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path: root/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut
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Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut16
1 files changed, 8 insertions, 8 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut b/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut
index b5c6ea32f..08cc9d0b8 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/lobby/_private_lobby.gnut
@@ -39,10 +39,6 @@ bool function ClientCommandCallback_PrivateMatchLaunch( entity player, array<str
{
if ( file.startState == ePrivateMatchStartState.STARTING )
{
- if ( GetConVarBool( "ns_private_match_only_host_can_start" ) )
- if ( !NSIsPlayerIndexLocalPlayer( player.GetPlayerIndex() ) )
- return true
-
// cancel start if we're already mid-countdown
file.startState = ePrivateMatchStartState.READY
SetUIVar( level, "privatematch_starting", ePrivateMatchStartState.READY )
@@ -50,6 +46,10 @@ bool function ClientCommandCallback_PrivateMatchLaunch( entity player, array<str
}
else
{
+ if ( GetConVarBool( "ns_private_match_only_host_can_start" ) )
+ if ( !NSIsPlayerIndexLocalPlayer( player.GetPlayerIndex() ) )
+ return true
+
// start match
file.startState = ePrivateMatchStartState.STARTING
thread StartMatch()
@@ -123,8 +123,8 @@ void function StartMatch()
SetUIVar( level, "privatematch_starting", ePrivateMatchStartState.STARTING )
// start countdown
- SetUIVar( level, "gameStartTime", Time() + 15 )
- float countdownEndTime = Time() + 15.0
+ SetUIVar( level, "gameStartTime", Time() + GetConVarFloat( "ns_private_match_countdown_length" ) )
+ float countdownEndTime = Time() + GetConVarFloat( "ns_private_match_countdown_length" )
// can't use start here because we need to check stuff
while ( Time() < countdownEndTime )
@@ -159,7 +159,7 @@ void function StartMatch()
SetConVarString( "ns_private_match_last_map", file.map )
SetConVarString( "ns_private_match_last_mode", file.mode )
- SetConVarBool( "ns_should_return_to_lobby", true ) // potentially temp?
+ //SetConVarBool( "ns_should_return_to_lobby", true ) // potentially temp?
string mode = file.mode
if ( !( mode in GAMETYPE_TEXT ) )
@@ -206,7 +206,7 @@ bool function ClientCommandCallback_PrivateMatchSetPlaylistVarOverride( entity p
if ( GetConVarInt( "ns_private_match_only_host_can_change_settings" ) >= 1 )
if ( !NSIsPlayerIndexLocalPlayer( player.GetPlayerIndex() ) )
return true
-
+
bool found = false
foreach ( string category in GetPrivateMatchSettingCategories() )
{