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Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp/levels')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/_lf_maps_shared.gnut2
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_angel_city.nut10
2 files changed, 6 insertions, 6 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/_lf_maps_shared.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/_lf_maps_shared.gnut
index d61d6baa..178b6560 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/_lf_maps_shared.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/_lf_maps_shared.gnut
@@ -4,5 +4,5 @@ global function SetupLiveFireMaps
void function SetupLiveFireMaps()
{
Riff_ForceTitanAvailability( eTitanAvailability.Never )
- ClassicMP_SetCustomIntro( ClassicMP_DefaultNoIntro_Setup, ClassicMP_DefaultNoIntro_GetLength() )
+ ClassicMP_SetLevelIntro( ClassicMP_DefaultNoIntro_Setup, ClassicMP_DefaultNoIntro_GetLength() )
} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_angel_city.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_angel_city.nut
index 68b49ad5..87c9ea98 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_angel_city.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_angel_city.nut
@@ -2,12 +2,12 @@ global function CodeCallback_MapInit
void function CodeCallback_MapInit()
{
- Evac_AddLocation( < 2527.889893, -2865.360107, 753.002991 >, < 0, -80.54, 0 > )
- Evac_AddLocation( < 1253.530029, -554.075012, 811.125 >, < 0, 180, 0 > )
- Evac_AddLocation( < 2446.989990, 809.364014, 576.0 >, < 0, 90.253, 0 > )
- Evac_AddLocation( < -2027.430054, 960.395020, 609.007996 >, < 0, 179.604, 0 > )
+ AddEvacNode( CreateScriptRef( < 2527.889893, -2865.360107, 753.002991 >, < 0, -80.54, 0 > ) )
+ AddEvacNode( CreateScriptRef( < 1253.530029, -554.075012, 811.125 >, < 0, 180, 0 > ) )
+ AddEvacNode( CreateScriptRef( < 2446.989990, 809.364014, 576.0 >, < 0, 90.253, 0 > ) )
+ AddEvacNode( CreateScriptRef( < -2027.430054, 960.395020, 609.007996 >, < 0, 179.604, 0 > ) )
- Evac_SetSpacePosition( < -1700, -5500, -7600 >, < -3.620642, 270.307129, 0 > )
+ SetEvacSpaceNode( CreateScriptRef( < -1700, -5500, -7600 >, < -3.620642, 270.307129, 0 > ) )
// todo: also we need to change the powerup spawns on this map, they use a version from an older patch