diff options
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp/levels')
3 files changed, 7 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_forwardbase_kodai_fd.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_forwardbase_kodai_fd.nut index e7a04294..65278f6d 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_forwardbase_kodai_fd.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_forwardbase_kodai_fd.nut @@ -4,6 +4,8 @@ global function initFrontierDefenseData void function initFrontierDefenseData() { shopPosition = < -3862.13, 1267.69, 1060.06 > + FD_spawnPosition = < -838.6, 2629.63, 1592 > + FD_spawnAngles = < 0, 180, 0 > int index = 1 diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_homestead_fd.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_homestead_fd.nut index cd7d7895..ca1b9907 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_homestead_fd.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_homestead_fd.nut @@ -3,6 +3,8 @@ void function initFrontierDefenseData() { shopPosition = < -800.156, -4250, -63 > shopAngles = < 9, 60, 0 > + FD_spawnPosition = < -579.003, -4134.65, -97.4739 > + FD_spawnAngles = < 0, 60, 0 > int index = 1 array<WaveEvent> wave1 diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_rise_fd.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_rise_fd.nut index c3fe53db..fb0452db 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_rise_fd.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_rise_fd.nut @@ -3,8 +3,10 @@ global function initFrontierDefenseData void function initFrontierDefenseData() { - shopPosition = < -5165.42, -679.285, 384.031> //only aproximate position + shopPosition = < -5165.42, -679.285, 384.031 > //only aproximate position + FD_spawnPosition = < -5325.66, -1363.046, 384.031 > + FD_spawnAngles = < 0, 0, 0 > int index = 1 array<WaveEvent> wave1 |