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Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut5
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut5
2 files changed, 7 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
index d3fc4c95..b169de63 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
@@ -284,12 +284,15 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga
table<int, bool> alreadyAssisted
foreach( DamageHistoryStruct attackerInfo in player.e.recentDamageHistory )
{
- if( attackerInfo.attacker != attacker && !alreadyAssisted[attackerInfo.attacker.GetEncodedEHandle()] )
+ bool exists = attackerInfo.attacker.GetEncodedEHandle() in alreadyAssisted ? true : false
+ if( attackerInfo.attacker != attacker && !exists )
{
alreadyAssisted[attackerInfo.attacker.GetEncodedEHandle()] <- true
Remote_CallFunction_NonReplay( attackerInfo.attacker, "ServerCallback_SetAssistInformation", attackerInfo.damageSourceId, attacker.GetEncodedEHandle(), player.GetEncodedEHandle(), attackerInfo.time )
AddPlayerScore(attackerInfo.attacker, "PilotAssist" )
}
+
+
}
player.p.rematchOrigin = player.p.deathOrigin
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut
index 40300b11..887e97cc 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut
@@ -192,9 +192,10 @@ void function ScoreEvent_TitanKilled( entity victim, entity attacker, var damage
AddPlayerScore( attacker, "KillTitan", victim.GetTitanSoul().GetOwner() )
table<int, bool> alreadyAssisted
- foreach( DamageHistoryStruct attackerInfo in player.e.recentDamageHistory )
+ foreach( DamageHistoryStruct attackerInfo in victim.e.recentDamageHistory )
{
- if( attackerInfo.attacker != attacker && !alreadyAssisted[attackerInfo.attacker.GetEncodedEHandle()] )
+ bool exists = attackerInfo.attacker.GetEncodedEHandle() in alreadyAssisted ? true : false
+ if( attackerInfo.attacker != attacker && !exists )
{
alreadyAssisted[attackerInfo.attacker.GetEncodedEHandle()] <- true
AddPlayerScore(attackerInfo.attacker, "TitanAssist" )