diff options
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/evac')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut index af074689..760daef0 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut @@ -246,6 +246,9 @@ void function Evac( int evacTeam, float initialWait, float arrivalTime, float wa SetTeamActiveObjective( evacTeam, "EG_DropshipExtract", Time() + arrivalTime, file.evacIcon ) SetTeamActiveObjective( GetOtherTeam( evacTeam ), "EG_StopExtract", Time() + arrivalTime, file.evacIcon ) + foreach( entity player in GetPlayerArrayOfTeam( evacTeam ) ) //Show the Evac Match Goal for players of the team that lost the match + Remote_CallFunction_UI( player, "SCB_SetEvacMeritState", 0 ) + // would've liked to use cd_dropship_rescue_side_start length here, but can't since this is done before dropship spawn, can't wait arrivalTime - 4.33333 @@ -280,6 +283,9 @@ void function Evac( int evacTeam, float initialWait, float arrivalTime, float wa { SetTeamActiveObjective( evacTeam, "EG_DropshipExtractDropshipDestroyed" ) SetTeamActiveObjective( GetOtherTeam( evacTeam ), "EG_DropshipExtractDropshipDestroyed" ) + + foreach( entity player in GetPlayerArrayOfTeam( evacTeam ) ) + SetPlayerChallengeEvacState( player, 0 ) } foreach ( entity player in dropship.s.evacSlots ) @@ -402,7 +408,10 @@ void function Evac( int evacTeam, float initialWait, float arrivalTime, float wa if ( !PlayerInDropship( player, dropship ) ) { if ( player.GetTeam() == dropship.GetTeam() ) + { SetPlayerActiveObjective( player, "EG_DropshipExtractFailedEscape" ) + SetPlayerChallengeEvacState( player, 2 ) + } continue } @@ -417,6 +426,7 @@ void function Evac( int evacTeam, float initialWait, float arrivalTime, float wa Remote_CallFunction_NonReplay( player, "ServerCallback_DisableHudForEvac" ) Remote_CallFunction_NonReplay( player, "ServerCallback_SetClassicSkyScale", dropship.GetEncodedEHandle(), 0.7 ) Remote_CallFunction_NonReplay( player, "ServerCallback_SetMapSettings", 4.0, false, 0.4, 0.125 ) + SetPlayerChallengeEvacState( player, 1 ) // display player [Evacuated] in killfeed foreach ( entity otherPlayer in GetPlayerArray() ) |