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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_forwardbase_kodai_fd.nut2
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_homestead_fd.nut2
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_rise_fd.nut4
3 files changed, 7 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_forwardbase_kodai_fd.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_forwardbase_kodai_fd.nut
index e7a04294..65278f6d 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_forwardbase_kodai_fd.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_forwardbase_kodai_fd.nut
@@ -4,6 +4,8 @@ global function initFrontierDefenseData
void function initFrontierDefenseData()
{
shopPosition = < -3862.13, 1267.69, 1060.06 >
+ FD_spawnPosition = < -838.6, 2629.63, 1592 >
+ FD_spawnAngles = < 0, 180, 0 >
int index = 1
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_homestead_fd.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_homestead_fd.nut
index cd7d7895..ca1b9907 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_homestead_fd.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_homestead_fd.nut
@@ -3,6 +3,8 @@ void function initFrontierDefenseData()
{
shopPosition = < -800.156, -4250, -63 >
shopAngles = < 9, 60, 0 >
+ FD_spawnPosition = < -579.003, -4134.65, -97.4739 >
+ FD_spawnAngles = < 0, 60, 0 >
int index = 1
array<WaveEvent> wave1
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_rise_fd.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_rise_fd.nut
index c3fe53db..fb0452db 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_rise_fd.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_rise_fd.nut
@@ -3,8 +3,10 @@ global function initFrontierDefenseData
void function initFrontierDefenseData()
{
- shopPosition = < -5165.42, -679.285, 384.031> //only aproximate position
+ shopPosition = < -5165.42, -679.285, 384.031 > //only aproximate position
+ FD_spawnPosition = < -5325.66, -1363.046, 384.031 >
+ FD_spawnAngles = < 0, 0, 0 >
int index = 1
array<WaveEvent> wave1