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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut32
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_stats.nut44
2 files changed, 22 insertions, 54 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
index 0c66f5a9..17323c38 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
@@ -226,37 +226,7 @@ void function SetWinner( int team, string winningReason = "", string losingReaso
SetGameState( eGameState.WinnerDetermined )
ScoreEvent_MatchComplete( team )
- array<entity> players = GetPlayerArray()
- int functionref( entity, entity ) compareFunc = GameMode_GetScoreCompareFunc( GAMETYPE )
- if ( compareFunc != null )
- {
- players.sort( compareFunc )
- int playerCount = players.len()
- int currentPlace = 1
- for ( int i = 0; i < 3; i++ )
- {
- if ( i >= playerCount )
- continue
-
- if ( i > 0 && compareFunc( players[i - 1], players[i] ) != 0 )
- currentPlace += 1
-
- switch( currentPlace )
- {
- case 1:
- UpdatePlayerStat( players[i], "game_stats", "mvp" )
- UpdatePlayerStat( players[i], "game_stats", "mvp_total" )
- UpdatePlayerStat( players[i], "game_stats", "top3OnTeam" )
- break
- case 2:
- UpdatePlayerStat( players[i], "game_stats", "top3OnTeam" )
- break
- case 3:
- UpdatePlayerStat( players[i], "game_stats", "top3OnTeam" )
- break
- }
- }
- }
+ RegisterMatchStats_OnMatchComplete()
}
}
}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_stats.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_stats.nut
index 74a9088b..84b09ec8 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_stats.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_stats.nut
@@ -13,6 +13,7 @@ global function UpdateTitanCoreEarnedStat
global function PreScoreEventUpdateStats
global function PostScoreEventUpdateStats
global function Stats_OnPlayerDidDamage
+global function RegisterMatchStats_OnMatchComplete
struct {
table< string, array<string> > refs
@@ -36,7 +37,6 @@ void function Stats_Init()
AddCallback_OnPlayerRespawned( OnPlayerRespawned )
AddCallback_OnClientConnected( OnClientConnected )
AddCallback_OnClientDisconnected( OnClientDisconnected )
- AddCallback_GameStateEnter( eGameState.WinnerDetermined, OnWinnerDetermined )
thread HandleDistanceAndTimeStats_Threaded()
thread SaveStatsPeriodically_Threaded()
@@ -813,7 +813,7 @@ void function OnPlayerRespawned( entity player )
thread SetLastPosForDistanceStatValid_Threaded( player, true )
}
-void function OnWinnerDetermined()
+void function RegisterMatchStats_OnMatchComplete()
{
// award players for match completed, wins, and losses
foreach ( entity player in GetPlayerArray() )
@@ -888,30 +888,28 @@ void function OnWinnerDetermined()
player.SetPersistentVar( "kdratio_lifetime_pvp", kdratio_lifetimepvp )
}
- // award mvp and top 3 in each team
- if ( !IsFFAGame() )
+ array<entity> players = GetPlayerArray()
+ players.sort( GetScoreboardCompareFunc() )
+ int playerCount = players.len()
+ int currentPlace = 1
+ for ( int i = 0; i < 3; i++ )
{
- string gamemode = GameRules_GetGameMode()
- int functionref( entity, entity ) compareFunc = GameMode_GetScoreCompareFunc( gamemode )
-
- for( int team = 0; team < MAX_TEAMS; team++ )
+ if ( i >= playerCount )
+ continue
+
+ int functionref( entity, entity ) compareFunc = GetScoreboardCompareFunc()
+ if ( i > 0 && compareFunc( players[i - 1], players[i] ) != 0 )
+ currentPlace += 1
+ switch( currentPlace )
{
- array<entity> players = GetPlayerArrayOfTeam( team )
- if ( compareFunc == null )
- {
- printt( "gamemode doesn't have a compare func to get the top 3" )
- return
- }
- players.sort( compareFunc )
- int maxAwards = int( min( players.len(), 3 ) )
- for ( int i = 0; i < maxAwards; i++ )
- {
- if ( i == 0 )
- Stats_IncrementStat( players[ i ], "game_stats", "mvp", "", 1.0 )
- Stats_IncrementStat( players[ i ], "game_stats", "top3OnTeam", "", 1.0 )
- }
+ case 1: // MVP have two parallel stats which one registers MVP for the map played and the other goes to the player's stats menu as a total MVP times
+ UpdatePlayerStat( players[i], "game_stats", "mvp" )
+ UpdatePlayerStat( players[i], "game_stats", "mvp_total" )
+ case 2:
+ case 3:
+ UpdatePlayerStat( players[i], "game_stats", "top3OnTeam" ) // Ingame this is the "Times Top 3" for the whole match, not per team
+ break
}
-
}
}