diff options
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut | 68 |
1 files changed, 41 insertions, 27 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut index dddad821..a35af7de 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut @@ -3,6 +3,7 @@ untyped global function GamemodeCP_Init global function RateSpawnpoints_CP global function DEV_PrintHardpointsInfo +global function DEV_PrintPlayersOnHardpoint // needed for sh_gamemode_cp_dialogue global array<entity> HARDPOINTS @@ -15,8 +16,6 @@ struct HardpointStruct array<entity> imcCappers array<entity> militiaCappers - - } struct CP_PlayerStruct @@ -69,22 +68,42 @@ void function GamemodeCP_OnPlayerKilled(entity victim, entity attacker, var dama { HardpointStruct attackerCP HardpointStruct victimCP - + CP_PlayerStruct victimStruct if(!attacker.IsPlayer()) return + //hardpoint forever capped mitigation + + foreach(CP_PlayerStruct p in file.players) + if(p.player==victim) + victimStruct=p + foreach(HardpointStruct hardpoint in file.hardpoints) { if(hardpoint.imcCappers.contains(victim)) + { victimCP = hardpoint + thread removePlayerFromCapperArray_threaded(hardpoint.imcCappers,victim) + } + if(hardpoint.militiaCappers.contains(victim)) + { victimCP = hardpoint - + thread removePlayerFromCapperArray_threaded(hardpoint.militiaCappers,victim) + } + if(hardpoint.imcCappers.contains(attacker)) attackerCP = hardpoint if(hardpoint.militiaCappers.contains(attacker)) attackerCP = hardpoint + } + if(victimStruct.isOnHardpoint) + victimStruct.isOnHardpoint = false + + //prevent medals form suicide + if(attacker==victim) + return if((victimCP.hardpoint!=null)&&(attackerCP.hardpoint!=null)) { @@ -127,7 +146,13 @@ void function GamemodeCP_OnPlayerKilled(entity victim, entity attacker, var dama if(player.player == victim) player.timeOnPoints = [0.0,0.0,0.0] } +} +void function removePlayerFromCapperArray_threaded(array<entity> capperArray,entity player) +{ + WaitFrame() + if(capperArray.contains(player)) + capperArray.remove(capperArray.find(player)) } void function RateSpawnpoints_CP( int checkClass, array<entity> spawnpoints, int team, entity player ) @@ -189,9 +214,6 @@ void function SpawnHardpoints() hardpointID = 1 else if ( group == "C" ) hardpointID = 2 - - - spawnpoint.SetHardpointID( hardpointID ) SpawnHardpointMinimapIcon( spawnpoint ) @@ -199,8 +221,6 @@ void function SpawnHardpoints() HardpointStruct hardpointStruct hardpointStruct.hardpoint = spawnpoint hardpointStruct.prop = CreatePropDynamic( spawnpoint.GetModelName(), spawnpoint.GetOrigin(), spawnpoint.GetAngles(), 6 ) - - entity trigger = GetEnt( expect string( spawnpoint.kv.triggerTarget ) ) hardpointStruct.trigger = trigger @@ -280,12 +300,10 @@ void function CapturePointForTeam(HardpointStruct hardpoint, int Team) EmitSoundOnEntityToTeamExceptPlayer( hardpoint.hardpoint, "hardpoint_console_captured", Team, null ) GamemodeCP_VO_Captured( hardpoint.hardpoint ) - array<entity> allCappers allCappers.extend(hardpoint.militiaCappers) allCappers.extend(hardpoint.imcCappers) - foreach(entity player in allCappers) { if(player.IsPlayer()){ @@ -293,7 +311,6 @@ void function CapturePointForTeam(HardpointStruct hardpoint, int Team) player.AddToPlayerGameStat(PGS_ASSAULT_SCORE,POINTVALUE_HARDPOINT_CAPTURE) } } - } void function GamemodeCP_InitPlayer(entity player) @@ -331,15 +348,11 @@ void function PlayerThink(CP_PlayerStruct player) float lastTime = Time() WaitFrame() - - while(GamePlayingOrSuddenDeath()&&IsValid(player.player)) { float currentTime = Time() float deltaTime = currentTime - lastTime - - if(player.isOnHardpoint) { bool hardpointBelongsToPlayerTeam = false @@ -353,7 +366,6 @@ void function PlayerThink(CP_PlayerStruct player) if((hardpoint.hardpoint.GetTeam()==TEAM_IMC)&&(hardpoint.imcCappers.contains(player.player))) hardpointBelongsToPlayerTeam = true - } if(hardpointBelongsToPlayerTeam) { @@ -376,11 +388,9 @@ void function PlayerThink(CP_PlayerStruct player) } } } - lastTime = currentTime WaitFrame() } - } void function HardpointThink( HardpointStruct hardpoint ) @@ -472,7 +482,6 @@ void function HardpointThink( HardpointStruct hardpoint ) } else if(cappingTeam==TEAM_UNASSIGNED)//nobody on point { - if((GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPED)||(GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPING)) { SetHardpointCappingTeam(hardpoint,hardpointEnt.GetTeam()) @@ -482,7 +491,6 @@ void function HardpointThink( HardpointStruct hardpoint ) } if(GetHardpointState(hardpoint)>=CAPTURE_POINT_STATE_CAPTURED) SetHardpointCappingTeam(hardpoint,TEAM_UNASSIGNED) - } else if(hardpointEnt.GetTeam()==TEAM_UNASSIGNED) { @@ -517,7 +525,6 @@ void function HardpointThink( HardpointStruct hardpoint ) hasBeenAmped = false } } - } } else if(hardpointEnt.GetTeam()!=cappingTeam) @@ -556,7 +563,6 @@ void function HardpointThink( HardpointStruct hardpoint ) if(!hasBeenAmped){ hasBeenAmped=true - array<entity> allCappers allCappers.extend(hardpoint.militiaCappers) allCappers.extend(hardpoint.imcCappers) @@ -569,9 +575,7 @@ void function HardpointThink( HardpointStruct hardpoint ) player.AddToPlayerGameStat(PGS_DEFENSE_SCORE,POINTVALUE_HARDPOINT_AMPED) } } - } - } } } @@ -585,6 +589,18 @@ void function HardpointThink( HardpointStruct hardpoint ) AddTeamScore( hardpointEnt.GetTeam(), 1 ) } + foreach(entity player in hardpoint.imcCappers) + { + if(DistanceSqr(player.GetOrigin(),hardpointEnt.GetOrigin())>1200000) + hardpoint.imcCappers.remove(hardpoint.imcCappers.find(player)) + } + foreach(entity player in hardpoint.militiaCappers) + { + if(DistanceSqr(player.GetOrigin(),hardpointEnt.GetOrigin())>1200000) + hardpoint.militiaCappers.remove(hardpoint.militiaCappers.find(player)) + } + + lastTime = currentTime WaitFrame() } @@ -687,8 +703,6 @@ void function DEV_PrintHardpointsInfo() "|State:", CaptureStateToString(hardpoint.GetHardpointState()), "|Progress:", GetGlobalNetFloat("objective" + GetHardpointGroup(hardpoint) + "Progress") ) - - } } |