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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut19
1 files changed, 19 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
index e2bb36d2b..5cc096f29 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
@@ -96,6 +96,7 @@ void function PIN_GameStart()
AddCallback_OnPlayerKilled( OnPlayerKilled )
AddDeathCallback( "npc_titan", OnTitanKilled )
+ AddCallback_EntityChangedTeam( "player", OnPlayerChangedTeam )
RegisterSignal( "CleanUpEntitiesForRoundEnd" )
}
@@ -1017,3 +1018,21 @@ void function DialoguePlayWinnerDetermined()
PlayFactionDialogueToTeam( "scoring_lost", losingTeam )
}
}
+
+/// This is to move all NPCs that a player owns from one team to the other during a match
+/// Auto-Titans, Turrets, Ticks and Hacked Spectres will all move along together with the player to the new Team
+/// Also possibly prevents mods that spawns other types of NPCs that players can own from breaking when switching (i.e Drones, Hacked Reapers)
+void function OnPlayerChangedTeam( entity player )
+{
+ if ( !player.hasConnected ) // Prevents players who just joined to trigger below code, as server always pre setups their teams
+ return
+
+ NotifyClientsOfTeamChange( player, GetOtherTeam( player.GetTeam() ), player.GetTeam() )
+
+ foreach( npc in GetNPCArray() )
+ {
+ entity bossPlayer = npc.GetBossPlayer()
+ if ( IsValidPlayer( bossPlayer ) && bossPlayer == player && IsAlive( npc ) )
+ SetTeam( npc, player.GetTeam() )
+ }
+}