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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut36
1 files changed, 32 insertions, 4 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
index 679cda7c..3c6fa3a6 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut
@@ -129,7 +129,7 @@ void function GamemodeFD_Init()
AddCallback_OnRoundEndCleanup( FD_NPCCleanup )
AddCallback_OnClientConnected( GamemodeFD_InitPlayer )
AddCallback_OnPlayerGetsNewPilotLoadout( FD_OnPlayerGetsNewPilotLoadout )
- ClassicMP_SetEpilogue(FD_SetupEpilogue)
+ ClassicMP_SetEpilogue( FD_SetupEpilogue )
//Damage Callbacks
AddDamageByCallback( "player", FD_DamageByPlayerCallback)
@@ -923,6 +923,12 @@ void function FD_Epilogue_threaded()
}
}
+
+ int gameMode = PersistenceGetEnumIndexForItemName( "gamemodes", GAMETYPE )
+ int map = PersistenceGetEnumIndexForItemName( "maps", GetMapName() )
+ int myIndex
+ int numPlayers = GetPlayerArray().len()
+
foreach( entity player in GetPlayerArray() )
{
if( !( player in awardResults ) )
@@ -935,13 +941,35 @@ void function FD_Epilogue_threaded()
foreach( entity player in GetPlayerArray() )
{
int i = 0
+ myIndex = player.GetPlayerIndex()
+
+ player.SetPersistentVar( "postGameDataFD.gameMode", gameMode )
+ player.SetPersistentVar( "postGameDataFD.map", map )
+ player.SetPersistentVar( "postGameDataFD.myIndex", myIndex )
+ player.SetPersistentVar( "postGameDataFD.numPlayers", numPlayers )
+
foreach( entity medalPlayer, string ref in awardResults )
{
- if(i++ >= 4)
+ if( i == numPlayers )
break;
- Remote_CallFunction_NonReplay( player, "ServerCallback_UpdateGameStats", medalPlayer.GetEncodedEHandle(), GetFDStatData( ref ).index , awardResultValues[medalPlayer], GetPersistentSpawnLoadoutIndex( medalPlayer, "titan" ) )
+
+ int targetIndex = medalPlayer.GetPlayerIndex()
+ string name = medalPlayer.GetPlayerName()
+ string xuid = medalPlayer.GetUID()
+ int awardId = GetFDStatData( ref ).index
+ float awardValue = awardResultValues[medalPlayer]
+ int suitIndex = GetPersistentSpawnLoadoutIndex( medalPlayer, "titan" )
+ int playerEHandle = medalPlayer.GetEncodedEHandle()
+
+ player.SetPersistentVar( "postGameDataFD.players[" + targetIndex + "].name", name )
+ player.SetPersistentVar( "postGameDataFD.players[" + targetIndex + "].xuid", xuid )
+ player.SetPersistentVar( "postGameDataFD.players[" + targetIndex + "].awardId", awardId )
+ player.SetPersistentVar( "postGameDataFD.players[" + targetIndex + "].awardValue", awardValue )
+ player.SetPersistentVar( "postGameDataFD.players[" + targetIndex + "].suitIndex", suitIndex )
+ Remote_CallFunction_NonReplay( player, "ServerCallback_UpdateGameStats", playerEHandle, awardId, awardValue, suitIndex )
+ i++
}
- Remote_CallFunction_NonReplay( player, "ServerCallback_ShowGameStats", Time() + 25 )//TODO set correct endTime
+ Remote_CallFunction_NonReplay( player, "ServerCallback_ShowGameStats", Time() + 19 )
}
/* //debugging prints
foreach( entity player, table< string, float > data in file.playerAwardStats)