diff options
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/gamemodes')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_mfd.nut | 59 |
1 files changed, 34 insertions, 25 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_mfd.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_mfd.nut index 9d5dbd24..1c776ede 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_mfd.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_mfd.nut @@ -24,11 +24,17 @@ void function GamemodeMfd_Init() SetShouldUseRoundWinningKillReplay( true ) Riff_ForceSetEliminationMode( eEliminationMode.Pilots ) } - + + AddCallback_OnClientConnected( SetupMFDPlayer ) AddCallback_OnPlayerKilled( UpdateMarksForKill ) AddCallback_GameStateEnter( eGameState.Playing, CreateInitialMarks ) } +void function SetupMFDPlayer( entity player ) +{ + player.s.roundsSincePicked <- 0 +} + void function CreateInitialMarks() { entity imcMark = CreateEntity( MARKER_ENT_CLASSNAME ) @@ -75,32 +81,11 @@ void function MFDThink() wait MFD_BETWEEN_MARKS_TIME // wait for enough players to spawn - array<entity> imcPlayers - array<entity> militiaPlayers - while ( imcPlayers.len() == 0 || militiaPlayers.len() == 0 ) - { - imcPlayers = GetPlayerArrayOfTeam( TEAM_IMC ) - militiaPlayers = GetPlayerArrayOfTeam( TEAM_MILITIA ) - + while ( GetPlayerArrayOfTeam( TEAM_IMC ).len() == 0 || GetPlayerArrayOfTeam( TEAM_MILITIA ).len() == 0 ) WaitFrame() - } - // get marks, wanna increment the mark each mark, reset on player change - int imcIndex = imcPlayers.find( imcMark ) - if ( imcIndex == -1 ) // last mark - imcIndex = 0 - else - imcIndex = ( imcIndex + 1 ) % imcPlayers.len() - - imcMark = imcPlayers[ imcIndex ] - - int militiaIndex = militiaPlayers.find( imcMark ) - if ( militiaIndex == -1 ) // last mark - militiaIndex = 0 - else - militiaIndex = ( militiaIndex + 1 ) % militiaPlayers.len() - - militiaMark = militiaPlayers[ militiaIndex ] + imcMark = PickTeamMark( TEAM_IMC ) + militiaMark = PickTeamMark( TEAM_MILITIA ) level.mfdPendingMarkedPlayerEnt[ TEAM_IMC ].SetOwner( imcMark ) level.mfdPendingMarkedPlayerEnt[ TEAM_MILITIA ].SetOwner( militiaMark ) @@ -132,6 +117,30 @@ void function MFDThink() } } +entity function PickTeamMark( int team ) +{ + array<entity> possibleMarks + + int maxRounds + foreach ( entity player in GetPlayerArrayOfTeam( team ) ) + { + if ( maxRounds < player.s.roundsSincePicked ) + { + maxRounds = expect int( player.s.roundsSincePicked ) + possibleMarks = [ player ] + } + else if ( maxRounds == player.s.roundsSincePicked ) + possibleMarks.append( player ) + } + + entity mark = possibleMarks.getrandom() + foreach ( entity player in GetPlayerArrayOfTeam( team ) ) + if ( player != mark ) + player.s.roundsSincePicked++ + + return mark +} + void function MarkPlayers( entity imcMark, entity militiaMark ) { imcMark.EndSignal( "OnDestroy" ) |