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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut2
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_codecallbacks.gnut25
2 files changed, 27 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
index 9288f75e..b77a37b2 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
@@ -43,6 +43,8 @@ void function BaseGametype_Init_MPSP()
AddCallback_OnPlayerKilled( CheckForAutoTitanDeath )
RegisterSignal( "PlayerRespawnStarted" )
RegisterSignal( "KillCamOver" )
+
+ FlagInit( "WeaponDropsAllowed", true )
}
void function SetIntermissionCamera( entity camera )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_codecallbacks.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_codecallbacks.gnut
index ff281d6e..8644296e 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_codecallbacks.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_codecallbacks.gnut
@@ -18,6 +18,8 @@ global function CodeCallback_OnProjectileGrappled
global function DamageInfo_ScaleDamage
global function CodeCallback_CheckPassThroughAddsMods
global function SetTitanMeterGainScale
+global function CodeCallback_WeaponDropped
+global function AddCallback_OnWeaponDropped
#if MP
global function CodeCallback_OnServerAnimEvent
@@ -43,6 +45,7 @@ struct
]
table<entity, AccumulatedDamageData> playerAccumulatedDamageData
+ array< void functionref( entity ) > weaponDroppedCallbacks
} file
void function CodeCallback_Init()
@@ -1030,4 +1033,26 @@ void function CodeCallback_OnServerAnimEvent( entity ent, string eventName )
PerfEnd( PerfIndexServer.CB_OnServerAnimEvent )
}
+
+void function AddCallback_OnWeaponDropped( void functionref( entity ) callback )
+{
+ file.weaponDroppedCallbacks.append( callback )
+}
+
+void function CodeCallback_WeaponDropped( entity weapon )
+{
+ // shamelessly taken form SP
+ if ( !IsValid( weapon ) )
+ return
+
+ // Might look a bit hacky to put it here, but thats how SP does it
+ if ( !Flag( "WeaponDropsAllowed" ) )
+ {
+ weapon.Destroy()
+ return
+ }
+
+ foreach( callback in file.weaponDroppedCallbacks )
+ callback( weapon )
+}
#endif // #if MP \ No newline at end of file