diff options
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp/levels')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_colony02.nut | 15 | ||||
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut | 45 |
2 files changed, 57 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_colony02.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_colony02.nut index 37b891699..40cf942ec 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_colony02.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_colony02.nut @@ -1 +1,14 @@ -//fuck
\ No newline at end of file +global function CodeCallback_MapInit + +void function CodeCallback_MapInit() +{ + AddEvacNode( CreateScriptRef( < -475.129913, 1480.167847, 527.363953 >, < 8.841560, 219.338501, 0 > ) ) + AddEvacNode( CreateScriptRef( < 1009.315186, 3999.888916, 589.914917 >, < 23.945116, -146.680725, 0 > ) ) + AddEvacNode( CreateScriptRef( < 2282.868896, -1363.706543, 846.188660 >, < 23.945116, -146.680725, 0 > ) ) + AddEvacNode( CreateScriptRef( < 1911.771606, -752.053101, 664.741821 >, < 9.955260, 138.721191, 0 > ) ) + AddEvacNode( CreateScriptRef( < 1985.563232, -1205.455078, 677.444763 >, < 13.809734, -239.877441, 0 > ) ) + AddEvacNode( CreateScriptRef( < -59.625496, -1858.108887, 811.592407 >, < 20.556290, -252.775146, 0 > ) ) + AddEvacNode( CreateScriptRef( < -1035.991211, -671.114380, 824.180908 >, < 16.220453, -24.511070, 0 > ) ) + + SetEvacSpaceNode( GetEnt( "intro_spacenode" ) ) +}
\ No newline at end of file diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut index 11587947f..3f3a05f2d 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut @@ -2,6 +2,8 @@ untyped global function CodeCallback_MapInit struct { + array<entity> marvinSpawners + float introStartTime entity militiaPod entity imcPod @@ -20,13 +22,14 @@ void function CodeCallback_MapInit() SetEvacSpaceNode( GetEnt( "end_spacenode" ) ) // dissolve effects - AddDeathCallback( "player", WargamesDissolveDeadEntity ) + AddDeathCallback( "player", WargamesDissolveDeadEntity ) AddDeathCallback( "npc_soldier", WargamesDissolveDeadEntity ) AddDeathCallback( "npc_spectre", WargamesDissolveDeadEntity ) AddDeathCallback( "npc_pilot_elite", WargamesDissolveDeadEntity ) AddDeathCallback( "npc_marvin", WargamesDissolveDeadEntity ) - FlagClear( "Disable_Marvins" ) + AddSpawnCallback( "info_spawnpoint_marvin", AddMarvinSpawner ) + AddCallback_GameStateEnter( eGameState.Prematch, SpawnMarvinsForRound ) // currently disabled until finished: intro if ( !IsFFAGame() ) @@ -40,6 +43,44 @@ void function WargamesDissolveDeadEntity( entity deadEnt, var damageInfo ) { deadEnt.Dissolve( ENTITY_DISSOLVE_CHAR, < 0, 0, 0 >, 0 ) EmitSoundAtPosition( TEAM_UNASSIGNED, deadEnt.GetOrigin(), "Object_Dissolve" ) + + if ( deadEnt.IsPlayer() ) + thread EnsureWargamesDeathEffectIsClearedForPlayer( deadEnt ) + } +} + +void function EnsureWargamesDeathEffectIsClearedForPlayer( entity player ) +{ + // this is slightly shit but whatever lol + player.EndSignal( "OnDestroy" ) + + float startTime = Time() + while ( player.kv.VisibilityFlags != "0" ) + { + if ( Time() > startTime + 4.0 ) // if we wait too long, just ignore + return + + WaitFrame() + } + + player.kv.VisibilityFlags = ENTITY_VISIBLE_TO_EVERYONE +} + +void function AddMarvinSpawner( entity spawn ) +{ + file.marvinSpawners.append( spawn ) +} + +void function SpawnMarvinsForRound() +{ + foreach ( entity spawner in file.marvinSpawners ) + { + entity marvin = CreateMarvin( TEAM_UNASSIGNED, spawner.GetOrigin(), spawner.GetAngles() ) + marvin.kv.health = 1 + marvin.kv.max_health = 1 + marvin.kv.spawnflags = 516 + DispatchSpawn( marvin ) + HideName( marvin ) } } |