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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut38
1 files changed, 7 insertions, 31 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut b/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut
index ff2a4c7cf..6d8cf55cb 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut
@@ -1,60 +1,36 @@
global function Sv_ItemInventory_Init
-global function PIN_Init
global function SvPlayerInventory_ItemCount
-global function PlayerInventory_StartCriticalSection
-global function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame
global function PlayerInventory_CountTurrets
-global function PIN_PlayerAbility
-global function PIN_PlayerAbilityReady
-global function PIN_DamageDone
global function PlayerInventory_RefreshEquippedState
+global function PlayerInventory_StartCriticalSection
+global function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame
void function Sv_ItemInventory_Init()
{
}
-void function PIN_Init()
-{
-
-}
-
-int function SvPlayerInventory_ItemCount(entity player)
+int function SvPlayerInventory_ItemCount( entity player )
{
return 0
}
-void function PlayerInventory_StartCriticalSection(entity player)
-{
-
-}
-
-void function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame(entity player)
-{
-
-}
-
-int function PlayerInventory_CountTurrets(entity owner)
+int function PlayerInventory_CountTurrets( entity player )
{
return 0
}
-void function PIN_PlayerAbility(entity player, string name, string action, /*no idea what this type is supposed to be*/ var _0, float duration = 0)
-{
-
-}
-
-void function PIN_PlayerAbilityReady(entity player, string action)
+void function PlayerInventory_RefreshEquippedState( entity player )
{
}
-void function PIN_DamageDone(entity player, entity victim, var damageInfo)
+void function PlayerInventory_StartCriticalSection( entity player )
{
}
-void function PlayerInventory_RefreshEquippedState( entity player )
+void function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame( entity player )
{
} \ No newline at end of file