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path: root/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
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Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut2
1 files changed, 1 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
index 42aa4a628..bfcd23e00 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
@@ -682,7 +682,7 @@ void function CleanUpEntitiesForRoundEnd()
foreach ( entity npc in GetNPCArray() )
{
- if ( !IsValid( npc ) )
+ if ( !IsValid( npc ) || !IsAlive( npc ) )
continue
// kill rather than destroy, as destroying will cause issues with children which is an issue especially for dropships and titans
npc.Die( svGlobal.worldspawn, svGlobal.worldspawn, { damageSourceId = eDamageSourceId.round_end } )