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Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/gamemodes')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut4
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut7
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut4
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut4
4 files changed, 11 insertions, 8 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut
index 4e62e8c54..7e3e5ea2d 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut
@@ -10,6 +10,6 @@ void function GamemodePs_Init()
void function GiveScoreForPlayerKill( entity victim, entity attacker, var damageInfo )
{
- if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() )
+ if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() && GetGameState() != eGameState.Epilogue )
AddTeamScore( attacker.GetTeam(), 1 )
-} \ No newline at end of file
+}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut
index cef0af6bd..3bc11c3ad 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut
@@ -25,6 +25,7 @@ void function GamemodeSpeedball_Init()
AddCallback_OnTouchHealthKit( "item_flag", OnFlagCollected )
AddCallback_OnPlayerKilled( OnPlayerKilled )
SetTimeoutWinnerDecisionFunc( TimeoutCheckFlagHolder )
+ AddCallback_OnRoundEndCleanup ( ResetFlag )
ClassicMP_SetCustomIntro( ClassicMP_DefaultNoIntro_Setup, ClassicMP_DefaultNoIntro_GetLength() )
ClassicMP_ForceDisableEpilogue( true )
@@ -103,7 +104,9 @@ void function DropFlag()
file.flag.ClearParent()
file.flag.SetAngles( < 0, 0, 0 > )
SetGlobalNetEnt( "flagCarrier", file.flag )
- EmitSoundOnEntityOnlyToPlayer( file.flagCarrier, file.flagCarrier, "UI_CTF_1P_FlagDrop" )
+
+ if ( IsValid( file.flagCarrier ) )
+ EmitSoundOnEntityOnlyToPlayer( file.flagCarrier, file.flagCarrier, "UI_CTF_1P_FlagDrop" )
foreach ( entity player in GetPlayerArray() )
MessageToPlayer( player, eEventNotifications.SPEEDBALL_FlagDropped, file.flagCarrier )
@@ -127,4 +130,4 @@ int function TimeoutCheckFlagHolder()
return TEAM_UNASSIGNED
return file.flagCarrier.GetTeam()
-} \ No newline at end of file
+}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut
index 5dd8a403b..fd5cbb146 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_tdm.nut
@@ -9,7 +9,7 @@ void function GamemodeTdm_Init()
void function GiveScoreForPlayerKill( entity victim, entity attacker, var damageInfo )
{
- if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() )
+ if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() && GetGameState() != eGameState.Epilogue )
AddTeamScore( attacker.GetTeam(), 1 )
}
@@ -17,4 +17,4 @@ void function RateSpawnpoints_Directional( int checkclass, array<entity> spawnpo
{
// temp
RateSpawnpoints_Generic( checkclass, spawnpoints, team, player )
-} \ No newline at end of file
+}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut
index 9e5d95bac..82b673d2a 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ttdm.nut
@@ -69,8 +69,8 @@ void function PlayerWatchesTTDMIntroIntermissionCam( entity player )
void function AddTeamScoreForPlayerKilled( entity victim, entity attacker, var damageInfo )
{
- if ( victim == attacker || !victim.IsPlayer() || !attacker.IsPlayer() )
+ if ( victim == attacker || !victim.IsPlayer() || !attacker.IsPlayer() || GetGameState() != eGameState.Playing )
return
AddTeamScore( GetOtherTeam( victim.GetTeam() ), 1 )
-} \ No newline at end of file
+}