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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut5
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut4
2 files changed, 6 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
index 1e6d8271..fdcc468c 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
@@ -70,8 +70,9 @@ void function OnPrematchStart()
// spawn dropships
foreach ( entity dropshipSpawn in GetEntArrayByClass_Expensive( "info_spawnpoint_dropship_start" ) )
{
- if ( GameModeRemove( dropshipSpawn ) || ( GetSpawnpointGamemodeOverride() != GAMETYPE && dropshipSpawn.HasKey( "gamemode_" + GetSpawnpointGamemodeOverride() ) && dropshipSpawn.kv[ "gamemode_" + GetSpawnpointGamemodeOverride() ] == "0" ) )
- continue
+ if ( dropshipSpawn.HasKey( "gamemode_" + GetSpawnpointGamemodeOverride() ) )
+ if ( dropshipSpawn.kv[ "gamemode_" + GetSpawnpointGamemodeOverride() ] == "0" )
+ continue
// todo: possibly make this only spawn dropships if we've got enough players to need them
int createTeam = HasSwitchedSides() ? dropshipSpawn.GetTeam() : GetOtherTeam( dropshipSpawn.GetTeam() )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut
index e52c9142..108909a3 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut
@@ -216,7 +216,9 @@ void function ScoreEvent_SetupEarnMeterValuesForMixedModes() // mixed modes in t
ScoreEvent_SetEarnMeterValues( "KillPilot", 0.7, 0.15 )
ScoreEvent_SetEarnMeterValues( "KillTitan", 0.0, 0.15 )
ScoreEvent_SetEarnMeterValues( "TitanKillTitan", 0.0, 0.0 ) // unsure
- ScoreEvent_SetEarnMeterValues( "PilotBatteryStolen", 0.0, 0.35 )
+ ScoreEvent_SetEarnMeterValues( "PilotBatteryStolen", 0.0, 0.35 ) // this actually just doesn't have overdrive in vanilla even
+ ScoreEvent_SetEarnMeterValues( "Headshot", 0.0, 0.02 )
+ ScoreEvent_SetEarnMeterValues( "FirstStrike", 0.0, 0.05 )
// ai
ScoreEvent_SetEarnMeterValues( "KillGrunt", 0.0, 0.02, 0.5 )