diff options
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts')
4 files changed, 22 insertions, 12 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut index a3ea5172..962549b4 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut @@ -16,6 +16,9 @@ void function GiveScoreForPlayerKill( entity victim, entity attacker, var damage table<int, bool> alreadyAssisted
foreach( DamageHistoryStruct attackerInfo in victim.e.recentDamageHistory )
{
+ if ( !IsValid( attackerInfo.attacker ) || !attackerInfo.attacker.IsPlayer() || attackerInfo.attacker == victim )
+ continue
+
bool exists = attackerInfo.attacker.GetEncodedEHandle() in alreadyAssisted ? true : false
if( attackerInfo.attacker != attacker && !exists )
{
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut index feca3bd5..d7514b29 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut @@ -132,7 +132,7 @@ void function CodeCallback_OnClientConnectionStarted( entity player ) callbackFunc( player ) } - printl( "Player connect started: " + player ) + printl( "Player connect started: " + player + "---UID:" + player.GetUID() ) InitPassives( player ) } @@ -282,17 +282,21 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga int methodOfDeath = DamageInfo_GetDamageSourceIdentifier( damageInfo ) table<int, bool> alreadyAssisted - foreach( DamageHistoryStruct attackerInfo in player.e.recentDamageHistory ) + if ( IsValid( attacker ) ) { - bool exists = attackerInfo.attacker.GetEncodedEHandle() in alreadyAssisted ? true : false - if( attackerInfo.attacker != attacker && !exists ) + foreach( DamageHistoryStruct attackerInfo in player.e.recentDamageHistory ) { - alreadyAssisted[attackerInfo.attacker.GetEncodedEHandle()] <- true - Remote_CallFunction_NonReplay( attackerInfo.attacker, "ServerCallback_SetAssistInformation", attackerInfo.damageSourceId, attacker.GetEncodedEHandle(), player.GetEncodedEHandle(), attackerInfo.time ) - AddPlayerScore(attackerInfo.attacker, "PilotAssist" ) - } - + if ( !IsValid( attackerInfo.attacker ) || !attackerInfo.attacker.IsPlayer() || attackerInfo.attacker == player ) + continue + bool exists = attackerInfo.attacker.GetEncodedEHandle() in alreadyAssisted ? true : false + if( attackerInfo.attacker != attacker && !exists ) + { + alreadyAssisted[attackerInfo.attacker.GetEncodedEHandle()] <- true + Remote_CallFunction_NonReplay( attackerInfo.attacker, "ServerCallback_SetAssistInformation", attackerInfo.damageSourceId, attacker.GetEncodedEHandle(), player.GetEncodedEHandle(), attackerInfo.time ) + AddPlayerScore(attackerInfo.attacker, "PilotAssist" ) + } + } } player.p.rematchOrigin = player.p.deathOrigin diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut index 5d27a17e..aa14477a 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut @@ -666,7 +666,8 @@ void function CleanUpEntitiesForRoundEnd() foreach ( entity player in GetPlayerArray() ) { ClearTitanAvailable( player ) - + PROTO_CleanupTrackedProjectiles( player ) + player.SetPlayerNetInt( "batteryCount", 0 ) if ( IsAlive( player ) ) player.Die( svGlobal.worldspawn, svGlobal.worldspawn, { damageSourceId = eDamageSourceId.round_end } ) } @@ -675,7 +676,6 @@ void function CleanUpEntitiesForRoundEnd() { if ( !IsValid( npc ) ) continue - // kill rather than destroy, as destroying will cause issues with children which is an issue especially for dropships and titans npc.Die( svGlobal.worldspawn, svGlobal.worldspawn, { damageSourceId = eDamageSourceId.round_end } ) } @@ -854,4 +854,4 @@ float function GetTimeLimit_ForGameMode() // default to 10 mins, because that seems reasonable return GetCurrentPlaylistVarFloat( playlistString, 10 ) -}
\ No newline at end of file +} diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut index b7fd4d52..36862d8a 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut @@ -194,6 +194,9 @@ void function ScoreEvent_TitanKilled( entity victim, entity attacker, var damage table<int, bool> alreadyAssisted foreach( DamageHistoryStruct attackerInfo in victim.e.recentDamageHistory ) { + if ( !IsValid( attackerInfo.attacker ) || !attackerInfo.attacker.IsPlayer() || attackerInfo.attacker == victim ) + continue + bool exists = attackerInfo.attacker.GetEncodedEHandle() in alreadyAssisted ? true : false if( attackerInfo.attacker != attacker && !exists ) { |