aboutsummaryrefslogtreecommitdiff
path: root/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
diff options
context:
space:
mode:
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut4
1 files changed, 2 insertions, 2 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
index 7e9943c3b..e8b636ffe 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
@@ -395,7 +395,7 @@ void function PlayerWatchesRoundWinningKillReplay( entity player, float replayLe
else
wait replayLength
- player.SetPredictionEnabled( true )
+ //player.SetPredictionEnabled( true ) doesn't seem needed, as native code seems to set this on respawn
player.ClearReplayDelay()
player.ClearViewEntity()
player.UnfreezeControlsOnServer()
@@ -486,7 +486,7 @@ void function PlayerWatchesSwitchingSidesKillReplay( entity player, bool doRepla
else
wait SWITCHING_SIDES_DELAY_REPLAY // extra delay if no replay
- player.SetPredictionEnabled( true )
+ //player.SetPredictionEnabled( true ) doesn't seem needed, as native code seems to set this on respawn
player.ClearReplayDelay()
player.ClearViewEntity()
}