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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut4
1 files changed, 2 insertions, 2 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
index 4a21e697..b1d8f6bd 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
@@ -268,8 +268,8 @@ void function Evac( int evacTeam, float initialWait, float arrivalTime, float wa
thread PlayAnim( dropship, "cd_dropship_rescue_side_idle", evacNode )
// eta until leave
- SetTeamActiveObjective( evacTeam, "EG_DropshipExtract2", Time() + EVAC_WAIT_TIME, file.evacIcon )
- SetTeamActiveObjective( GetOtherTeam( evacTeam ), "EG_StopExtract2", Time() + EVAC_WAIT_TIME, file.evacIcon )
+ SetTeamActiveObjective( evacTeam, "EG_DropshipExtract2", Time() + waitTime, file.evacIcon )
+ SetTeamActiveObjective( GetOtherTeam( evacTeam ), "EG_StopExtract2", Time() + waitTime, file.evacIcon )
// setup evac trigger
entity trigger = CreateEntity( "trigger_cylinder" )