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Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut3
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut4
2 files changed, 6 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
index 78dec3d14..d3b4cd7e7 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
@@ -125,6 +125,8 @@ void function EndIntroWhenFinished()
void function SpawnPlayerIntoDropship( entity player )
{
+ player.EndSignal( "OnDestroy" )
+
if ( IsAlive( player ) )
player.Die() // kill them so we don't have any issues respawning them later
@@ -148,7 +150,6 @@ void function SpawnPlayerIntoDropship( entity player )
WaitFrame()
player.EndSignal( "OnDeath" )
- player.EndSignal( "OnDestroy" )
// find the player's dropship and seat
array<IntroDropship> teamDropships
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
index 2f16379e2..63ecbf684 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
@@ -183,6 +183,10 @@ void function GameStateEnter_Prematch()
void function StartGameWithoutClassicMP()
{
+ foreach ( entity player in GetPlayerArray() )
+ if ( IsAlive( player ) )
+ player.Die()
+
WaitFrame() // wait for callbacks to finish
// need these otherwise game will complain