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Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/lobby/sh_lobby.gnut')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/lobby/sh_lobby.gnut495
1 files changed, 495 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/lobby/sh_lobby.gnut b/Northstar.CustomServers/mod/scripts/vscripts/lobby/sh_lobby.gnut
new file mode 100644
index 000000000..2c02ebdc2
--- /dev/null
+++ b/Northstar.CustomServers/mod/scripts/vscripts/lobby/sh_lobby.gnut
@@ -0,0 +1,495 @@
+globalize_all_functions
+
+const string PRIVATE_MATCH_PLAYLIST = "private_match"
+
+global struct CustomMatchSettingContainer
+{
+ string playlistVar
+ string defaultValue
+ string localizedName
+ bool isEnumSetting
+
+ // enum setting
+ array< string > enumNames
+ array< string > enumValues
+ //table< string, string > enumValuePairs
+}
+
+struct {
+ array<string> modes = [ // default modes in vanilla
+ "aitdm",
+ "tdm",
+ "cp",
+ "at",
+ "ctf",
+ "lts",
+ "ps",
+ "speedball",
+ "mfd",
+ "ttdm",
+ "fd_easy",
+ "fd_normal",
+ "fd_hard",
+ "fd_master",
+ "fd_insane"
+ ]
+
+ array<string> maps = [ // default maps in vanilla
+ "mp_forwardbase_kodai",
+ "mp_grave",
+ "mp_homestead",
+ "mp_thaw",
+ "mp_black_water_canal",
+ "mp_eden",
+ "mp_drydock",
+ "mp_crashsite3",
+ "mp_complex3",
+ "mp_angel_city",
+ "mp_colony02",
+ "mp_glitch",
+ "mp_relic02",
+ "mp_wargames",
+ "mp_rise",
+ "mp_lf_stacks",
+ "mp_lf_deck",
+ "mp_lf_meadow",
+ "mp_lf_traffic",
+ "mp_lf_township",
+ "mp_lf_uma"
+ ]
+
+ table< string, array< CustomMatchSettingContainer > > customMatchSettingsByCategory // we set these up in sh_private_lobby_modes_init
+} file
+
+
+void function AddPrivateMatchMode( string mode )
+{
+ if ( !file.modes.contains( mode ) )
+ file.modes.append( mode )
+
+ #if CLIENT
+ // call this on ui too so the client and ui states are the same
+ RunUIScript( "AddPrivateMatchMode", mode )
+ #endif
+}
+
+void function AddPrivateMatchMap( string map )
+{
+ if ( !file.maps.contains( map ) )
+ file.maps.append( map )
+
+ #if CLIENT
+ // call this on ui too so the client and ui states are the same
+ RunUIScript( "AddPrivateMatchMap", map )
+ #endif
+}
+
+
+void function AddPrivateMatchModeSettingArbitrary( string category, string playlistVar, string defaultValue, string localizedName = "" )
+{
+ if ( localizedName == "" )
+ localizedName = "#" + playlistVar
+
+ if ( !( category in file.customMatchSettingsByCategory ) )
+ file.customMatchSettingsByCategory[ category ] <- []
+
+ bool found = false
+ foreach ( CustomMatchSettingContainer setting in file.customMatchSettingsByCategory[ category ] )
+ {
+ if ( setting.playlistVar == playlistVar )
+ {
+ found = true
+ break
+ }
+ }
+
+ if ( !found )
+ {
+ CustomMatchSettingContainer setting
+ setting.playlistVar = playlistVar
+ setting.defaultValue = defaultValue
+ setting.localizedName = localizedName
+ setting.isEnumSetting = false
+
+ file.customMatchSettingsByCategory[ category ].append( setting )
+ }
+
+ #if CLIENT
+ // call this on ui too so the client and ui states are the same
+ RunUIScript( "AddPrivateMatchModeSettingArbitrary", category, playlistVar, defaultValue, localizedName )
+ #endif
+}
+
+void function AddPrivateMatchModeSettingEnum( string category, string playlistVar, array< string > enums, string defaultValue, string localizedName = "" )
+{
+ table< string, string > pairs
+ for ( int i = 0; i < enums.len(); i++ )
+ pairs[ enums[ i ] ] <- i.tostring()
+
+ AddPrivateMatchModeSettingEnumEx( category, playlistVar, pairs, defaultValue, localizedName )
+}
+
+void function AddPrivateMatchModeSettingEnumUIHack( string category, string playlistVar, string serializedEnumPairs, string defaultValue, string localizedName )
+{
+ // this fucking sucks, but RunUIScript won't take tables, so we serialize to a string
+ // we use \n as a delimeter and basically serialize to an array
+ array< string > serializedArray = split( serializedEnumPairs, "\n" )
+ table< string, string > enumPairs
+
+ for ( int i = 0; i < serializedArray.len(); i += 2 )
+ enumPairs[ serializedArray[ i ] ] <- serializedArray[ i + 1 ]
+
+ AddPrivateMatchModeSettingEnumEx( category, playlistVar, enumPairs, defaultValue, localizedName )
+}
+
+void function AddPrivateMatchModeSettingEnumEx( string category, string playlistVar, table< string, string > enumPairs, string defaultValue, string localizedName = "" )
+{
+ if ( localizedName == "" )
+ localizedName = "#" + playlistVar
+
+ if ( !( category in file.customMatchSettingsByCategory ) )
+ file.customMatchSettingsByCategory[ category ] <- []
+
+ bool found = false
+ foreach ( CustomMatchSettingContainer setting in file.customMatchSettingsByCategory[ category ] )
+ {
+ if ( setting.playlistVar == playlistVar )
+ {
+ found = true
+ break
+ }
+ }
+
+ if ( !found )
+ {
+ CustomMatchSettingContainer setting
+ setting.playlistVar = playlistVar
+ setting.defaultValue = defaultValue
+ setting.localizedName = localizedName
+ setting.isEnumSetting = true
+ //setting.enumValuePairs = enumPairs
+
+ foreach ( string name, string value in enumPairs )
+ {
+ setting.enumNames.append( name )
+ setting.enumValues.append( value )
+ }
+
+ file.customMatchSettingsByCategory[ category ].append( setting )
+ }
+
+ #if CLIENT
+ // call this on ui too so the client and ui states are the same
+ // note: RunUIScript can't take tables, so manually serialize ( sucks, but just how it is ), using \n as a delimeter since i dont believe its ever used in vars
+ string serializedString
+ foreach ( string k, string v in enumPairs )
+ serializedString += k + "\n" + v + "\n"
+
+ RunUIScript( "AddPrivateMatchModeSettingEnumUIHack", category, playlistVar, serializedString, defaultValue, localizedName )
+ #endif
+}
+
+array< string > function GetPrivateMatchSettingCategories()
+{
+ array< string > categories
+ foreach ( string k, v in file.customMatchSettingsByCategory )
+ categories.append( k )
+
+ return categories
+}
+
+array< CustomMatchSettingContainer > function GetPrivateMatchCustomSettingsForCategory( string category )
+{
+ return file.customMatchSettingsByCategory[ category ]
+}
+
+
+array<string> function GetPrivateMatchModes()
+{
+ //array<string> modesArray
+ //
+ //int numModes = GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST )
+ //for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ )
+ //{
+ // modesArray.append( GetPlaylistGamemodeByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex ) )
+ //}
+
+ //return modesArray
+
+ return file.modes
+}
+
+int function GetPrivateMatchModeIndex( string modeName )
+{
+ //int indexForName = 0
+ //
+ //int numModes = GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST )
+ //for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ )
+ //{
+ // if ( GetPlaylistGamemodeByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex ) != modeName )
+ // continue
+ //
+ // indexForName = modeIndex;
+ // break
+ //}
+ //
+ //return indexForName
+
+ return file.modes.find( modeName )
+}
+
+
+array<string> function GetPrivateMatchMapsForMode( string modeName )
+{
+ //array<string> mapsArray
+ //
+ //int modeIndex = GetPrivateMatchModeIndex( modeName )
+ //int numMaps = GetPlaylistGamemodeByIndexMapsCount( PRIVATE_MATCH_PLAYLIST, modeIndex )
+ //for ( int mapIndex = 0; mapIndex < numMaps; mapIndex++ )
+ //{
+ // mapsArray.append( GetPlaylistGamemodeByIndexMapByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex, mapIndex ) )
+ //}
+ //
+ //return mapsArray
+
+ array<string> maps
+
+ // use the private match playlist for this if the gamemode is in it already
+ int privatePlaylistModeIndex = GetPrivateMatchModeIndex( modeName )
+ if ( privatePlaylistModeIndex < GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST ) )
+ {
+ for ( int i = 0; i < GetPlaylistGamemodeByIndexMapsCount( PRIVATE_MATCH_PLAYLIST, privatePlaylistModeIndex ); i++ )
+ maps.append( GetPlaylistGamemodeByIndexMapByIndex( PRIVATE_MATCH_PLAYLIST, privatePlaylistModeIndex, i ) )
+ }
+ else
+ {
+ int numMaps = GetPlaylistGamemodeByIndexMapsCount( modeName, 0 )
+ for ( int i = 0; i < numMaps; i++ )
+ maps.append( GetPlaylistGamemodeByIndexMapByIndex( modeName, 0, i ) )
+ }
+
+ return maps
+}
+
+// never called
+/*array<string> function GetPrivateMatchModesForMap( string mapName )
+{
+ array<string> modesArray
+
+ int numModes = GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST )
+ for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ )
+ {
+ int numMaps = GetPlaylistGamemodeByIndexMapsCount( PRIVATE_MATCH_PLAYLIST, modeIndex )
+ for ( int mapIndex = 0; mapIndex < numMaps; mapIndex++ )
+ {
+ if ( GetPlaylistGamemodeByIndexMapByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex, mapIndex ) != mapName )
+ continue
+
+ modesArray.append( GetPlaylistGamemodeByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex ) )
+ }
+ }
+
+ return modesArray
+}*/
+
+
+string function GetPrivateMatchMapForIndex( int index )
+{
+ array<string> mapsArray = GetPrivateMatchMaps()
+
+ if ( index >= mapsArray.len() || index < 0 )
+ return ""
+
+ return mapsArray[index]
+}
+
+string function GetPrivateMatchModeForIndex( int index )
+{
+ array<string> modesArray = GetPrivateMatchModes()
+
+ if ( index >= modesArray.len() || index < 0 )
+ return ""
+
+ return modesArray[index]
+}
+
+int function GetPrivateMatchMapIndex( string mapName )
+{
+ array<string> mapsArray = GetPrivateMatchMaps()
+ for ( int index = 0; index < mapsArray.len(); index++ )
+ {
+ if ( mapsArray[index] == mapName )
+ return index
+ }
+
+ return 0
+}
+/*
+int function GetPrivateMatchModeIndex( string modeName )
+{
+ array<string> modesArray = GetPrivateMatchModes()
+ for ( int index = 0; index < modesArray.len(); index++ )
+ {
+ if ( modesArray[index] == modeName )
+ return index
+ }
+
+ return 0
+}
+*/
+
+array<string> function GetPrivateMatchMaps()
+{
+ //array<string> mapsArray
+ //
+ //int numModes = GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST )
+ //for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ )
+ //{
+ // int numMaps = GetPlaylistGamemodeByIndexMapsCount( PRIVATE_MATCH_PLAYLIST, modeIndex )
+ // for ( int mapIndex = 0; mapIndex < numMaps; mapIndex++ )
+ // {
+ // string mapName = GetPlaylistGamemodeByIndexMapByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex, mapIndex )
+ // if ( mapsArray.contains( mapName ) )
+ // continue
+ //
+ // mapsArray.append( mapName )
+ // }
+ //}
+ //
+ //return mapsArray
+
+ return file.maps
+}
+
+
+
+array<string> function GetPlaylistMaps( string playlistName )
+{
+ array<string> mapsArray
+
+ int numModes = GetPlaylistGamemodesCount( playlistName )
+ for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ )
+ {
+ int numMaps = GetPlaylistGamemodeByIndexMapsCount( playlistName, modeIndex )
+ for ( int mapIndex = 0; mapIndex < numMaps; mapIndex++ )
+ {
+ string mapName = GetPlaylistGamemodeByIndexMapByIndex( playlistName, modeIndex, mapIndex )
+ if ( mapsArray.contains( mapName ) )
+ continue
+
+ mapsArray.append( mapName )
+ }
+ }
+
+ return mapsArray
+}
+
+
+bool function MapSettings_SupportsTitans( string mapName )
+{
+ if ( mapName.find( "mp_lf_") != null )
+ return false
+
+ if ( mapName.find( "coliseum" ) != null )
+ return false;
+
+ return true
+}
+
+bool function MapSettings_SupportsAI( string mapName )
+{
+ if ( mapName.find( "mp_lf_") != null )
+ return false
+
+ if ( mapName.find( "coliseum" ) != null )
+ return false;
+
+ return true
+}
+
+
+bool function ModeSettings_RequiresTitans( string modeName )
+{
+ switch ( modeName )
+ {
+ case "lts":
+ return true
+ }
+
+ return false
+}
+
+bool function ModeSettings_RequiresAI( string modeName )
+{
+ switch ( modeName )
+ {
+ case "aitdm":
+ case "at":
+ return true
+ }
+
+ if ( modeName.find( "fd" ) == 0 ) // bob edit: unsure if this keeps vanilla compatibility, but just make sure fd modes are counted as requiring ai
+ return true
+
+ return false
+}
+
+#if !CLIENT
+string function PrivateMatch_GetSelectedMap()
+{
+ var mapIndex = level.ui.privatematch_map
+ string mapName = GetPrivateMatchMapForIndex( expect int(mapIndex) )
+
+ return mapName
+}
+
+
+string function PrivateMatch_GetSelectedMode()
+{
+ var modeIndex = level.ui.privatematch_mode
+ string modeName = GetPrivateMatchModeForIndex( expect int(modeIndex) )
+
+ return modeName
+}
+#endif
+
+bool function PrivateMatch_IsValidMapModeCombo( string mapName, string modeName )
+{
+ array<string> mapsForMode = GetPrivateMatchMapsForMode( modeName )
+
+ return mapsForMode.contains( mapName )
+}
+
+// end private match stuff
+
+int function Player_GetMaxMatchmakingDelay( entity player )
+{
+ // return GetCurrentPlaylistVarInt( "matchmaking_delay", 0 )
+ return 300
+}
+
+int function Player_GetRemainingMatchmakingDelay( entity player )
+{
+ int lastLeaveTime = player.GetPersistentVarAsInt( PERSISTENCE_LAST_LEAVE_TIME )
+
+ return Player_GetMaxMatchmakingDelay( player ) - (GetCurrentTimeForPersistence() - lastLeaveTime)
+}
+
+int function Player_NextAvailableMatchmakingTime( entity player )
+{
+ #if MP
+ int lastLeaveTime = player.GetPersistentVarAsInt( PERSISTENCE_LAST_LEAVE_TIME )
+ if ( GetCurrentTimeForPersistence() - lastLeaveTime < Player_GetMaxMatchmakingDelay( player ) )
+ {
+ return Player_GetRemainingMatchmakingDelay( player )
+ }
+ #endif
+
+ return 0
+}
+
+int function GetCurrentTimeForPersistence()
+{
+ // Returns the unix timestap offset to the timezone we want to use
+ return GetUnixTimestamp() + DAILY_RESET_TIME_ZONE_OFFSET * SECONDS_PER_HOUR
+}