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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_angel_city.nut27
1 files changed, 27 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_angel_city.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_angel_city.nut
new file mode 100644
index 000000000..68b49ad59
--- /dev/null
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_angel_city.nut
@@ -0,0 +1,27 @@
+global function CodeCallback_MapInit
+
+void function CodeCallback_MapInit()
+{
+ Evac_AddLocation( < 2527.889893, -2865.360107, 753.002991 >, < 0, -80.54, 0 > )
+ Evac_AddLocation( < 1253.530029, -554.075012, 811.125 >, < 0, 180, 0 > )
+ Evac_AddLocation( < 2446.989990, 809.364014, 576.0 >, < 0, 90.253, 0 > )
+ Evac_AddLocation( < -2027.430054, 960.395020, 609.007996 >, < 0, 179.604, 0 > )
+
+ Evac_SetSpacePosition( < -1700, -5500, -7600 >, < -3.620642, 270.307129, 0 > )
+
+ // todo: also we need to change the powerup spawns on this map, they use a version from an older patch
+
+ // there are some really busted titan startspawns that are on the fucking other side of the map from where they should be, so we remove them
+ AddSpawnCallback( "info_spawnpoint_titan_start", TrimBadTitanStartSpawns )
+}
+
+void function TrimBadTitanStartSpawns( entity spawn )
+{
+ if ( spawn.GetTeam() == TEAM_MILITIA )
+ return // mil spawns are fine on this map
+
+ vector comparisonOrigin = < 2281.39, -3333.06, 200.031 >
+
+ if ( Distance2D( spawn.GetOrigin(), comparisonOrigin ) >= 2000.0 )
+ spawn.Destroy()
+} \ No newline at end of file