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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_battery_port.gnut220
1 files changed, 219 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_battery_port.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_battery_port.gnut
index 37b89169..ea88c1bc 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_battery_port.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_battery_port.gnut
@@ -1 +1,219 @@
-//fuck \ No newline at end of file
+untyped
+global function InitTurretBatteryPort // only for fw turrets!
+
+void function InitTurretBatteryPort( entity batteryPort )
+{
+
+ batteryPort.s.beingUsed <- false // bool
+ batteryPort.s.hackAvaliable <- true // bool, for controlling hacking avaliablity
+
+ // SetUsableByGroup() updates is done in TurretStateWatcher()
+ batteryPort.SetUsableByGroup( "pilot" ) // show hind to any pilots
+ batteryPort.SetUsePrompts( "#RODEO_APPLY_BATTERY_HINT", "#RODEO_APPLY_BATTERY_HINT" ) // don't know what to use
+ AddCallback_OnUseEntity( batteryPort, OnUseTurretBatteryPort )
+}
+
+function OnUseTurretBatteryPort( entBeingUse, user )
+{
+ expect entity( entBeingUse )
+ expect entity( user )
+
+ //print( "try to use batteryPort" )
+ thread TryUseTurretBatteryPort( user, entBeingUse )
+}
+
+void function TryUseTurretBatteryPort( entity player, entity batteryPort )
+{
+ if( batteryPort.s.beingUsed ) // already being using
+ return
+
+ player.EndSignal( "OnDeath" )
+ player.EndSignal( "OnDestroy" )
+ player.EndSignal( "ScriptAnimStop" ) // so you can jump off animation
+ AddButtonPressedPlayerInputCallback( player, IN_JUMP, ForceStopUseBatteryPort )
+
+ OnThreadEnd(
+ function():( player )
+ {
+ RemoveButtonPressedPlayerInputCallback( player, IN_JUMP, ForceStopUseBatteryPort )
+ }
+ )
+
+
+ var BatteryPortUsable = batteryPort.s.isUsable
+
+ if( expect bool( BatteryPortUsable( batteryPort, player ) ) )
+ {
+ // friendly try to apply one, or enemy try to hack this turret
+ waitthread PlayerApplesBatteryPackToPort( player, batteryPort )
+ }
+}
+
+void function ForceStopUseBatteryPort( entity player )
+{
+ player.Signal( "ScriptAnimStop" )
+}
+
+void function PlayerApplesBatteryPackToPort( entity player, entity batteryPort )
+{
+ table result = {}
+ result.success <- false
+ batteryPort.s.beingUsed = true
+
+ BatteryPortSequenceStruct dataStruct = DisableCloakBeforeBatteryPortSequence( player )
+
+ // these are from _rodeo_titan.gnut
+ entity battery = GetBatteryOnBack( player )
+ battery.Hide() //Hide it because the animation has a battery model already
+ Battery_StopFX( battery )
+
+ entity tempBattery3p
+ tempBattery3p = CreatePropDynamic( RODEO_BATTERY_MODEL_FOR_RODEO_ANIMS )
+ tempBattery3p.SetParent( player, "R_HAND", false, 0.0 )
+ tempBattery3p.RemoveFromSpatialPartition()
+
+ entity tempBattery1p
+ tempBattery1p = CreatePropDynamic( RODEO_BATTERY_MODEL_FOR_RODEO_ANIMS )
+ tempBattery1p.SetParent( player.GetFirstPersonProxy(), "R_HAND", false, 0.0 )
+ tempBattery1p.RemoveFromSpatialPartition()
+
+ player.p.rodeoAnimTempProps.append( tempBattery3p )
+ player.p.rodeoAnimTempProps.append( tempBattery1p )
+
+ OnThreadEnd(
+ function() : ( battery, batteryPort, player, result, dataStruct )
+ {
+ if ( IsValid( battery ) ) // animation interrupted, otherwise the battery will be destroyed
+ {
+ battery.Show()
+ Battery_StartFX( battery )
+ }
+
+ if ( IsValid( batteryPort ) )
+ {
+ batteryPort.s.beingUsed = false
+ batteryPort.Anim_Stop()
+ }
+
+ if ( IsValid( player ) )
+ {
+ // restore control
+ DeployAndEnableWeapons( player )
+ //ViewConeFree( player ) // no need to lock viewcone
+
+ // clean up
+ ClearBatteryAnimTempProps( player )
+ PutEntityInSafeSpot( player, player, null, player.GetOrigin() + <0, 0, 32>, player.GetOrigin() )
+
+ CleanUpBatterySequenceForPlayer( player )
+ RestoreCloakAfterBatteryPortSequence( player, dataStruct )
+ }
+ }
+ )
+
+ FirstPersonSequenceStruct sequence
+ sequence.attachment = "REF" // only ref the batteryPort has
+
+ sequence.thirdPersonAnim = "pt_mp_battery_port_insert" //"pt_rodeo_ride_r_return_battery"
+ sequence.firstPersonAnim = "ptpov_mp_battery_port_insert" //"ptpov_rodeo_ride_r_return_battery"
+
+ // player stats
+ HolsterAndDisableWeapons( player )
+ //ViewConeZero( player ) // no need to lock viewcone
+
+ batteryPort.Anim_Play( "bp_mp_battery_port_insert" )
+
+ thread WaitForActivateBattery( player, battery, batteryPort )
+ waitthread FirstPersonSequence( sequence, player, batteryPort )
+}
+
+void function WaitForActivateBattery( entity player, entity battery, entity batteryPort )
+{
+ player.EndSignal( "OnDeath" )
+ player.EndSignal( "OnDestroy" )
+ player.EndSignal( "ScriptAnimStop" ) // so you can jump off animation
+ battery.EndSignal( "OnDestroy" )
+
+ player.WaitSignal( "BatteryActivate" ) // this is registered in _gamemode_fw.nut!
+ ApplyBatteryToBatteryPort( player, batteryPort )
+}
+
+void function ApplyBatteryToBatteryPort( entity player, entity batteryPort )
+{
+ if ( player.GetPlayerNetInt( "batteryCount" ) <= 0 ) // player actually not carrying a battery
+ return
+
+ entity battery = Rodeo_TakeBatteryAwayFromPilot( player )
+ if ( !IsValid( battery ) )
+ return
+
+ // player can apply battery
+
+ // disable hacking
+ batteryPort.s.hackAvaliable = false // can't be hacked again until completely killed
+
+
+ var useBatteryPort = batteryPort.s.useBattery
+ useBatteryPort( batteryPort, player )
+
+ // all things done, destroy this batt
+ battery.Destroy()
+}
+
+// for disabling cloak
+struct BatteryPortSequenceStruct
+{
+ bool wasCloaked = false
+ float cloakEndTime = 0.0
+}
+
+BatteryPortSequenceStruct function DisableCloakBeforeBatteryPortSequence( entity player )
+{
+ BatteryPortSequenceStruct dataStruct
+ if ( !IsCloaked( player ) )
+ return dataStruct // empty struct!
+
+ dataStruct.wasCloaked = true
+ dataStruct.cloakEndTime = player.GetCloakEndTime()
+ DisableCloak( player, 0.0 )
+
+ return dataStruct
+}
+
+bool function RestoreCloakAfterBatteryPortSequence( entity player, BatteryPortSequenceStruct dataStruct )
+{
+ if ( !IsAlive( player ) )
+ return false
+
+ if ( !dataStruct.wasCloaked )
+ return false
+
+ if ( dataStruct.cloakEndTime <= 0.0 )
+ return false
+
+ float remainingCloakDuration = max( 0.0, dataStruct.cloakEndTime - Time() )
+ if ( remainingCloakDuration <= CLOAK_FADE_IN ) //Has to be greater than 1.0 fade in duration, otherwise will cloak forever
+ return false
+
+ EnableCloak( player, remainingCloakDuration, CLOAK_FADE_IN )
+ return true
+}
+
+void function CleanUpBatterySequenceForPlayer( entity player )
+{
+ ClearPlayerAnimViewEntity( player )
+ player.AnimViewEntity_SetLerpOutTime( 0.4 ) // blend out the clear anim view entity
+ player.ClearParent()
+ player.Anim_Stop()
+}
+
+void function ClearBatteryAnimTempProps( entity player )
+{
+ foreach( tempProp in player.p.rodeoAnimTempProps )
+ {
+ if ( IsValid( tempProp ) )
+ tempProp.Destroy()
+ }
+
+ player.p.rodeoAnimTempProps.clear()
+} \ No newline at end of file