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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_lf_deck.nut25
1 files changed, 24 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_lf_deck.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_lf_deck.nut
index dca30fe9c..592422eef 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_lf_deck.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_lf_deck.nut
@@ -2,6 +2,29 @@ global function CodeCallback_MapInit
void function CodeCallback_MapInit()
{
- FlagClear( "Disable_Marvins" )
SetupLiveFireMaps()
+
+ // worker drone model
+ PrecacheModel( $"models/robots/aerial_unmanned_worker/aerial_unmanned_worker.mdl" )
+
+ // note: this map has no marvin spawns, have to spawn them using idle nodes
+ AddSpawnCallback_ScriptName( "worker_drone_spawn", DeckSpawnWorkerDrone )
+ AddSpawnCallback_ScriptName( "marvin_idle_node", DeckSpawnMarvinForIdleNode )
+}
+
+void function DeckSpawnWorkerDrone( entity spawnpoint )
+{
+
+ entity drone = CreateWorkerDrone( TEAM_UNASSIGNED, spawnpoint.GetOrigin(), spawnpoint.GetAngles() )
+ DispatchSpawn( drone )
+}
+
+void function DeckSpawnMarvinForIdleNode( entity node )
+{
+ entity marvin = CreateMarvin( TEAM_UNASSIGNED, node.GetOrigin(), node.GetAngles() )
+ DispatchSpawn( marvin )
+
+ // doing this because no ai rn
+ if ( GetAINScriptVersion() == -1 )
+ thread PlayAnim( marvin, node.kv.leveled_animation )
} \ No newline at end of file