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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/spawn.nut4
1 files changed, 0 insertions, 4 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/spawn.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/spawn.nut
index 5b8b2401..42e107e4 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/spawn.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/spawn.nut
@@ -616,10 +616,6 @@ entity function DecideSpawnZone_Generic( array<entity> spawnzones, int team )
}
}
- print( averageFriendlySpawns )
- print( averageEnemySpawns )
- print( Distance2D( spawnzone.GetOrigin(), averageFriendlySpawns ) )
- print( Distance2D( spawnzone.GetOrigin(), averageEnemySpawns ) )
// don't choose spawnzones that are closer to enemy base than friendly base
if ( !spawnzoneEvil && Distance2D( spawnzone.GetOrigin(), averageFriendlySpawns ) > Distance2D( spawnzone.GetOrigin(), averageEnemySpawns ) )
spawnzoneEvil = true