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Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut22
1 files changed, 13 insertions, 9 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut b/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut
index 63b2c81ac..6dd048092 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut
@@ -11,7 +11,6 @@ struct {
void function PrivateLobby_Init()
{
print( "PrivateLobby_Init()" )
- //ClearPlaylistVarOverrides()
file.map = GetConVarString( "ns_private_match_last_map" )
file.mode = GetConVarString( "ns_private_match_last_mode" )
@@ -22,6 +21,7 @@ void function PrivateLobby_Init()
AddClientCommandCallback( "PrivateMatchSetMode", ClientCommandCallback_PrivateMatchSetMode )
AddClientCommandCallback( "SetCustomMap", ClientCommandCallback_SetCustomMap )
AddClientCommandCallback( "PrivateMatchSwitchTeams", ClientCommandCallback_PrivateMatchSwitchTeams )
+ AddClientCommandCallback( "PrivateMatchToggleSpectate", ClientCommandCallback_PrivateMatchToggleSpectate )
AddClientCommandCallback( "PrivateMatchSetPlaylistVarOverride", ClientCommandCallback_PrivateMatchSetPlaylistVarOverride )
AddClientCommandCallback( "ResetMatchSettingsToDefault", ClientCommandCallback_ResetMatchSettingsToDefault )
@@ -99,6 +99,12 @@ bool function ClientCommandCallback_PrivateMatchSwitchTeams( entity player, arra
return true
}
+bool function ClientCommandCallback_PrivateMatchToggleSpectate( entity player, array<string> args )
+{
+ // not currently working, gotta figure it out at some point
+ return true
+}
+
void function StartMatch()
{
// set starting uivar
@@ -112,16 +118,11 @@ void function StartMatch()
while ( Time() < countdownEndTime )
{
// stop if the countdown's been cancelled
- if ( file.startState != ePrivateMatchStartState.STARTING)
+ if ( file.startState != ePrivateMatchStartState.STARTING )
return
WaitFrame()
}
-
- if ( file.mode in GAMETYPE_TEXT )
- GameRules_SetGameMode( file.mode )
- else
- GameRules_SetGameMode( GetPlaylistGamemodeByIndex( file.mode, 0 ) )
try
{
@@ -144,8 +145,11 @@ void function StartMatch()
SetConVarString( "ns_private_match_last_mode", file.mode )
SetConVarBool( "ns_should_return_to_lobby", true ) // potentially temp?
- // TEMP for now: start game
- ServerCommand( "changelevel " + file.map )
+ string mode = file.mode
+ if ( !( mode in GAMETYPE_TEXT ) )
+ mode = GetPlaylistGamemodeByIndex( file.mode, 0 )
+
+ GameRules_ChangeMap( file.map, mode )
}
void function RefreshPlayerTeams()