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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_coliseum.nut20
1 files changed, 19 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_coliseum.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_coliseum.nut
index 6198c5db0..2f20d8767 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_coliseum.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_coliseum.nut
@@ -52,7 +52,25 @@ void function ShowColiseumIntroScreenThreaded()
wait 5
foreach ( entity player in GetPlayerArray() )
- Remote_CallFunction_NonReplay( player, "ServerCallback_ColiseumIntro", 1, 1, 1 ) // stub numbers atm because lazy
+ {
+
+ array<entity> otherTeam = GetPlayerArrayOfTeam( GetOtherTeam( player.GetTeam() ) )
+
+ int winstreak = 0
+ int wins = 0
+ int losses = 0
+
+ if ( otherTeam.len() != 0 )
+ {
+ entity enemy = otherTeam[ 0 ]
+
+ winstreak = enemy.GetPersistentVarAsInt( "coliseumWinStreak" )
+ wins = enemy.GetPersistentVarAsInt( "coliseumTotalWins" )
+ losses = enemy.GetPersistentVarAsInt( "coliseumTotalLosses" )
+ }
+
+ Remote_CallFunction_NonReplay( player, "ServerCallback_ColiseumIntro", winstreak, wins, losses ) // stub numbers atm because lazy
+ }
}
void function GivePlayerColiseumLoadout( entity player )