fl
case eFDDifficultyLevel.HARD:
case eFDDifficultyLevel.MASTER:
case eFDDifficultyLevel.INSANE: // give all EPGs
- foreach(npc in guys)
+ foreach( npc in guys )
{
npc.TakeActiveWeapon()
npc.GiveWeapon( "mp_weapon_epg", [] )
@@ -840,27 +842,27 @@ void function spawnDroppodStalker(SmokeEvent smokeEvent,SpawnEvent spawnEvent,Fl
}
ActivateFireteamDropPod( pod, guys )
- SquadNav_Thread(guys,spawnEvent.route)
+ SquadNav_Thread( guys, spawnEvent.route )
}
-void function spawnDroppodSpectreMortar(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function spawnDroppodSpectreMortar( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
- PingMinimap(spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0)
- entity pod = CreateDropPod( spawnEvent.origin, <0,0,0> )
+ PingMinimap( spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0 )
+ entity pod = CreateDropPod( spawnEvent.origin, < 0, 0, 0 > )
SetTeam( pod, TEAM_IMC )
InitFireteamDropPod( pod )
- waitthread LaunchAnimDropPod( pod, "pod_testpath", spawnEvent.origin, <0,0,0> )
+ waitthread LaunchAnimDropPod( pod, "pod_testpath", spawnEvent.origin, < 0, 0, 0 > )
string squadName = MakeSquadName( TEAM_IMC, UniqueString( "ZiplineTable" ) )
array<entity> guys
for ( int i = 0; i < 4; i++ )
{
- entity guy = CreateSpectre( TEAM_IMC, spawnEvent.origin,<0,0,0> )
- SetSpawnOption_AISettings(guy, "npc_spectre_mortar")
- if(spawnEvent.entityGlobalKey!="")
- GlobalEventEntitys[spawnEvent.entityGlobalKey+i.tostring()] <- guy
+ entity guy = CreateSpectre( TEAM_IMC, spawnEvent.origin,< 0, 0, 0 > )
+ SetSpawnOption_AISettings( guy, "npc_spectre_mortar" )
+ if( spawnEvent.entityGlobalKey != "" )
+ GlobalEventEntitys[ spawnEvent.entityGlobalKey + i.tostring() ] <- guy
SetTeam( guy, TEAM_IMC )
DispatchSpawn( guy )
spawnedNPCs.append(guy)
@@ -876,235 +878,234 @@ void function spawnDroppodSpectreMortar(SmokeEvent smokeEvent,SpawnEvent spawnEv
}
-void function spawnGenericNPC(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function spawnGenericNPC( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
- PingMinimap(spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0)
+ PingMinimap( spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0 )
entity npc = CreateNPC( spawnEvent.npcClassName, TEAM_IMC, spawnEvent.origin, spawnEvent.angles )
- if(spawnEvent.entityGlobalKey!="")
+ if( spawnEvent.entityGlobalKey != "" )
GlobalEventEntitys[spawnEvent.entityGlobalKey] <- npc
- DispatchSpawn(npc)
+ DispatchSpawn( npc )
}
-void function spawnGenericNPCTitanwithSettings(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function spawnGenericNPCTitanwithSettings( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
- PingMinimap(spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0)
+ PingMinimap( spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0 )
entity npc = CreateNPCTitan( spawnEvent.npcClassName, TEAM_IMC, spawnEvent.origin, spawnEvent.angles )
if( spawnEvent.aiSettings == "npc_titan_atlas_tracker_fd_sniper" )
SetTargetName( npc, "npc_titan_atlas_tracker" ) // required for client to create icons
- SetSpawnOption_AISettings( npc, spawnEvent.aiSettings)
- SetSpawnOption_Titanfall(npc)
- DispatchSpawn(npc)
- if(spawnEvent.entityGlobalKey!="")
+ SetSpawnOption_AISettings( npc, spawnEvent.aiSettings )
+ SetSpawnOption_Titanfall( npc )
+ DispatchSpawn( npc )
+ if( spawnEvent.entityGlobalKey != "" )
GlobalEventEntitys[spawnEvent.entityGlobalKey] <- npc
- spawnedNPCs.append(npc)
- AddMinimapForTitans(npc)
+ spawnedNPCs.append( npc )
+ AddMinimapForTitans( npc )
npc.WaitSignal( "TitanHotDropComplete" )
npc.GetTitanSoul().SetTitanSoulNetBool( "showOverheadIcon", true )
}
-void function SpawnIonTitan(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function SpawnIonTitan( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
- PingMinimap(spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0)
- entity npc = CreateNPCTitan("titan_atlas",TEAM_IMC, spawnEvent.origin, spawnEvent.angles)
- SetSpawnOption_AISettings(npc,"npc_titan_atlas_stickybomb_boss_fd")
- SetSpawnOption_Titanfall(npc)
- SetTargetName( npc, GetTargetNameForID(spawnEvent.spawnType)) // required for client to create icons
+ PingMinimap( spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0 )
+ entity npc = CreateNPCTitan( "titan_atlas", TEAM_IMC, spawnEvent.origin, spawnEvent.angles)
+ SetSpawnOption_AISettings( npc, "npc_titan_atlas_stickybomb_boss_fd" )
+ SetSpawnOption_Titanfall( npc )
+ SetTargetName( npc, GetTargetNameForID( spawnEvent.spawnType ) ) // required for client to create icons
DispatchSpawn( npc )
- if(spawnEvent.entityGlobalKey!="")
+ if( spawnEvent.entityGlobalKey != "" )
GlobalEventEntitys[spawnEvent.entityGlobalKey] <- npc
- spawnedNPCs.append(npc)
- AddMinimapForTitans(npc)
+ spawnedNPCs.append( npc )
+ AddMinimapForTitans( npc )
npc.WaitSignal( "TitanHotDropComplete" )
npc.GetTitanSoul().SetTitanSoulNetBool( "showOverheadIcon", true )
- thread singleNav_thread(npc, spawnEvent.route)
+ thread singleNav_thread( npc, spawnEvent.route )
}
-void function SpawnScorchTitan(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function SpawnScorchTitan( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
- PingMinimap(spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0)
- entity npc = CreateNPCTitan("titan_ogre",TEAM_IMC, spawnEvent.origin, spawnEvent.angles)
- SetSpawnOption_AISettings(npc,"npc_titan_ogre_meteor_boss_fd")
- SetSpawnOption_Titanfall(npc)
- SetTargetName( npc, GetTargetNameForID(spawnEvent.spawnType)) // required for client to create icons
+ PingMinimap( spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0 )
+ entity npc = CreateNPCTitan( "titan_ogre", TEAM_IMC, spawnEvent.origin, spawnEvent.angles )
+ SetSpawnOption_AISettings( npc, "npc_titan_ogre_meteor_boss_fd" )
+ SetSpawnOption_Titanfall( npc )
+ SetTargetName( npc, GetTargetNameForID( spawnEvent.spawnType ) ) // required for client to create icons
DispatchSpawn( npc )
- if(spawnEvent.entityGlobalKey!="")
+ if( spawnEvent.entityGlobalKey != "" )
GlobalEventEntitys[spawnEvent.entityGlobalKey] <- npc
- spawnedNPCs.append(npc)
- AddMinimapForTitans(npc)
+ spawnedNPCs.append( npc )
+ AddMinimapForTitans( npc )
npc.WaitSignal( "TitanHotDropComplete" )
npc.GetTitanSoul().SetTitanSoulNetBool( "showOverheadIcon", true )
- thread singleNav_thread(npc, spawnEvent.route)
+ thread singleNav_thread( npc, spawnEvent.route )
}
-void function SpawnRoninTitan(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function SpawnRoninTitan( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
- PingMinimap(spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0)
- entity npc = CreateNPCTitan("titan_stryder",TEAM_IMC, spawnEvent.origin, spawnEvent.angles)
- SetSpawnOption_AISettings(npc,"npc_titan_stryder_leadwall_boss_fd")
- SetSpawnOption_Titanfall(npc)
- SetTargetName( npc, GetTargetNameForID(spawnEvent.spawnType)) // required for client to create icons
+ PingMinimap( spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0 )
+ entity npc = CreateNPCTitan( "titan_stryder", TEAM_IMC, spawnEvent.origin, spawnEvent.angles)
+ SetSpawnOption_AISettings (npc, "npc_titan_stryder_leadwall_boss_fd" )
+ SetSpawnOption_Titanfall( npc )
+ SetTargetName( npc, GetTargetNameForID( spawnEvent.spawnType ) ) // required for client to create icons
DispatchSpawn( npc )
- if(spawnEvent.entityGlobalKey!="")
+ if( spawnEvent.entityGlobalKey != "" )
GlobalEventEntitys[spawnEvent.entityGlobalKey] <- npc
- spawnedNPCs.append(npc)
- AddMinimapForTitans(npc)
+ spawnedNPCs.append( npc )
+ AddMinimapForTitans( npc )
npc.WaitSignal( "TitanHotDropComplete" )
npc.GetTitanSoul().SetTitanSoulNetBool( "showOverheadIcon", true )
- thread singleNav_thread(npc, spawnEvent.route)
+ thread singleNav_thread( npc, spawnEvent.route )
}
-void function SpawnToneTitan(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function SpawnToneTitan( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
- PingMinimap(spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0)
- entity npc = CreateNPCTitan("titan_atlas",TEAM_IMC, spawnEvent.origin, spawnEvent.angles)
- SetSpawnOption_AISettings(npc,"npc_titan_atlas_tracker_boss_fd")
- SetSpawnOption_Titanfall(npc)
- SetTargetName( npc, GetTargetNameForID(spawnEvent.spawnType)) // required for client to create icons
+ PingMinimap( spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0 )
+ entity npc = CreateNPCTitan( "titan_atlas", TEAM_IMC, spawnEvent.origin, spawnEvent.angles)
+ SetSpawnOption_AISettings( npc, "npc_titan_atlas_tracker_boss_fd" )
+ SetSpawnOption_Titanfall( npc )
+ SetTargetName( npc, GetTargetNameForID( spawnEvent.spawnType ) ) // required for client to create icons
DispatchSpawn( npc )
- if(spawnEvent.entityGlobalKey!="")
+ if( spawnEvent.entityGlobalKey != "" )
GlobalEventEntitys[spawnEvent.entityGlobalKey] <- npc
- spawnedNPCs.append(npc)
- AddMinimapForTitans(npc)
+ spawnedNPCs.append( npc )
+ AddMinimapForTitans( npc )
npc.WaitSignal( "TitanHotDropComplete" )
npc.GetTitanSoul().SetTitanSoulNetBool( "showOverheadIcon", true )
- thread singleNav_thread(npc, spawnEvent.route)
+ thread singleNav_thread( npc, spawnEvent.route )
}
-void function SpawnLegionTitan(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function SpawnLegionTitan( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
- PingMinimap(spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0)
- entity npc = CreateNPCTitan("titan_ogre",TEAM_IMC, spawnEvent.origin, spawnEvent.angles)
- SetSpawnOption_AISettings(npc,"npc_titan_ogre_minigun_boss_fd")
- SetSpawnOption_Titanfall(npc)
- SetTargetName( npc, GetTargetNameForID(spawnEvent.spawnType)) // required for client to create icons
+ PingMinimap( spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0 )
+ entity npc = CreateNPCTitan( "titan_ogre", TEAM_IMC, spawnEvent.origin, spawnEvent.angles )
+ SetSpawnOption_AISettings( npc, "npc_titan_ogre_minigun_boss_fd" )
+ SetSpawnOption_Titanfall( npc )
+ SetTargetName( npc, GetTargetNameForID( spawnEvent.spawnType ) ) // required for client to create icons
DispatchSpawn( npc )
- if(spawnEvent.entityGlobalKey!="")
+ if( spawnEvent.entityGlobalKey != "" )
GlobalEventEntitys[spawnEvent.entityGlobalKey] <- npc
- spawnedNPCs.append(npc)
- AddMinimapForTitans(npc)
+ spawnedNPCs.append( npc )
+ AddMinimapForTitans( npc )
npc.WaitSignal( "TitanHotDropComplete" )
npc.GetTitanSoul().SetTitanSoulNetBool( "showOverheadIcon", true )
- thread singleNav_thread(npc, spawnEvent.route)
+ thread singleNav_thread( npc, spawnEvent.route )
}
-void function SpawnMonarchTitan(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function SpawnMonarchTitan( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
- PingMinimap(spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0)
- entity npc = CreateNPCTitan("titan_atlas",TEAM_IMC, spawnEvent.origin, spawnEvent.angles)
- SetSpawnOption_AISettings(npc,"npc_titan_atlas_vanguard_boss_fd")
- SetSpawnOption_Titanfall(npc)
- SetTargetName( npc, GetTargetNameForID(spawnEvent.spawnType)) // required for client to create icons
+ PingMinimap( spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0 )
+ entity npc = CreateNPCTitan( "titan_atlas", TEAM_IMC, spawnEvent.origin, spawnEvent.angles )
+ SetSpawnOption_AISettings( npc,"npc_titan_atlas_vanguard_boss_fd" )
+ SetSpawnOption_Titanfall( npc )
+ SetTargetName( npc, GetTargetNameForID( spawnEvent.spawnType ) ) // required for client to create icons
DispatchSpawn( npc )
- if(spawnEvent.entityGlobalKey!="")
+ if( spawnEvent.entityGlobalKey != "" )
GlobalEventEntitys[spawnEvent.entityGlobalKey] <- npc
- spawnedNPCs.append(npc)
- AddMinimapForTitans(npc)
+ spawnedNPCs.append( npc )
+ AddMinimapForTitans( npc )
npc.WaitSignal( "TitanHotDropComplete" )
npc.GetTitanSoul().SetTitanSoulNetBool( "showOverheadIcon", true )
- thread singleNav_thread(npc, spawnEvent.route)
+ thread singleNav_thread( npc, spawnEvent.route )
}
-void function spawnNukeTitan(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function spawnNukeTitan( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
- PingMinimap(spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0)
- entity npc = CreateNPCTitan("titan_ogre",TEAM_IMC, spawnEvent.origin, spawnEvent.angles)
- SetSpawnOption_AISettings(npc,"npc_titan_ogre_minigun_nuke")
- SetSpawnOption_Titanfall(npc)
- SetTargetName( npc, GetTargetNameForID(spawnEvent.spawnType)) // required for client to create icons
- npc.EnableNPCMoveFlag(NPCMF_WALK_ALWAYS)
- npc.AssaultSetFightRadius(0)
- DispatchSpawn(npc)
- if(spawnEvent.entityGlobalKey!="")
+ PingMinimap( spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0 )
+ entity npc = CreateNPCTitan( "titan_ogre", TEAM_IMC, spawnEvent.origin, spawnEvent.angles )
+ SetSpawnOption_AISettings( npc, "npc_titan_ogre_minigun_nuke" )
+ SetSpawnOption_Titanfall( npc )
+ SetTargetName( npc, GetTargetNameForID( spawnEvent.spawnType ) ) // required for client to create icons
+ npc.EnableNPCMoveFlag( NPCMF_WALK_ALWAYS )
+ npc.AssaultSetFightRadius( 0 )
+ DispatchSpawn( npc )
+ if( spawnEvent.entityGlobalKey != "" )
GlobalEventEntitys[spawnEvent.entityGlobalKey] <- npc
- spawnedNPCs.append(npc)
- AddMinimapForTitans(npc)
+ spawnedNPCs.append( npc )
+ AddMinimapForTitans( npc )
npc.WaitSignal( "TitanHotDropComplete" )
npc.GetTitanSoul().SetTitanSoulNetBool( "showOverheadIcon", true )
- thread singleNav_thread(npc,spawnEvent.route)
- thread NukeTitanThink(npc,fd_harvester.harvester)
+ thread singleNav_thread( npc, spawnEvent.route )
+ thread NukeTitanThink( npc, fd_harvester.harvester )
}
-void function spawnMortarTitan(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function spawnMortarTitan( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
-
- PingMinimap(spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0)
- entity npc = CreateNPCTitan("titan_atlas",TEAM_IMC, spawnEvent.origin, spawnEvent.angles)
- SetSpawnOption_AISettings(npc,"npc_titan_atlas_tracker_mortar")
- SetSpawnOption_Titanfall(npc)
- SetTargetName( npc, GetTargetNameForID(spawnEvent.spawnType)) // required for client to create icons
- DispatchSpawn(npc)
- if(spawnEvent.entityGlobalKey!="")
+ PingMinimap( spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0 )
+ entity npc = CreateNPCTitan( "titan_atlas", TEAM_IMC, spawnEvent.origin, spawnEvent.angles )
+ SetSpawnOption_AISettings( npc, "npc_titan_atlas_tracker_mortar" )
+ SetSpawnOption_Titanfall( npc )
+ SetTargetName( npc, GetTargetNameForID( spawnEvent.spawnType ) ) // required for client to create icons
+ DispatchSpawn( npc )
+ if( spawnEvent.entityGlobalKey != "" )
GlobalEventEntitys[spawnEvent.entityGlobalKey] <- npc
- spawnedNPCs.append(npc)
- AddMinimapForTitans(npc)
+ spawnedNPCs.append( npc )
+ AddMinimapForTitans( npc )
npc.WaitSignal( "TitanHotDropComplete" )
npc.GetTitanSoul().SetTitanSoulNetBool( "showOverheadIcon", true )
- thread MortarTitanThink(npc,fd_harvester.harvester)
+ thread MortarTitanThink( npc, fd_harvester.harvester )
}
-void function spawnSniperTitan(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function spawnSniperTitan( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
- PingMinimap(spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0)
- entity npc = CreateNPCTitan("titan_stryder",TEAM_IMC, spawnEvent.origin, spawnEvent.angles)
- SetSpawnOption_AISettings(npc,"npc_titan_stryder_sniper_fd")
- SetSpawnOption_Titanfall(npc)
- SetTargetName( npc, GetTargetNameForID(spawnEvent.spawnType)) // required for client to create icons
- DispatchSpawn(npc)
- if(spawnEvent.entityGlobalKey!="")
+ PingMinimap( spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0 )
+ entity npc = CreateNPCTitan( "titan_stryder", TEAM_IMC, spawnEvent.origin, spawnEvent.angles)
+ SetSpawnOption_AISettings( npc, "npc_titan_stryder_sniper_fd" )
+ SetSpawnOption_Titanfall( npc )
+ SetTargetName( npc, GetTargetNameForID( spawnEvent.spawnType ) ) // required for client to create icons
+ DispatchSpawn( npc )
+ if( spawnEvent.entityGlobalKey != "" )
GlobalEventEntitys[spawnEvent.entityGlobalKey] <- npc
- spawnedNPCs.append(npc)
- AddMinimapForTitans(npc)
+ spawnedNPCs.append( npc )
+ AddMinimapForTitans( npc )
npc.WaitSignal( "TitanHotDropComplete" )
npc.GetTitanSoul().SetTitanSoulNetBool( "showOverheadIcon", true )
- thread SniperTitanThink(npc,fd_harvester.harvester)
+ thread SniperTitanThink( npc, fd_harvester.harvester )
}
-void function SpawnToneSniperTitan(SmokeEvent smokeEvent,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function SpawnToneSniperTitan( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
- PingMinimap(spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0)
- entity npc = CreateNPCTitan("titan_atlas",TEAM_IMC, spawnEvent.origin, spawnEvent.angles)
- SetSpawnOption_AISettings(npc,"npc_titan_atlas_tracker_fd_sniper")
- SetSpawnOption_Titanfall(npc)
- SetTargetName( npc, GetTargetNameForID(spawnEvent.spawnType)) // required for client to create icons
+ PingMinimap( spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0 )
+ entity npc = CreateNPCTitan( "titan_atlas", TEAM_IMC, spawnEvent.origin, spawnEvent.angles )
+ SetSpawnOption_AISettings( npc, "npc_titan_atlas_tracker_fd_sniper" )
+ SetSpawnOption_Titanfall( npc )
+ SetTargetName( npc, GetTargetNameForID( spawnEvent.spawnType ) ) // required for client to create icons
DispatchSpawn( npc )
- if(spawnEvent.entityGlobalKey!="")
+ if( spawnEvent.entityGlobalKey != "" )
GlobalEventEntitys[spawnEvent.entityGlobalKey] <- npc
- npc.AssaultSetFightRadius(0)
- spawnedNPCs.append(npc)
- AddMinimapForTitans(npc)
+ npc.AssaultSetFightRadius( 0 )
+ spawnedNPCs.append( npc )
+ AddMinimapForTitans( npc )
npc.WaitSignal( "TitanHotDropComplete" )
npc.GetTitanSoul().SetTitanSoulNetBool( "showOverheadIcon", true )
- thread SniperTitanThink(npc,fd_harvester.harvester)
+ thread SniperTitanThink( npc, fd_harvester.harvester )
}
-void function fd_spawnCloakDrone(SmokeEvent smokeEffect,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent)
+void function fd_spawnCloakDrone( SmokeEvent smokeEvent, SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent )
{
entity npc = SpawnCloakDrone( TEAM_IMC, spawnEvent.origin, spawnEvent.angles, fd_harvester.harvester.GetOrigin() )
- spawnedNPCs.append(npc)
- if(spawnEvent.entityGlobalKey!="")
+ spawnedNPCs.append( npc )
+ if( spawnEvent.entityGlobalKey != "" )
GlobalEventEntitys[spawnEvent.entityGlobalKey] <- npc
- SetTargetName( npc, GetTargetNameForID(spawnEvent.spawnType))
- AddMinimapForHumans(npc)
+ SetTargetName( npc, GetTargetNameForID( spawnEvent.spawnType ) )
+ AddMinimapForHumans( npc )
}
-void function SpawnTick( SmokeEvent smokeEffect,SpawnEvent spawnEvent,FlowControlEvent flowControlEvent,SoundEvent soundEvent )
+void function SpawnTick( SmokeEvent smokeEvent, SpawnEvent spawnEvent, FlowControlEvent flowControlEvent, SoundEvent soundEvent )
{
PingMinimap( spawnEvent.origin.x, spawnEvent.origin.y, 4, 600, 150, 0 )
- entity pod = CreateDropPod( spawnEvent.origin, <0,0,0> )
+ entity pod = CreateDropPod( spawnEvent.origin, < 0, 0, 0 > )
SetTeam( pod, TEAM_IMC )
InitFireteamDropPod( pod )
- waitthread LaunchAnimDropPod( pod, "pod_testpath", spawnEvent.origin, <0,0,0> )
+ waitthread LaunchAnimDropPod( pod, "pod_testpath", spawnEvent.origin, < 0, 0, 0 > )
string squadName = MakeSquadName( TEAM_IMC, UniqueString( "ZiplineTable" ) )
array<entity> guys
for ( int i = 0; i < spawnEvent.spawnAmount; i++ )
{
- entity guy = CreateFragDrone( TEAM_IMC, spawnEvent.origin, <0,0,0> )
- if( spawnEvent.entityGlobalKey!="" )
+ entity guy = CreateFragDrone( TEAM_IMC, spawnEvent.origin, < 0, 0, 0 > )
+ if( spawnEvent.entityGlobalKey != "" )
GlobalEventEntitys[ spawnEvent.entityGlobalKey + i.tostring() ] <- guy
SetSpawnOption_AISettings( guy, "npc_frag_drone_fd" )
SetTeam( guy, TEAM_IMC )
@@ -1114,7 +1115,7 @@ void function SpawnTick( SmokeEvent smokeEffect,SpawnEvent spawnEvent,FlowContro
SetTargetName( guy, GetTargetNameForID( eFD_AITypeIDs.TICK ) )
SetSquad( guy, squadName )
spawnedNPCs.append( guy )
- guy.AssaultSetFightRadius( expect int( guy.Dev_GetAISettingByKeyField("LookDistDefault_Combat") ) ) // make the ticks target players very aggressively
+ guy.AssaultSetFightRadius( expect int( guy.Dev_GetAISettingByKeyField( "LookDistDefault_Combat" ) ) ) // make the ticks target players very aggressively
guys.append( guy )
}
@@ -1135,11 +1136,11 @@ void function SpawnTick( SmokeEvent smokeEffect,SpawnEvent spawnEvent,FlowContro
\****************************************************************************************/
-void function PingMinimap(float x, float y, float duration, float spreadRadius, float ringRadius, int colorIndex)
+void function PingMinimap( float x, float y, float duration, float spreadRadius, float ringRadius, int colorIndex )
{
- foreach(entity player in GetPlayerArray())
+ foreach( entity player in GetPlayerArray() )
{
- Remote_CallFunction_NonReplay(player, "ServerCallback_FD_PingMinimap", x, y, duration, spreadRadius, ringRadius, colorIndex)
+ Remote_CallFunction_NonReplay( player, "ServerCallback_FD_PingMinimap", x, y, duration, spreadRadius, ringRadius, colorIndex )
}
}
@@ -1164,14 +1165,14 @@ void function waitUntilLessThanAmountAlive( int amount )
continue
}
}
- int aliveNPCs = spawnedNPCs.len() -deduct
- while ( aliveNPCs>amount )
+ int aliveNPCs = spawnedNPCs.len() - deduct
+ while( aliveNPCs > amount )
{
WaitFrame()
deduct = 0
foreach ( entity npc in spawnedNPCs )
{
- if ( !IsValid( npc ) )
+ if( !IsValid( npc ) )
{
deduct++
continue
@@ -1187,75 +1188,75 @@ void function waitUntilLessThanAmountAlive( int amount )
continue
}
}
- aliveNPCs = spawnedNPCs.len() -deduct
+ aliveNPCs = spawnedNPCs.len() - deduct
- if ( !IsAlive( fd_harvester.harvester ) )
+ if( !IsAlive( fd_harvester.harvester ) )
return
}
}
-void function waitUntilLessThanAmountAliveWeighted(int amount,int humanWeight=1,int reaperWeight=3, int titanWeight=5)
+void function waitUntilLessThanAmountAliveWeighted( int amount, int humanWeight = 1, int reaperWeight = 3, int titanWeight = 5 )
{
int aliveNPCsWeighted = 0;
- foreach(npc in spawnedNPCs)
+ foreach( npc in spawnedNPCs )
{
- if(!IsValid(npc))
+ if( !IsValid( npc ) )
continue
if( IsValid( GetPetTitanOwner( npc ) ) )
continue
- if(npc.GetTeam()==TEAM_MILITIA)
+ if( npc.GetTeam() == TEAM_MILITIA )
continue
- if(npc.IsTitan())
+ if( npc.IsTitan() )
aliveNPCsWeighted += titanWeight
- else if(npc.GetTargetName()=="reaper")
+ else if( npc.GetTargetName() == "reaper" )
aliveNPCsWeighted += reaperWeight
else
aliveNPCsWeighted += humanWeight
}
- while(aliveNPCsWeighted>amount)
+ while( aliveNPCsWeighted > amount )
{
WaitFrame()
aliveNPCsWeighted = 0;
- foreach(npc in spawnedNPCs)
+ foreach( npc in spawnedNPCs )
{
- if(!IsValid(npc))
+ if( !IsValid( npc ) )
continue
if( IsValid( GetPetTitanOwner( npc ) ) )
continue
- if(npc.GetTeam()==TEAM_MILITIA)
+ if( npc.GetTeam() == TEAM_MILITIA )
continue
- if(npc.IsTitan())
+ if( npc.IsTitan() )
aliveNPCsWeighted += titanWeight
- else if(npc.GetTargetName()=="reaper")
+ else if( npc.GetTargetName() == "reaper" )
aliveNPCsWeighted += reaperWeight
else
aliveNPCsWeighted += humanWeight
}
- if(!IsAlive(fd_harvester.harvester))
+ if( !IsAlive( fd_harvester.harvester ) )
return
}
}
-void function waitUntilLessThanAmountAlive_expensive(int amount)
+void function waitUntilLessThanAmountAlive_expensive( int amount )
{
array<entity> npcs = GetNPCArray()
int deduct = 0
- foreach (entity npc in npcs)
+ foreach ( entity npc in npcs )
{
if( IsValid( GetPetTitanOwner( npc ) ) )
{
deduct++
continue
}
- if(npc.GetTeam()==TEAM_MILITIA)
+ if( npc.GetTeam() == TEAM_MILITIA )
{
deduct++
continue
@@ -1263,31 +1264,31 @@ void function waitUntilLessThanAmountAlive_expensive(int amount)
}
int aliveTitans = npcs.len() - deduct
- while(aliveTitans>amount)
+ while( aliveTitans > amount )
{
WaitFrame()
npcs = GetNPCArray()
deduct = 0
- foreach(entity npc in npcs)
+ foreach( entity npc in npcs )
{
if( IsValid( GetPetTitanOwner( npc ) ) )
{
deduct++
continue
}
- if(npc.GetTeam()==TEAM_MILITIA)
+ if( npc.GetTeam() == TEAM_MILITIA )
{
deduct++
continue
}
}
aliveTitans = GetNPCArray().len() - deduct
- if(!IsAlive(fd_harvester.harvester))
+ if( !IsAlive( fd_harvester.harvester ) )
return
}
}
-void function AddMinimapForTitans(entity titan)
+void function AddMinimapForTitans( entity titan )
{
titan.Minimap_SetAlignUpright( true )
titan.Minimap_AlwaysShow( TEAM_IMC, null )
@@ -1297,7 +1298,7 @@ void function AddMinimapForTitans(entity titan)
}
// including drones
-void function AddMinimapForHumans(entity human)
+void function AddMinimapForHumans( entity human )
{
human.Minimap_SetAlignUpright( true )
human.Minimap_AlwaysShow( TEAM_IMC, null )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd_nav.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd_nav.nut
index 06753f78..2d76c99e 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd_nav.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd_nav.nut
@@ -6,16 +6,15 @@ global function Dev_MarkRoute
-void function singleNav_thread(entity npc, string routeName,int nodesToSkip= 0,float nextDistance = 500.0, bool shouldLoop = false)
+void function singleNav_thread( entity npc, string routeName, int nodesToSkip= 0, float nextDistance = 500.0, bool shouldLoop = false )
{
npc.EndSignal( "OnDeath" )
npc.EndSignal( "OnDestroy" )
- if(!npc.IsNPC()){
+ if( !npc.IsNPC() )
return
- }
@@ -54,7 +53,7 @@ void function singleNav_thread(entity npc, string routeName,int nodesToSkip= 0,f
float dist = 1000000000
foreach ( entity node in routeNodes )
{
- if( !node.HasKey("route_name") )
+ if( !node.HasKey( "route_name" ) )
continue
if ( Distance( npc.GetOrigin(), node.GetOrigin() ) < dist )
{
@@ -89,10 +88,10 @@ void function singleNav_thread(entity npc, string routeName,int nodesToSkip= 0,f
targetNode = targetNode.GetLinkEnt()
}
- npc.Signal("FD_ReachedHarvester")
+ npc.Signal( "FD_ReachedHarvester" )
}
-void function SquadNav_Thread( array<entity> npcs ,string routeName,int nodesToSkip = 0,float nextDistance = 200.0 )
+void function SquadNav_Thread( array<entity> npcs, string routeName, int nodesToSkip = 0, float nextDistance = 200.0 )
{
//TODO this function wont stop when noone alive anymore also it only works half of the time
/*
@@ -121,7 +120,7 @@ void function SquadNav_Thread( array<entity> npcs ,string routeName,int nodesToS
float dist = 1000000000
foreach ( entity node in routeNodes )
{
- if( !node.HasKey("route_name") )
+ if( !node.HasKey( "route_name" ) )
continue
if ( Distance( npcs[0].GetOrigin(), node.GetOrigin() ) < dist )
{
@@ -141,27 +140,27 @@ void function SquadNav_Thread( array<entity> npcs ,string routeName,int nodesToS
{
targetNode = targetNode.GetLinkEnt()
}
-
while ( targetNode != null )
{
if( !IsAlive( fd_harvester.harvester ) )
return
- SquadAssaultOrigin(npcs,targetNode.GetOrigin(),nextDistance)
+
+ SquadAssaultOrigin( npcs, targetNode.GetOrigin(), nextDistance )
targetNode = targetNode.GetLinkEnt()
}
}
-void function droneNav_thread(entity npc, string routeName,int nodesToSkip= 0,float nextDistance = 500.0, bool shouldLoop = false)
+void function droneNav_thread( entity npc, string routeName,int nodesToSkip= 0,float nextDistance = 500.0, bool shouldLoop = false )
{
npc.EndSignal( "OnDeath" )
npc.EndSignal( "OnDestroy" )
- if(!npc.IsNPC()){
+ if( !npc.IsNPC() )
return
- }
+
// NEW STUFF
WaitFrame() // so other code setting up what happens on signals is run before this
@@ -173,7 +172,7 @@ void function droneNav_thread(entity npc, string routeName,int nodesToSkip= 0,fl
float dist = 1000000000
foreach ( entity node in routeNodes )
{
- if( !node.HasKey("route_name") )
+ if( !node.HasKey( "route_name" ) )
continue
if ( Distance( npc.GetOrigin(), node.GetOrigin() ) < dist )
{
@@ -182,7 +181,7 @@ void function droneNav_thread(entity npc, string routeName,int nodesToSkip= 0,fl
firstNode = node
}
}
- printt("Entity had no route defined: using nearest node: " + targetNode.kv.route_name)
+ printt( "Entity had no route defined: using nearest node: " + targetNode.kv.route_name )
}
else
{
@@ -210,22 +209,22 @@ void function droneNav_thread(entity npc, string routeName,int nodesToSkip= 0,fl
targetNode = targetNode.GetLinkEnt()
if ( targetNode == null )
- printt("entity finished pathing")
+ printt( "entity finished pathing" )
if ( targetNode == null && shouldLoop )
{
- printt("entity reached end of loop, looping")
+ printt( "entity reached end of loop, looping" )
targetNode = firstNode
}
}
- npc.Signal("FD_ReachedHarvester")
+ npc.Signal( "FD_ReachedHarvester" )
}
entity function GetRouteStart( string routeName )
{
foreach( entity node in routeNodes )
{
- if( !node.HasKey("route_name") )
+ if( !node.HasKey( "route_name" ) )
continue
if( expect string( node.kv.route_name ) == routeName )
{
@@ -234,37 +233,38 @@ entity function GetRouteStart( string routeName )
}
}
-array<entity> function getRoute(string routeName)
+array<entity> function getRoute( string routeName )
{
array<entity> ret
array<entity> currentNode = []
foreach(entity node in routeNodes)
{
- if(!node.HasKey("route_name"))
+ if( !node.HasKey( "route_name" ) )
continue
- if(node.kv.route_name==routeName)
+ if( node.kv.route_name == routeName )
{
currentNode = [node]
break
}
}
- if(currentNode.len()==0)
+ if( currentNode.len() == 0 )
{
- printt("Route not found")
+ printt( "Route not found" )
return []
}
- while(currentNode.len()!=0)
+ while( currentNode.len() != 0 )
{
- ret.append(currentNode[0])
+ ret.append( currentNode[0] )
currentNode = currentNode[0].GetLinkEntArray()
}
return ret
}
-void function Dev_MarkRoute(string routename){
- foreach(entity e in getRoute(routename))
+void function Dev_MarkRoute( string routename )
+{
+ foreach( entity e in getRoute( routename ) )
{
- DebugDrawSphere(e.GetOrigin(),30.0,255,0,255,false,40)
+ DebugDrawSphere( e.GetOrigin(), 30.0, 255, 0, 255, false, 40 )
}
} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_angel_city.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_angel_city.nut
index 4ff36dbf..1781a21f 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_angel_city.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_angel_city.nut
@@ -28,8 +28,8 @@ void function CodeCallback_MapInit()
// Load Frontier Defense Data
- if(GameRules_GetGameMode()=="fd")
- initFrontierDefenseData()
+ if( GameRules_GetGameMode() == "fd" )
+ initFrontierDefenseData()
}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_black_water_canal.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_black_water_canal.nut
index 0c12ad18..46525cea 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_black_water_canal.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_black_water_canal.nut
@@ -6,8 +6,8 @@ void function CodeCallback_MapInit()
AddSpawnCallback( "info_spawnpoint_titan_start", TrimBadTitanStartSpawns )
// Load Frontier Defense Data
- if(GameRules_GetGameMode()=="fd")
- initFrontierDefenseData()
+ if( GameRules_GetGameMode() == "fd" )
+ initFrontierDefenseData()
}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_colony02.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_colony02.nut
index 02b11010..f0c17dcf 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_colony02.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_colony02.nut
@@ -3,6 +3,10 @@ global function CodeCallback_MapInit
void function CodeCallback_MapInit()
{
AddCallback_EntitiesDidLoad( CreateEvacNodes )
+
+ // Load Frontier Defense Data
+ if( GameRules_GetGameMode() == "fd" )
+ initFrontierDefenseData()
}
void function CreateEvacNodes()
@@ -16,10 +20,4 @@ void function CreateEvacNodes()
AddEvacNode( CreateScriptRef( < -1035.991211, -671.114380, 824.180908 >, < 16.220453, -24.511070, 0 > ) )
SetEvacSpaceNode( GetEnt( "intro_spacenode" ) )
-
-
-
- // Load Frontier Defense Data
- if(GameRules_GetGameMode()=="fd")
- initFrontierDefenseData()
} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_drydock.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_drydock.nut
index 4bd40ff1..e6eb493d 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_drydock.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_drydock.nut
@@ -3,6 +3,6 @@ global function CodeCallback_MapInit
void function CodeCallback_MapInit()
{
// Load Frontier Defense Data
- if(GameRules_GetGameMode()=="fd")
- initFrontierDefenseData()
+ if( GameRules_GetGameMode() == "fd" )
+ initFrontierDefenseData()
} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_forwardbase_kodai.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_forwardbase_kodai.nut
index 81d11795..99965a1b 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_forwardbase_kodai.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_forwardbase_kodai.nut
@@ -15,9 +15,10 @@ void function CodeCallback_MapInit()
{
// Battery spawns (in LTS/Free Agents) are in old locations, so we move them to the proper locations
AddSpawnCallbackEditorClass( "script_ref", "script_power_up_other", FixBatterySpawns )
+
// Load Frontier Defense Data
- if(GameRules_GetGameMode()=="fd")
- initFrontierDefenseData()
+ if( GameRules_GetGameMode() == "fd" )
+ initFrontierDefenseData()
}
void function FixBatterySpawns( entity spawn )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_glitch.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_glitch.nut
index 4bd40ff1..e6eb493d 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_glitch.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_glitch.nut
@@ -3,6 +3,6 @@ global function CodeCallback_MapInit
void function CodeCallback_MapInit()
{
// Load Frontier Defense Data
- if(GameRules_GetGameMode()=="fd")
- initFrontierDefenseData()
+ if( GameRules_GetGameMode() == "fd" )
+ initFrontierDefenseData()
} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_grave.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_grave.nut
index 73059b9e..9b5d3080 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_grave.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_grave.nut
@@ -6,7 +6,7 @@ void function CodeCallback_MapInit()
AddSpawnCallback( "info_spawnpoint_titan_start", TrimBadTitanStartSpawns )
// Load Frontier Defense Data
- if(GameRules_GetGameMode()=="fd")
+ if( GameRules_GetGameMode() == "fd" )
initFrontierDefenseData()
}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_homestead.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_homestead.nut
index 03701458..e6eb493d 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_homestead.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_homestead.nut
@@ -3,8 +3,6 @@ global function CodeCallback_MapInit
void function CodeCallback_MapInit()
{
// Load Frontier Defense Data
-
- print(GameRules_GetGameMode())
- if(GameRules_GetGameMode()=="fd")
- initFrontierDefenseData()
+ if( GameRules_GetGameMode() == "fd" )
+ initFrontierDefenseData()
} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_relic02.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_relic02.nut
index 5c6a18ed..3441fc60 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_relic02.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_relic02.nut
@@ -1,6 +1,6 @@
void function CodeCallback_MapInit()
{
// Load Frontier Defense Data
- if(GameRules_GetGameMode()=="fd")
- initFrontierDefenseData()
+ if( GameRules_GetGameMode() == "fd" )
+ initFrontierDefenseData()
} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_rise.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_rise.nut
index 94dce470..e6eb493d 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_rise.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_rise.nut
@@ -2,6 +2,7 @@ global function CodeCallback_MapInit
void function CodeCallback_MapInit()
{
- if(GameRules_GetGameMode()=="fd")
- initFrontierDefenseData()
+ // Load Frontier Defense Data
+ if( GameRules_GetGameMode() == "fd" )
+ initFrontierDefenseData()
} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_thaw.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_thaw.nut
index 5c6a18ed..3441fc60 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_thaw.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_thaw.nut
@@ -1,6 +1,6 @@
void function CodeCallback_MapInit()
{
// Load Frontier Defense Data
- if(GameRules_GetGameMode()=="fd")
- initFrontierDefenseData()
+ if( GameRules_GetGameMode() == "fd" )
+ initFrontierDefenseData()
} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut
index d19d88ee..bb03f1f5 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut
@@ -31,8 +31,8 @@ void function CodeCallback_MapInit()
ClassicMP_SetLevelIntro( WargamesIntroSetup, 20.0 )
// Load Frontier Defense Data
- if(GameRules_GetGameMode()=="fd")
- initFrontierDefenseData()
+ if( GameRules_GetGameMode() == "fd" )
+ initFrontierDefenseData()
}