diff options
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_lf_deck.nut')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_lf_deck.nut | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_lf_deck.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_lf_deck.nut index 592422eef..d5162f0bd 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_lf_deck.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_lf_deck.nut @@ -14,9 +14,11 @@ void function CodeCallback_MapInit() void function DeckSpawnWorkerDrone( entity spawnpoint ) { - - entity drone = CreateWorkerDrone( TEAM_UNASSIGNED, spawnpoint.GetOrigin(), spawnpoint.GetAngles() ) + entity drone = CreateWorkerDrone( TEAM_UNASSIGNED, spawnpoint.GetOrigin() - < 0, 0, 150 >, spawnpoint.GetAngles() ) DispatchSpawn( drone ) + + // this seems weird for drones + thread AssaultMoveTarget( drone, spawnpoint ) } void function DeckSpawnMarvinForIdleNode( entity node ) @@ -24,7 +26,5 @@ void function DeckSpawnMarvinForIdleNode( entity node ) entity marvin = CreateMarvin( TEAM_UNASSIGNED, node.GetOrigin(), node.GetAngles() ) DispatchSpawn( marvin ) - // doing this because no ai rn - if ( GetAINScriptVersion() == -1 ) - thread PlayAnim( marvin, node.kv.leveled_animation ) + thread AssaultMoveTarget( marvin, node ) }
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