diff options
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut | 5 | ||||
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut | 4 |
2 files changed, 6 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut index 1e6d8271..fdcc468c 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut @@ -70,8 +70,9 @@ void function OnPrematchStart() // spawn dropships foreach ( entity dropshipSpawn in GetEntArrayByClass_Expensive( "info_spawnpoint_dropship_start" ) ) { - if ( GameModeRemove( dropshipSpawn ) || ( GetSpawnpointGamemodeOverride() != GAMETYPE && dropshipSpawn.HasKey( "gamemode_" + GetSpawnpointGamemodeOverride() ) && dropshipSpawn.kv[ "gamemode_" + GetSpawnpointGamemodeOverride() ] == "0" ) ) - continue + if ( dropshipSpawn.HasKey( "gamemode_" + GetSpawnpointGamemodeOverride() ) ) + if ( dropshipSpawn.kv[ "gamemode_" + GetSpawnpointGamemodeOverride() ] == "0" ) + continue // todo: possibly make this only spawn dropships if we've got enough players to need them int createTeam = HasSwitchedSides() ? dropshipSpawn.GetTeam() : GetOtherTeam( dropshipSpawn.GetTeam() ) diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut index e52c9142..108909a3 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut @@ -216,7 +216,9 @@ void function ScoreEvent_SetupEarnMeterValuesForMixedModes() // mixed modes in t ScoreEvent_SetEarnMeterValues( "KillPilot", 0.7, 0.15 ) ScoreEvent_SetEarnMeterValues( "KillTitan", 0.0, 0.15 ) ScoreEvent_SetEarnMeterValues( "TitanKillTitan", 0.0, 0.0 ) // unsure - ScoreEvent_SetEarnMeterValues( "PilotBatteryStolen", 0.0, 0.35 ) + ScoreEvent_SetEarnMeterValues( "PilotBatteryStolen", 0.0, 0.35 ) // this actually just doesn't have overdrive in vanilla even + ScoreEvent_SetEarnMeterValues( "Headshot", 0.0, 0.02 ) + ScoreEvent_SetEarnMeterValues( "FirstStrike", 0.0, 0.05 ) // ai ScoreEvent_SetEarnMeterValues( "KillGrunt", 0.0, 0.02, 0.5 ) |