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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut3
1 files changed, 1 insertions, 2 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
index 32690a2f..809c8886 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
@@ -419,14 +419,13 @@ void function RespawnAsPilot( entity player )
player.RespawnPlayer( FindSpawnPoint( player, false, ( ShouldStartSpawn( player ) || Flag( "ForceStartSpawn" ) ) && !IsFFAGame() ) )
}
-void function RespawnAsTitan( entity player, bool manualPosition = false )
+void function RespawnAsTitan( entity player, bool manualPosition = false )
{
player.Signal( "PlayerRespawnStarted" )
player.isSpawning = true
entity spawnpoint = FindSpawnPoint( player, true, ( ShouldStartSpawn( player ) || Flag( "ForceStartSpawn" ) ) && !IsFFAGame() )
- // +ratio this is awesome
TitanLoadoutDef titanLoadout = GetTitanLoadoutForPlayer( player )
asset model = GetPlayerSettingsAssetForClassName( titanLoadout.setFile, "bodymodel" )