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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_aitdm.nut8
1 files changed, 7 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_aitdm.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_aitdm.nut
index 38c9cacd..9a94b848 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_aitdm.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_aitdm.nut
@@ -267,7 +267,7 @@ void function Spawner_Threaded( int team )
if ( RandomInt( points.len() ) )
{
entity node = points[ GetSpawnPointIndex( points, team ) ]
- waitthread AiGameModes_SpawnDropShip( node.GetOrigin(), node.GetAngles(), team, 4, SquadHandler )
+ waitthread Aitdm_SpawnDropShip( node, team )
continue
}
}
@@ -281,6 +281,12 @@ void function Spawner_Threaded( int team )
}
}
+void function Aitdm_SpawnDropShip( entity node, int team )
+{
+ thread AiGameModes_SpawnDropShip( node.GetOrigin(), node.GetAngles(), team, 4, SquadHandler )
+ wait 20
+}
+
// Based on points tries to balance match
void function Escalate( int team )
{