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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_at.nut6
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut198
2 files changed, 196 insertions, 8 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_at.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_at.nut
index b75ed51b6..573ea72fc 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_at.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_at.nut
@@ -1,6 +1,5 @@
global function GamemodeAt_Init
global function RateSpawnpoints_AT
-global function RateSpawnpoints_SpawnZones
void function GamemodeAt_Init()
{
@@ -10,9 +9,4 @@ void function GamemodeAt_Init()
void function RateSpawnpoints_AT( int checkclass, array<entity> spawnpoints, int team, entity player )
{
RateSpawnpoints_Generic( checkclass, spawnpoints, team, player ) // temp
-}
-
-void function RateSpawnpoints_SpawnZones( int checkclass, array<entity> spawnpoints, int team, entity player )
-{
- RateSpawnpoints_Generic( checkclass, spawnpoints, team, player ) // temp
} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut
index 7eec7c89f..4f05d87a5 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut
@@ -1,4 +1,16 @@
+untyped
global function GamemodePs_Init
+global function RateSpawnpoints_SpawnZones
+
+struct {
+ array<entity> spawnzones
+
+ entity militiaActiveSpawnZone
+ entity imcActiveSpawnZone
+
+ array<entity> militiaPreviousSpawnZones
+ array<entity> imcPreviousSpawnZones
+} file
void function GamemodePs_Init()
{
@@ -8,6 +20,12 @@ void function GamemodePs_Init()
ScoreEvent_SetupEarnMeterValuesForMixedModes()
SetTimeoutWinnerDecisionFunc( CheckScoreForDraw )
+ // spawnzone stuff
+ AddCallback_OnPlayerKilled( CheckSpawnzoneSuspiciousDeaths )
+ AddSpawnCallbackEditorClass( "trigger_multiple", "trigger_mp_spawn_zone", SpawnzoneTriggerInit )
+
+ file.militiaPreviousSpawnZones = [ null, null, null ]
+ file.imcPreviousSpawnZones = [ null, null, null ]
}
void function GiveScoreForPlayerKill( entity victim, entity attacker, var damageInfo )
@@ -18,10 +36,186 @@ void function GiveScoreForPlayerKill( entity victim, entity attacker, var damage
int function CheckScoreForDraw()
{
- if (GameRules_GetTeamScore(TEAM_IMC) > GameRules_GetTeamScore(TEAM_MILITIA))
+ if ( GameRules_GetTeamScore( TEAM_IMC ) > GameRules_GetTeamScore( TEAM_MILITIA ) )
return TEAM_IMC
- else if (GameRules_GetTeamScore(TEAM_MILITIA) > GameRules_GetTeamScore(TEAM_IMC))
+ else if ( GameRules_GetTeamScore( TEAM_MILITIA ) > GameRules_GetTeamScore( TEAM_IMC ) )
return TEAM_MILITIA
return TEAM_UNASSIGNED
+}
+
+// spawnzone logic
+void function SpawnzoneTriggerInit( entity spawnzone )
+{
+ // initialise spawnzone script vars
+ spawnzone.s.lastDeathRateCheck <- 0.0
+ spawnzone.s.numRecentSuspiciousDeaths <- 0
+ spawnzone.s.minimapObj <- null
+
+ file.spawnzones.append( spawnzone )
+}
+
+void function SetNewSpawnzoneForTeam( int team, entity spawnzone )
+{
+ entity minimapObj = CreatePropScript( $"models/dev/empty_model.mdl", spawnzone.GetOrigin() )
+ SetTeam( minimapObj, team )
+ minimapObj.Minimap_SetObjectScale( 100.0 / Distance2D( < 0, 0, 0 >, spawnzone.GetBoundingMaxs() ) )
+ minimapObj.Minimap_SetAlignUpright( true )
+ minimapObj.Minimap_AlwaysShow( TEAM_IMC, null )
+ minimapObj.Minimap_AlwaysShow( TEAM_MILITIA, null )
+ minimapObj.Minimap_SetHeightTracking( true )
+ minimapObj.Minimap_SetZOrder( MINIMAP_Z_OBJECT )
+
+ if ( team == TEAM_IMC )
+ {
+ if ( IsValid( file.imcActiveSpawnZone ) )
+ file.imcActiveSpawnZone.s.minimapObj.Destroy()
+
+ // update last 3 zones
+ file.imcPreviousSpawnZones[ 2 ] = file.imcPreviousSpawnZones[ 1 ]
+ file.imcPreviousSpawnZones[ 1 ] = file.imcPreviousSpawnZones[ 0 ]
+ file.imcPreviousSpawnZones[ 0 ] = file.imcActiveSpawnZone
+
+ file.imcActiveSpawnZone = spawnzone
+ minimapObj.Minimap_SetCustomState( eMinimapObject_prop_script.SPAWNZONE_IMC )
+ }
+ else
+ {
+ if ( IsValid( file.militiaActiveSpawnZone ) )
+ file.militiaActiveSpawnZone.s.minimapObj.Destroy()
+
+ // update last 3 zones
+ file.militiaPreviousSpawnZones[ 2 ] = file.militiaPreviousSpawnZones[ 1 ]
+ file.militiaPreviousSpawnZones[ 1 ] = file.militiaPreviousSpawnZones[ 0 ]
+ file.militiaPreviousSpawnZones[ 0 ] = file.militiaActiveSpawnZone
+
+ file.militiaActiveSpawnZone = spawnzone
+ minimapObj.Minimap_SetCustomState( eMinimapObject_prop_script.SPAWNZONE_MIL )
+ }
+
+ minimapObj.DisableHibernation()
+
+ spawnzone.s.minimapObj = minimapObj
+ spawnzone.s.lastDeathRateCheck = 0.0
+ spawnzone.s.numRecentSuspiciousDeaths = Time()
+}
+
+void function CheckSpawnzoneSuspiciousDeaths( entity victim, entity attacker, var damageInfo )
+{
+ if ( victim.s.respawnTime + 10.0 < Time() )
+ return
+
+ entity spawnzone
+ if ( victim.GetTeam() == TEAM_IMC )
+ spawnzone = file.imcActiveSpawnZone
+ else
+ spawnzone = file.militiaActiveSpawnZone
+
+ if ( Distance2D( victim.GetOrigin(), spawnzone.GetOrigin() ) <= Distance2D( < 0, 0, 0 >, spawnzone.GetBoundingMaxs() ) * 1.2 )
+ spawnzone.s.numRecentSuspiciousDeaths++
+}
+
+entity function FindNewSpawnZone( int team )
+{
+ array<entity> startSpawns = SpawnPoints_GetPilotStart( team )
+ array<entity> enemyStartSpawns = SpawnPoints_GetPilotStart( GetOtherTeam( team ) )
+
+ // get average friendly startspawn position
+ vector averageFriendlySpawns
+ foreach ( entity spawn in startSpawns )
+ averageFriendlySpawns += spawn.GetOrigin()
+ averageFriendlySpawns /= startSpawns.len()
+
+ // get average enemy startspawn position
+ vector averageEnemySpawns
+ foreach ( entity spawn in enemyStartSpawns )
+ averageEnemySpawns += spawn.GetOrigin()
+ averageEnemySpawns /= enemyStartSpawns.len()
+
+ array<entity> validZones
+ array<entity> enemyPlayers = GetPlayerArrayOfTeam( GetOtherTeam( team ) )
+ float averageFriendlySpawnDist
+
+ foreach ( entity spawnzone in file.spawnzones )
+ {
+ if ( team == TEAM_IMC && file.imcPreviousSpawnZones.contains( spawnzone ) )
+ continue
+ else if ( file.militiaPreviousSpawnZones.contains( spawnzone ) )
+ continue
+
+ // check if it's too far from startspawns
+ float friendlySpawnDist = Distance2D( spawnzone.GetOrigin(), averageFriendlySpawns )
+ if ( friendlySpawnDist > Distance2D( averageFriendlySpawns, averageEnemySpawns ) * 1.2 )
+ continue
+
+ // check if it's safe atm
+ bool safe = true
+ foreach ( entity enemy in enemyPlayers )
+ {
+ if ( Distance2D( enemy.GetOrigin(), spawnzone.GetOrigin() ) < Distance2D( < 0, 0, 0 >, spawnzone.GetBoundingMaxs() ) * 1.2 )
+ {
+ safe = false
+ break
+ }
+ }
+
+ if ( !safe )
+ continue
+
+ averageFriendlySpawnDist += friendlySpawnDist
+ validZones.append( spawnzone )
+ }
+
+ averageFriendlySpawnDist /= validZones.len()
+
+ array<entity> realValidZones = clone validZones
+ foreach ( entity validzone in validZones )
+ {
+ if ( Distance2D( averageFriendlySpawns, validzone.GetOrigin() ) < averageFriendlySpawnDist * 1.4 )
+ realValidZones.append( validzone )
+ }
+
+ entity spawnzone = realValidZones.getrandom()
+ SetNewSpawnzoneForTeam( team, spawnzone )
+
+ return spawnzone
+}
+
+void function RateSpawnpoints_SpawnZones( int checkClass, array<entity> spawnpoints, int team, entity player )
+{
+ entity spawnzone
+ if ( player.GetTeam() == TEAM_IMC )
+ spawnzone = file.imcActiveSpawnZone
+ else
+ spawnzone = file.militiaActiveSpawnZone
+
+ // spawnzones don't exist yet, create them now
+ if ( !IsValid( spawnzone ) )
+ spawnzone = FindNewSpawnZone( player.GetTeam() )
+
+ // check if we should shift spawnzones
+ // if it's been more than 15 seconds since last check, reset
+ if ( spawnzone.s.lastDeathRateCheck + 15.0 < Time() )
+ {
+ spawnzone.s.numRecentSuspiciousDeaths = 0
+ spawnzone.s.lastDeathRateCheck = Time()
+ }
+
+ // check if we've gone over the threshold for recent deaths too close to our current spawnzone
+ if ( spawnzone.s.numRecentSuspiciousDeaths >= GetPlayerArrayOfTeam( player.GetTeam() ).len() * 0.4 )
+ // over the threshold, find a new spawn zone
+ spawnzone = FindNewSpawnZone( player.GetTeam() )
+
+ // rate spawnpoints
+ foreach ( entity spawn in spawnpoints )
+ {
+ float rating = 0.0
+ float distance = Distance2D( spawn.GetOrigin(), spawnzone.GetOrigin() )
+ if ( distance < Distance2D( < 0, 0, 0 >, spawnzone.GetBoundingMaxs() ) )
+ rating = 100.0
+ else // max 35 rating if not in zone, rate by closest
+ rating = 35.0 * ( 1 - ( distance / 5000.0 ) )
+
+ spawn.CalculateRating( checkClass, player.GetTeam(), rating, rating )
+ }
} \ No newline at end of file