diff options
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut index b8cd67ad..4b2e539c 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut @@ -222,6 +222,7 @@ void function CodeCallback_OnPlayerRespawned( entity player ) player.SetPredictionEnabled( true ) Loadouts_TryGivePilotLoadout( player ) SetHumanRagdollImpactTable( player ) + ClearLastAttacker( player ) // so dying to anything doesn't credit the same attacker after respawning foreach ( entity weapon in player.GetMainWeapons() ) weapon.SetProScreenOwner( player ) @@ -261,7 +262,7 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga player.SetNoTargetSmartAmmo( false ) player.ClearExtraWeaponMods() - player.AddToPlayerGameStat( PGS_DEATHS, 1 ) + if ( player.IsTitan() ) SoulDies( player.GetTitanSoul(), damageInfo ) // cleanup some titan stuff, no idea where else to put this @@ -303,7 +304,10 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga player.SetObserverTarget( null ) if ( !file.playerDeathsHidden ) + { + player.AddToPlayerGameStat( PGS_DEATHS, 1 ) Remote_CallFunction_NonReplay( player, "ServerCallback_YouDied", attacker.GetEncodedEHandle(), GetHealthFrac( attacker ), methodOfDeath ) + } float deathcamLength = GetDeathCamLength( player ) wait deathcamLength @@ -630,4 +634,4 @@ float function GetTitanBuildTime(entity player) void function TitanPlayerHotDropsIntoLevel( entity player ) { -}
\ No newline at end of file +} |