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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut5
1 files changed, 2 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
index 0425f1d7..9c4949b6 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
@@ -411,7 +411,7 @@ void function RespawnAsTitan( entity player, bool manualPosition = false )
DispatchSpawn( titan )
player.SetPetTitan( null ) // prevent embark prompt from showing up
- AddCinematicFlag( player, CE_FLAG_HIDE_MAIN_HUD ) // hide hud
+ AddCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING ) // hide hud
// do titanfall scoreevent
AddPlayerScore( player, "Titanfall", player )
@@ -436,7 +436,7 @@ void function RespawnAsTitan( entity player, bool manualPosition = false )
{
if ( IsValid( player ) )
{
- RemoveCinematicFlag( player, CE_FLAG_HIDE_MAIN_HUD ) // show hud
+ RemoveCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING ) // show hud
player.isSpawning = false
}
@@ -449,7 +449,6 @@ void function RespawnAsTitan( entity player, bool manualPosition = false )
player.RespawnPlayer( null ) // spawn player as pilot so they get their pilot loadout on embark
player.SetOrigin( titan.GetOrigin() )
- WaitFrame()
PilotBecomesTitan( player, titan ) // make player titan
}