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path: root/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
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Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut5
1 files changed, 3 insertions, 2 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
index 58c8bb9bf..83d889dda 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
@@ -320,10 +320,11 @@ void function GameStateEnter_WinnerDetermined_Threaded()
foreach( entity player in GetPlayerArray() )
{
player.FreezeControlsOnServer()
- ScreenFadeToBlackForever( player, 2.0 )
+ ScreenFadeToBlackForever( player, 4.0 )
}
- wait 2.5
+ wait 6.5
+ CleanUpEntitiesForRoundEnd() // fade should be done by this point, so cleanup stuff now when people won't see
foreach( entity player in GetPlayerArray() )
player.UnfreezeControlsOnServer()