diff options
Diffstat (limited to 'Northstar.CustomServers/mod/scripts/vscripts/evac')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut | 31 |
1 files changed, 27 insertions, 4 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut index 9fe95445..bce8b4c7 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut @@ -63,6 +63,8 @@ struct { array<entity> evacNodes entity spaceNode + // this only supports 1 evac at once atm, is this ideal? + entity currentEvacNode entity evacDropship entity evacIcon } file @@ -71,6 +73,7 @@ void function Evac_Init() { EvacShared_Init() RegisterSignal( "EvacShipLeaves" ) + RegisterSignal( "EvacOver" ) } void function AddEvacNode( entity evacNode ) @@ -116,7 +119,23 @@ void function EvacEpilogue() } } -void function SetRespawnAndWait(bool mode) +void function EvacSpectatorFunc( entity player ) +{ + svGlobal.levelEnt.EndSignal( "GameStateChanged" ) + file.evacDropship.EndSignal( "OnDestroy" ) + + entity cam = GetEnt( expect string( file.currentEvacNode.kv.target ) ) + if ( !IsValid( cam ) ) + return + + player.SetObserverModeStaticPosition( cam.GetOrigin() ) + player.SetObserverModeStaticAngles( cam.GetAngles() ) + player.StartObserverMode( OBS_MODE_STATIC ) + + file.evacDropship.WaitSignal( "EvacOver" ) +} + +void function SetRespawnAndWait( bool mode ) { wait GAME_EPILOGUE_PLAYER_RESPAWN_LEEWAY SetRespawnsEnabled( mode ) @@ -180,9 +199,11 @@ void function Evac( int evacTeam, float initialWait, float arrivalTime, float wa if ( !IsValid( file.spaceNode ) ) file.spaceNode = GetEnt( "spaceNode" ) - entity evacNode + entity evacNode = customEvacNode if ( !IsValid( customEvacNode ) ) evacNode = file.evacNodes.getrandom() + + file.currentEvacNode = evacNode // setup client evac position file.evacIcon = CreateEntity( "info_target" ) @@ -236,6 +257,7 @@ void function Evac( int evacTeam, float initialWait, float arrivalTime, float wa }) // flyin + Spectator_SetCustomSpectatorFunc( EvacSpectatorFunc ) thread PlayAnim( dropship, "cd_dropship_rescue_side_start", evacNode ) // calculate time until idle start @@ -247,7 +269,7 @@ void function Evac( int evacTeam, float initialWait, float arrivalTime, float wa // eta until leave SetTeamActiveObjective( evacTeam, "EG_DropshipExtract2", Time() + EVAC_WAIT_TIME, file.evacIcon ) - SetTeamActiveObjective( GetOtherTeam( evacTeam ), "EG_StopExtract2", Time() + EVAC_WAIT_TIME, file.evacIcon ) + SetTeamActiveObjective( GetOtherTeam( evacTeam ), "EG_StopExtract2", Time() + EVAC_WAIT_TIME, file.evacIcon ) // setup evac trigger entity trigger = CreateEntity( "trigger_cylinder" ) @@ -308,6 +330,7 @@ void function Evac( int evacTeam, float initialWait, float arrivalTime, float wa dropship.SetOrigin( file.spaceNode.GetOrigin() ) dropship.SetAngles( file.spaceNode.GetAngles() ) dropship.SetInvulnerable() + dropship.Signal( "EvacOver" ) thread PlayAnim( dropship, "ds_space_flyby_dropshipA", file.spaceNode ) foreach( entity player in GetPlayerArray() ) @@ -324,7 +347,7 @@ void function Evac( int evacTeam, float initialWait, float arrivalTime, float wa SetPlayerActiveObjective( player, "EG_DropshipExtractSuccessfulEscape" ) // skybox - player.SetSkyCamera( GetEnt( "skybox_cam_intro" ) ) + player.SetSkyCamera( GetEnt( SKYBOXSPACE ) ) Remote_CallFunction_NonReplay( player, "ServerCallback_DisableHudForEvac" ) Remote_CallFunction_NonReplay( player, "ServerCallback_SetClassicSkyScale", dropship.GetEncodedEHandle(), 0.7 ) Remote_CallFunction_NonReplay( player, "ServerCallback_SetMapSettings", 4.0, false, 0.4, 0.125 ) |